},
{
"landmine",
- "sand",
- "land mine"
+ "landmine",
+ "land mine (not removable)"
},
{
"envelope_obsolete",
"steelwall",
"steel wall (single)"
},
+ {
+ "dc_switchgate_switch_up",
+ "switchgate_switch",
+ "switch for switch gate (steel)"
+ },
+ {
+ "dc_switchgate_switch_down",
+ "switchgate_switch",
+ "switch for switch gate (steel)"
+ },
+ {
+ "dc_timegate_switch",
+ "timegate_switch",
+ "switch for time gate (steel)"
+ },
+ {
+ "dc_timegate_switch.active",
+ "timegate_switch",
+ "switch for time gate (steel)"
+ },
+ {
+ "dc_landmine",
+ "landmine",
+ "land mine (removable)"
+ },
+ {
+ "expandable_steelwall",
+ "steelwall",
+ "growing steel wall"
+ },
+ {
+ "expandable_steelwall_horizontal",
+ "steelwall",
+ "growing steel wall (horizontal)"
+ },
+ {
+ "expandable_steelwall_vertical",
+ "steelwall",
+ "growing steel wall (vertical)"
+ },
+ {
+ "expandable_steelwall_any",
+ "steelwall",
+ "growing steel wall (any direction)"
+ },
/* ----------------------------------------------------------------------- */
/* "real" (and therefore drawable) runtime elements */
"-",
"-"
},
+ {
+ "expandable_steelwall.growing",
+ "-",
+ "-"
+ },
{
"flames",
"-",