char *display_name = NULL;
char *server_host = NULL;
int server_port = 0;
-int standalone = TRUE;
+int serveronly = FALSE;
+int network = FALSE;
int verbose = FALSE;
int game_status = MAINMENU;
int game_emulation = EMU_NONE;
+int network_playing = FALSE;
int button_status = MB_NOT_PRESSED, motion_status = FALSE;
int key_joystick_mapping = 0;
int global_joystick_status = JOYSTICK_STATUS;
int MampferNr, SiebAktiv;
byte network_player_action[MAX_PLAYERS];
-BOOL network_player_action_stored = FALSE;
+BOOL network_player_action_received = FALSE;
int TestPlayer = 0;
struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];