added using new screen fading option ".auto_delay_unit"
[rocksndiamonds.git] / src / main.c
index 1805b6e0db9702a1363dadde7c424b0b2b5475e9..59faa000e1ccb64b15051c6a1dc8cd2ee5fa7f12 100644 (file)
@@ -33,11 +33,8 @@ int                  game_status = -1;
 boolean                        game_status_last_screen = -1;
 boolean                        level_editor_test_game = FALSE;
 boolean                        network_playing = FALSE;
-
-#if defined(TARGET_SDL)
 boolean                        network_server = FALSE;
 SDL_Thread            *server_thread;
-#endif
 
 int                    key_joystick_mapping = 0;
 
@@ -126,7 +123,6 @@ int                 BX1, BY1;
 int                    BX2, BY2;
 int                    SBX_Left, SBX_Right;
 int                    SBY_Upper, SBY_Lower;
-int                    ZX, ZY;
 
 int                    TimeFrames, TimePlayed, TimeLeft, TapeTime;
 
@@ -1179,17 +1175,17 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "letter ''"
   },
   {
-    "char_unused",
+    "char_button",
     "char",
     "letter 'button'"
   },
   {
-    "char_unused",
+    "char_up",
     "char",
     "letter 'up'"
   },
   {
-    "char_unused",
+    "char_down",
     "char",
     "letter 'down'"
   },
@@ -4239,17 +4235,17 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "steel letter ''"
   },
   {
-    "steel_char_unused",
+    "steel_char_button",
     "steel_char",
     "steel letter 'button'"
   },
   {
-    "steel_char_unused",
+    "steel_char_up",
     "steel_char",
     "steel letter 'up'"
   },
   {
-    "steel_char_unused",
+    "steel_char_down",
     "steel_char",
     "steel letter 'down'"
   },
@@ -7572,6 +7568,11 @@ struct GlobalAnimNameInfo global_anim_name_info[NUM_GLOBAL_ANIM_TOKENS + 1] =
   { NULL                       }
 };
 
+struct GlobalAnimEventInfo global_anim_event_info =
+{
+  NULL, 0
+};
+
 
 // ----------------------------------------------------------------------------
 // music token prefix definitions