rnd-20060130-1-src
[rocksndiamonds.git] / src / main.c
index 99c7c24f5b30350a6425f18c98340c3c2c4a50ad..591b96ab5bdd348c7d921fb4f4423971355e1dc9 100644 (file)
@@ -3643,6 +3643,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "dripper",
     "dripper"
   },
+  {
+    "trigger_ce_value",
+    "trigger",
+    "CE value of element triggering change"
+  },
 
   /* ----------------------------------------------------------------------- */
   /* "real" (and therefore drawable) runtime elements                        */
@@ -4049,6 +4054,16 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "-",
     "-"
   },
+  {
+    "diagonal.shrinking",
+    "-",
+    "-"
+  },
+  {
+    "diagonal.growing",
+    "-",
+    "-"
+  },
 
   /* ----------------------------------------------------------------------- */
   /* dummy elements (never used as game elements, only used as graphics)     */
@@ -4448,12 +4463,16 @@ struct ElementActionInfo element_action_info[NUM_ACTIONS + 1 + 1] =
   { NULL,                      0,                              0       }
 };
 
-struct ElementDirectionInfo element_direction_info[NUM_DIRECTIONS + 1] =
+struct ElementDirectionInfo element_direction_info[NUM_DIRECTIONS_FULL + 1] =
 {
   { ".left",           MV_BIT_LEFT                     },
   { ".right",          MV_BIT_RIGHT                    },
   { ".up",             MV_BIT_UP                       },
   { ".down",           MV_BIT_DOWN                     },
+  { ".upleft",         MV_BIT_UP                       },
+  { ".upright",                MV_BIT_RIGHT                    },
+  { ".downleft",       MV_BIT_LEFT                     },
+  { ".downright",      MV_BIT_DOWN                     },
 
   { NULL,              0                               }
 };