fixed fading complete screen if playfield viewport has changed
[rocksndiamonds.git] / src / main.c
index f766a5ded682202fc8e2be0aa15dd82d7127079c..622b022c62e053da3ef298e2f676f031bda28d9f 100644 (file)
@@ -5295,6 +5295,26 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "mm_fuel",
     "extra energy ball (empty)"
   },
+  {
+    "mm_unused_156",
+    "unused",
+    "(not used)"
+  },
+  {
+    "mm_unused_157",
+    "unused",
+    "(not used)"
+  },
+  {
+    "mm_unused_158",
+    "unused",
+    "(not used)"
+  },
+  {
+    "mm_unused_159",
+    "unused",
+    "(not used)"
+  },
   {
     "df_mirror_1",
     "df_mirror",
@@ -7285,6 +7305,7 @@ struct ElementActionInfo element_action_info[NUM_ACTIONS + 1 + 1] =
   { ".eating",                 ACTION_EATING,                  FALSE   },
   { ".twinkling",              ACTION_TWINKLING,               FALSE   },
   { ".splashing",              ACTION_SPLASHING,               FALSE   },
+  { ".hitting",                        ACTION_HITTING,                 FALSE   },
   { ".page[1]",                        ACTION_PAGE_1,                  FALSE   },
   { ".page[2]",                        ACTION_PAGE_2,                  FALSE   },
   { ".page[3]",                        ACTION_PAGE_3,                  FALSE   },