added basic support for additional empty space elements in game engine
[rocksndiamonds.git] / src / main.c
index dbc5ff1af5acc027e778b6420db3e5b80f6e951a..47bd787f03a2ac097018b929f61dfa877730c5db 100644 (file)
@@ -67,7 +67,9 @@ int                   PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 
 int                    GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                    GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                    GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -6277,6 +6279,86 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "spring",
     "spring (starts moving right)"
   },
+  {
+    "empty_space_1",
+    "empty_space",
+    "empty space 1"
+  },
+  {
+    "empty_space_2",
+    "empty_space",
+    "empty space 2"
+  },
+  {
+    "empty_space_3",
+    "empty_space",
+    "empty space 3"
+  },
+  {
+    "empty_space_4",
+    "empty_space",
+    "empty space 4"
+  },
+  {
+    "empty_space_5",
+    "empty_space",
+    "empty space 5"
+  },
+  {
+    "empty_space_6",
+    "empty_space",
+    "empty space 6"
+  },
+  {
+    "empty_space_7",
+    "empty_space",
+    "empty space 7"
+  },
+  {
+    "empty_space_8",
+    "empty_space",
+    "empty space 8"
+  },
+  {
+    "empty_space_9",
+    "empty_space",
+    "empty space 9"
+  },
+  {
+    "empty_space_10",
+    "empty_space",
+    "empty space 10"
+  },
+  {
+    "empty_space_11",
+    "empty_space",
+    "empty space 11"
+  },
+  {
+    "empty_space_12",
+    "empty_space",
+    "empty space 12"
+  },
+  {
+    "empty_space_13",
+    "empty_space",
+    "empty space 13"
+  },
+  {
+    "empty_space_14",
+    "empty_space",
+    "empty space 14"
+  },
+  {
+    "empty_space_15",
+    "empty_space",
+    "empty space 15"
+  },
+  {
+    "empty_space_16",
+    "empty_space",
+    "empty space 16"
+  },
 
   // --------------------------------------------------------------------------
   // "real" (and therefore drawable) runtime elements
@@ -7213,6 +7295,16 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "internal",
     "hide group elements"
   },
+  {
+    "internal_cascade_es",
+    "internal",
+    "show empty space elements"
+  },
+  {
+    "internal_cascade_es.active",
+    "internal",
+    "hide empty space elements"
+  },
   {
     "internal_cascade_ref",
     "internal",
@@ -7642,7 +7734,7 @@ static void print_usage(void)
        "  \"patch tapes MODE LEVELDIR [NR]\" patch level tapes for LEVELDIR\n"
        "  \"convert LEVELDIR [NR]\"          convert levels in LEVELDIR\n"
        "  \"create sketch images DIRECTORY\" write BMP images to DIRECTORY\n"
-       "  \"create CE image DIRECTORY\"      write BMP image to DIRECTORY\n"
+       "  \"create collect image DIRECTORY\" write BMP image to DIRECTORY\n"
        "\n",
        program.command_basename);
 }