added basic support for additional empty space elements in game engine
[rocksndiamonds.git] / src / main.c
index 496a86c9e8d2ed1ad97377e731724982bb5b09be..47bd787f03a2ac097018b929f61dfa877730c5db 100644 (file)
@@ -69,6 +69,7 @@ int                   GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                    GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -7294,6 +7295,16 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "internal",
     "hide group elements"
   },
+  {
+    "internal_cascade_es",
+    "internal",
+    "show empty space elements"
+  },
+  {
+    "internal_cascade_es.active",
+    "internal",
+    "hide empty space elements"
+  },
   {
     "internal_cascade_ref",
     "internal",