int FX = SX, FY = SY;
int ScrollStepSize;
-int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
+int ScreenMovDir = MV_NONE, ScreenMovPos = 0;
int ScreenGfxPos = 0;
int BorderElement = EL_STEELWALL;
int GameFrameDelay = GAME_FRAME_DELAY;
{
"balloon_switch_left",
"balloon_switch",
- "send balloon to the left"
+ "wind switch (left)"
},
{
"balloon_switch_right",
"balloon_switch",
- "send balloon to the right"
+ "wind switch (right)"
},
{
"balloon_switch_up",
"balloon_switch",
- "send balloon up"
+ "wind switch (up)"
},
{
"balloon_switch_down",
"balloon_switch",
- "send balloon down"
+ "wind switch (down)"
},
{
"balloon_switch_any",
"balloon_switch",
- "send balloon in pressed direction"
+ "wind switch (any direction)"
},
{
"emc_steelwall_1",
{
"balloon_switch_none",
"balloon_switch",
- "stop moving balloon"
+ "wind switch (off)"
},
{
"emc_gate_5",