DrawBuffer *drawto_field;
int game_status = -1;
+boolean game_status_last_screen = -1;
boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
InitExitFunction(CloseAllAndExit);
InitPlatformDependentStuff();
- GetOptions(argv, print_usage, print_version);
+ GetOptions(argc, argv, print_usage, print_version);
OpenAll();
EventLoop();