added additional empty space elements (not used yet)
[rocksndiamonds.git] / src / main.c
index a3a1e6b61d885187847ceec6f00a95962fbc0bda..496a86c9e8d2ed1ad97377e731724982bb5b09be 100644 (file)
@@ -67,6 +67,7 @@ int                   PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 
 int                    GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                    GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -6277,6 +6278,86 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "spring",
     "spring (starts moving right)"
   },
+  {
+    "empty_space_1",
+    "empty_space",
+    "empty space 1"
+  },
+  {
+    "empty_space_2",
+    "empty_space",
+    "empty space 2"
+  },
+  {
+    "empty_space_3",
+    "empty_space",
+    "empty space 3"
+  },
+  {
+    "empty_space_4",
+    "empty_space",
+    "empty space 4"
+  },
+  {
+    "empty_space_5",
+    "empty_space",
+    "empty space 5"
+  },
+  {
+    "empty_space_6",
+    "empty_space",
+    "empty space 6"
+  },
+  {
+    "empty_space_7",
+    "empty_space",
+    "empty space 7"
+  },
+  {
+    "empty_space_8",
+    "empty_space",
+    "empty space 8"
+  },
+  {
+    "empty_space_9",
+    "empty_space",
+    "empty space 9"
+  },
+  {
+    "empty_space_10",
+    "empty_space",
+    "empty space 10"
+  },
+  {
+    "empty_space_11",
+    "empty_space",
+    "empty space 11"
+  },
+  {
+    "empty_space_12",
+    "empty_space",
+    "empty space 12"
+  },
+  {
+    "empty_space_13",
+    "empty_space",
+    "empty space 13"
+  },
+  {
+    "empty_space_14",
+    "empty_space",
+    "empty space 14"
+  },
+  {
+    "empty_space_15",
+    "empty_space",
+    "empty space 15"
+  },
+  {
+    "empty_space_16",
+    "empty_space",
+    "empty space 16"
+  },
 
   // --------------------------------------------------------------------------
   // "real" (and therefore drawable) runtime elements
@@ -7643,7 +7724,6 @@ static void print_usage(void)
        "  \"convert LEVELDIR [NR]\"          convert levels in LEVELDIR\n"
        "  \"create sketch images DIRECTORY\" write BMP images to DIRECTORY\n"
        "  \"create collect image DIRECTORY\" write BMP image to DIRECTORY\n"
-       "  \"create CE image DIRECTORY\"      write BMP image to DIRECTORY\n"
        "\n",
        program.command_basename);
 }
@@ -7782,11 +7862,6 @@ int main(int argc, char *argv[])
   GetOptions(argc, argv, print_usage, print_version);
   OpenAll();
 
-#if 0
-  // test generating UUIDs and exit
-  TestGeneratingUUIDs();
-#endif
-
   EventLoop();
   CloseAllAndExit(0);