char *display_name = NULL;
char *server_host = NULL;
int server_port = 0;
-int networking = FALSE;
int standalone = TRUE;
int verbose = FALSE;
int FrameCounter, TimeFrames, TimeLeft;
int MampferNr, SiebAktiv;
+byte network_player_action[MAX_PLAYERS];
+BOOL network_player_action_stored = FALSE;
int TestPlayer = 0;
struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];