rnd-20030104-1-src
[rocksndiamonds.git] / src / main.c
index 181415d49b2168b94f86c4f09b94dda11b8420d4..46277b95ad0dccae43801e9992d668be4fe2de28 100644 (file)
@@ -1,72 +1,40 @@
 /***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
+* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-*  (c) 1995-98 Artsoft Entertainment                       *
-*              Holger Schemel                              *
-*              Oststrasse 11a                              *
-*              33604 Bielefeld                             *
-*              phone: ++49 +521 290471                     *
-*              email: aeglos@valinor.owl.de                *
+* (c) 1995-2002 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
 *----------------------------------------------------------*
-*  main.c                                                  *
+* main.c                                                   *
 ***********************************************************/
 
+#include "libgame/libgame.h"
+
 #include "main.h"
 #include "init.h"
 #include "game.h"
 #include "events.h"
-#include "sound.h"
-#include "joystick.h"
-#include "misc.h"
-
-#ifdef MSDOS
-#include <fcntl.h>
-#endif
-
-Display        *display;
-Visual        *visual;
-int            screen;
-Window         window;
-GC             gc, clip_gc[NUM_PIXMAPS], tile_clip_gc;
-Pixmap         pix[NUM_PIXMAPS];
-Pixmap         clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
 
-#ifdef USE_XPM_LIBRARY
-XpmAttributes  xpm_att[NUM_PICTURES];
+GC             tile_clip_gc;
+#if 0
+Bitmap        *pix[NUM_BITMAPS];
 #endif
-
-Drawable        drawto, drawto_field, backbuffer, fieldbuffer;
-Colormap       cmap;
-
-int            sound_pipe[2];
-int            sound_device;
-char          *sound_device_name = SOUND_DEVICE;
-int            joystick_device = 0;
-char          *joystick_device_name[MAX_PLAYERS] =
-{
-  DEV_JOYSTICK_0,
-  DEV_JOYSTICK_1,
-  DEV_JOYSTICK_2,
-  DEV_JOYSTICK_3
-};
-
-char          *program_name = NULL;
+Bitmap        *bitmap_db_field, *bitmap_db_door;
+Pixmap         tile_clipmask[NUM_TILES];
+DrawBuffer     *fieldbuffer;
+DrawBuffer     *drawto_field;
 
 int            game_status = MAINMENU;
 boolean                level_editor_test_game = FALSE;
 boolean                network_playing = FALSE;
-int            button_status = MB_NOT_PRESSED;
-boolean                motion_status = FALSE;
+
 int            key_joystick_mapping = 0;
-int            global_joystick_status = JOYSTICK_STATUS;
-int            joystick_status = JOYSTICK_STATUS;
-int            sound_status = SOUND_STATUS;
-boolean                sound_loops_allowed = FALSE;
 
 boolean                redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
 int            redraw_x1 = 0, redraw_y1 = 0;
-int            redraw_mask;
-int            redraw_tiles;
 
 short          Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -77,20 +45,21 @@ short               Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 boolean                Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+short          ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 unsigned long  Elementeigenschaften1[MAX_ELEMENTS];
 unsigned long  Elementeigenschaften2[MAX_ELEMENTS];
 
-int            level_nr, leveldir_nr, num_leveldirs;
 int            lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 
 int            FX = SX, FY = SY, ScrollStepSize;
 int            ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
 int            ScreenGfxPos = 0;
-int            BorderElement = EL_BETON;
+int            BorderElement = EL_STEELWALL;
 int            GameFrameDelay = GAME_FRAME_DELAY;
 int            FfwdFrameDelay = FFWD_FRAME_DELAY;
 int            BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
@@ -98,451 +67,635 @@ int               SBX_Left, SBX_Right;
 int            SBY_Upper, SBY_Lower;
 int            ZX,ZY, ExitX,ExitY;
 int            AllPlayersGone;
-int            FrameCounter, TimeFrames, TimePlayed, TimeLeft;
+
+int            TimeFrames, TimePlayed, TimeLeft;
 
 boolean                network_player_action_received = FALSE;
 
-struct LevelDirInfo    leveldir[MAX_LEVDIR_ENTRIES];
 struct LevelInfo       level;
 struct PlayerInfo      stored_player[MAX_PLAYERS], *local_player = NULL;
 struct HiScore         highscore[MAX_SCORE_ENTRIES];
-struct SoundInfo       Sound[NUM_SOUNDS];
 struct TapeInfo                tape;
-struct OptionInfo      options;
 struct SetupInfo       setup;
-struct SetupFileList   *setup_list = NULL;
-struct SetupFileList   *level_setup_list = NULL;
 struct GameInfo                game;
 struct GlobalInfo      global;
 
-/* data needed for playing sounds */
+/* filenames of sound effects */
 char *sound_name[NUM_SOUNDS] =
 {
-  "alchemy",
-  "amoebe",
-  "antigrav",
-  "autsch",
-  "blurb",
-  "bong",
-  "buing",
-  "chase",
-  "czardasz",
-  "deng",
-  "fuel",
-  "gong",
-  "halloffame",
-  "holz",
-  "hui",
-  "kabumm",
-  "kink",
-  "klapper",
-  "kling",
-  "klopf",
-  "klumpf",
-  "knack",
-  "knurk",
-  "krach",
-  "lachen",
-  "laser",
-  "miep",
-  "network",
-  "njam",
-  "oeffnen",
-  "pling",
-  "pong",
-  "pusch",
-  "quiek",
-  "quirk",
-  "rhythmloop",
-  "roaaar",
-  "roehr",
-  "rumms",
-  "schlopp",
-  "schlurf",
-  "schrff",
-  "schwirr",
-  "sirr",
-  "slurp",
-  "sproing",
-  "twilight",
-  "tyger",
-  "voyager",
-  "warnton",
-  "whoosh",
-  "zisch",
-  "base",
-  "infotron",
-  "zonkdown",
-  "zonkpush",
-  "bug",
-  "boom",
-  "booom",
-  "exit",
-  "empty",
-  "gate"
+  "amoebe.wav",
+  "antigrav.wav",
+  "autsch.wav",
+  "blurb.wav",
+  "bong.wav",
+  "buing.wav",
+  "deng.wav",
+  "fuel.wav",
+  "gong.wav",
+  "halloffame.wav",
+  "holz.wav",
+  "hui.wav",
+  "kabumm.wav",
+  "kink.wav",
+  "klapper.wav",
+  "kling.wav",
+  "klopf.wav",
+  "klumpf.wav",
+  "knack.wav",
+  "knurk.wav",
+  "krach.wav",
+  "lachen.wav",
+  "laser.wav",
+  "miep.wav",
+  "njam.wav",
+  "oeffnen.wav",
+  "pling.wav",
+  "pong.wav",
+  "pusch.wav",
+  "quiek.wav",
+  "quirk.wav",
+  "rhythmloop.wav",
+  "roaaar.wav",
+  "roehr.wav",
+  "rumms.wav",
+  "schlopp.wav",
+  "schlurf.wav",
+  "schrff.wav",
+  "schwirr.wav",
+  "sirr.wav",
+  "slurp.wav",
+  "sproing.wav",
+  "warnton.wav",
+  "whoosh.wav",
+  "zisch.wav",
+  "base.wav",
+  "infotron.wav",
+  "zonkdown.wav",
+  "zonkpush.wav",
+  "bug.wav",
+  "boom.wav",
+  "booom.wav",
+  "exit.wav",
+  "empty.wav",
+  "gate.wav"
 };
 
-/* background music */
-int background_loop[] =
+/* this is used to reduce memory usage of the different animation types */
+int graphics_action_mapping[] =
 {
-  SND_ALCHEMY,
-  SND_CHASE,
-  SND_NETWORK,
-  SND_CZARDASZ,
-  SND_TYGER,
-  SND_VOYAGER,
-  SND_TWILIGHT
+  0,           /* GFX_ACTION_DEFAULT           (0)  */
+  0,           /* GFX_ACTION_WAITING           (1)  */
+
+  1,           /* GFX_ACTION_FALLING           (2)  */
+  2,           /* GFX_ACTION_MOVING            (3)  */
+  3,           /* GFX_ACTION_DIGGING           (4)  */
+  4,           /* GFX_ACTION_SNAPPING          (5)  */
+  5,           /* GFX_ACTION_COLLECTING        (6)  */
+  6,           /* GFX_ACTION_PUSHING           (7)  */
+
+  7,           /* GFX_ACTION_PASSING           (8)  */
+  7,           /* GFX_ACTION_IMPACT            (9)  */
+  7,           /* GFX_ACTION_CRACKING          (10) */
+  7,           /* GFX_ACTION_BREAKING          (11) */
+  7,           /* GFX_ACTION_ACTIVATING        (12) */
+  7,           /* GFX_ACTION_OPENING           (13) */
+  7,           /* GFX_ACTION_CLOSING           (14) */
+  7,           /* GFX_ACTION_EATING            (15) */
+  7,           /* GFX_ACTION_ATTACKING         (16) */
+  7,           /* GFX_ACTION_GROWING           (17) */
+  7,           /* GFX_ACTION_SHRINKING         (18) */
+  7            /* GFX_ACTION_OTHER             (19) */
 };
-int num_bg_loops = sizeof(background_loop)/sizeof(int);
 
-char *element_info[] =
+struct FileInfo *image_files;
+struct FileInfo *sound_files;
+
+struct ElementInfo element_info[MAX_ELEMENTS] =
 {
-  "empty space",                               /* 0 */
-  "sand",
-  "normal wall",
-  "round wall",
-  "rock",
-  "key",
-  "emerald",
-  "closed exit",
-  "player",
-  "bug",
-  "spaceship",                                 /* 10 */
-  "yam yam",
-  "robot",
-  "steel wall",
-  "diamond",
-  "dead amoeba",
-  "empty quicksand",
-  "quicksand with rock",
-  "amoeba drop",
-  "bomb",
-  "magic wall",                                        /* 20 */
-  "speed ball",
-  "acid pool",
-  "dropping amoeba",
-  "normal amoeba",
-  "nut with emerald",
-  "life wall",
-  "biomaze",
-  "burning dynamite",
-  "unknown",
-  "magic wheel",                               /* 30 */
-  "running wire",
-  "red key",
-  "yellow key",
-  "green key",
-  "blue key",
-  "red door",
-  "yellow door",
-  "green door",
-  "blue door",
-  "gray door (opened by red key)",             /* 40 */
-  "gray door (opened by yellow key)",
-  "gray door (opened by green key)",
-  "gray door (opened by blue key)",
-  "dynamite",
-  "pac man",
-  "invisible normal wall",
-  "light bulb (dark)",
-  "ligh bulb (glowing)",
-  "wall with emerald",
-  "wall with diamond",                         /* 50 */
-  "amoeba with content",
-  "amoeba (BD style)",
-  "time orb (full)",
-  "time orb (empty)",
-  "growing wall",
-  "diamond (BD style)",
-  "yellow emerald",
-  "wall with BD style diamond",
-  "wall with yellow emerald",
-  "dark yam yam",                              /* 60 */
-  "magic wall (BD style)",
-  "invisible steel wall",
-  "dynabomb",
-  "increases number of bombs",
-  "increases explosion size",
-  "increases power of explosion",
-  "sokoban object",
-  "sokoban empty field",
-  "sokoban field with object",
-  "butterfly (starts moving right)",           /* 70 */
-  "butterfly (starts moving up)",
-  "butterfly (starts moving left)",
-  "butterfly (starts moving down)",
-  "firefly (starts moving right)",
-  "firefly (starts moving up)",
-  "firefly (starts moving left)",
-  "firefly (starts moving down)",
-  "butterfly",
-  "firefly",
-  "yellow player",                             /* 80 */
-  "red player",
-  "green player",
-  "blue player",
-  "bug (starts moving right)",
-  "bug (starts moving up)",
-  "bug (starts moving left)",
-  "bug (starts moving down)",
-  "spaceship (starts moving right)",
-  "spaceship (starts moving up)",
-  "spaceship (starts moving left)",            /* 90 */
-  "spaceship (starts moving down)",
-  "pac man (starts moving right)",
-  "pac man (starts moving up)",
-  "pac man (starts moving left)",
-  "pac man (starts moving down)",
-  "red emerald",
-  "violet emerald",
-  "wall with red emerald",
-  "wall with violet emerald",
-  "unknown",                                   /* 100 */
-  "unknown",
-  "unknown",
-  "unknown",
-  "unknown",
-  "unknown",
-  "unknown",
-  "open exit",
-  "unknown",
-  "amoeba",
-  "mole",                                      /* 110 */
-  "penguin",
-  "satellite",
-  "arrow left",
-  "arrow right",
-  "arrow up",
-  "arrow down",
-  "pig",
-  "fire breathing dragon",
-  "unknown",
-  "letter ' '",                                        /* 120 */
-  "letter '!'",
-  "letter '\"'",
-  "letter '#'",
-  "letter '$'",
-  "letter '%'",
-  "letter '&'",
-  "letter '''",
-  "letter '('",
-  "letter ')'",
-  "letter '*'",                                        /* 130 */
-  "letter '+'",
-  "letter ','",
-  "letter '-'",
-  "letter '.'",
-  "letter '/'",
-  "letter '0'",
-  "letter '1'",
-  "letter '2'",
-  "letter '3'",
-  "letter '4'",                                        /* 140 */
-  "letter '5'",
-  "letter '6'",
-  "letter '7'",
-  "letter '8'",
-  "letter '9'",
-  "letter ':'",
-  "letter ';'",
-  "letter '<'",
-  "letter '='",
-  "letter '>'",                                        /* 150 */
-  "letter '?'",
-  "letter '@'",
-  "letter 'A'",
-  "letter 'B'",
-  "letter 'C'",
-  "letter 'D'",
-  "letter 'E'",
-  "letter 'F'",
-  "letter 'G'",
-  "letter 'H'",                                        /* 160 */
-  "letter 'I'",
-  "letter 'J'",
-  "letter 'K'",
-  "letter 'L'",
-  "letter 'M'",
-  "letter 'N'",
-  "letter 'O'",
-  "letter 'P'",
-  "letter 'Q'",
-  "letter 'R'",                                        /* 170 */
-  "letter 'S'",
-  "letter 'T'",
-  "letter 'U'",
-  "letter 'V'",
-  "letter 'W'",
-  "letter 'X'",
-  "letter 'Y'",
-  "letter 'Z'",
-  "letter 'Ä'",
-  "letter 'Ö'",                                        /* 180 */
-  "letter 'Ü'",
-  "letter '^'",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",                                 /* 190 */
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "growing wall (horizontally)",               /* 200 */
-  "growing wall (vertically)",
-  "growing wall (all directions)",
-  "unused",
-  "unused",
-  "unused",
-  "unused",
-  "unused",
-  "unused",
-  "unused",
-  "empty space",                               /* 210 */
-  "zonk",
-  "base",
-  "murphy",
-  "infotron",
-  "chip (single)",
-  "hardware",
-  "exit",
-  "orange disk",
-  "port (leading right)",
-  "port (leading down)",                       /* 220 */
-  "port (leading left)",
-  "port (leading up)",
-  "port (leading right)",
-  "port (leading down)",
-  "port (leading left)",
-  "port (leading up)",
-  "snik snak",
-  "yellow disk",
-  "terminal",
-  "red disk",                                  /* 230 */
-  "port (vertically)",
-  "port (horizontally)",
-  "port (all directions)",
-  "electron",
-  "buggy base",
-  "chip (left half)",
-  "chip (right half)",
-  "hardware",
-  "hardware",
-  "hardware",                                  /* 240 */
-  "hardware",
-  "hardware",
-  "hardware",
-  "hardware",
-  "hardware",
-  "hardware",
-  "hardware",
-  "chip (upper half)",
-  "chip (lower half)",
-  "unknown",                                   /* 250 */
-  "unknown",
-  "unknown",
-  "unknown",
-  "unknown",
-  "unknown",
+  { "empty_space",             "empty space"                   },      /* 0 */
+  { "sand",                    "sand"                          },
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "round wall"                    },
+  { "rock",                    "rock"                          },
+  { "key",                     "key"                           },
+  { "emerald",                 "emerald"                       },
+  { "exit",                    "closed exit"                   },
+  { "player",                  "player"                        },
+  { "bug",                     "bug"                           },
+  { "spaceship",               "spaceship"                     },     /* 10 */
+  { "yamyam",                  "yam yam"                       },
+  { "robot",                   "robot"                         },
+  { "wall",                    "steel wall"                    },
+  { "diamond",                 "diamond"                       },
+  { "amoeba",                  "dead amoeba"                   },
+  { "quicksand",               "empty quicksand"               },
+  { "quicksand",               "quicksand with rock"           },
+  { "amoeba",                  "amoeba drop"                   },
+  { "bomb",                    "bomb"                          },
+  { "magic_wall",              "magic wall"                    },     /* 20 */
+  { "speed_pill",              "speed pill"                    },
+  { "acid",                    "acid"                          },
+  { "amoeba",                  "dropping amoeba"               },
+  { "amoeba",                  "normal amoeba"                 },
+  { "nut",                     "nut with emerald"              },
+  { "gameoflife",              "Conway's wall of life"         },
+  { "biomaze",                 "biomaze"                       },
+  { "dynamite",                        "burning dynamite"              },
+  { "wall",                    "wall"                          },
+  { "robot_wheel",             "magic wheel"                   },     /* 30 */
+  { "robot_wheel",             "magic wheel (running)"         },
+  { "key",                     "red key"                       },
+  { "key",                     "yellow key"                    },
+  { "key",                     "green key"                     },
+  { "key",                     "blue key"                      },
+  { "gate",                    "red door"                      },
+  { "gate",                    "yellow door"                   },
+  { "gate",                    "green door"                    },
+  { "gate",                    "blue door"                     },
+  { "gate",                    "gray door (opened by red key)" },     /* 40 */
+  { "gate",                    "gray door (opened by yellow key)"},
+  { "gate",                    "gray door (opened by green key)"},
+  { "gate",                    "gray door (opened by blue key)"},
+  { "dynamite",                        "dynamite"                      },
+  { "pacman",                  "pac man"                       },
+  { "wall",                    "invisible normal wall"         },
+  { "lamp",                    "lamp (off)"                    },
+  { "lamp",                    "lamp (on)"                     },
+  { "wall",                    "wall with emerald"             },
+  { "wall",                    "wall with diamond"             },     /* 50 */
+  { "amoeba",                  "amoeba with content"           },
+  { "bd_amoeba",               "amoeba (BD style)"             },
+  { "time_orb_full",           "time orb (full)"               },
+  { "time_orb_empty",          "time orb (empty)"              },
+  { "wall",                    "growing wall"                  },
+  { "bd_diamond",              "diamond (BD style)"            },
+  { "emerald",                 "yellow emerald"                },
+  { "wall",                    "wall with BD style diamond"    },
+  { "wall",                    "wall with yellow emerald"      },
+  { "dark_yamyam",             "dark yam yam"                  },     /* 60 */
+  { "bd_magic_wall",           "magic wall (BD style)"         },
+  { "wall",                    "invisible steel wall"          },
+
+  { NULL,                      "(not used)"                    },
+
+  { "dynabomb_nr",             "increases number of bombs"     },
+  { "dynabomb_sz",             "increases explosion size"      },
+  { "dynabomb_xl",             "increases power of explosion"  },
+  { "sokoban_object",          "sokoban object"                },
+  { "sokoban_field",           "sokoban empty field"           },
+  { "sokoban_field",           "sokoban field with object"     },
+  { "bd_butterfly",            "butterfly (starts moving right)"},    /* 70 */
+  { "bd_butterfly",            "butterfly (starts moving up)"  },
+  { "bd_butterfly",            "butterfly (starts moving left)"},
+  { "bd_butterfly",            "butterfly (starts moving down)"},
+  { "bd_firefly",              "firefly (starts moving right)" },
+  { "bd_firefly",              "firefly (starts moving up)"    },
+  { "bd_firefly",              "firefly (starts moving left)"  },
+  { "bd_firefly",              "firefly (starts moving down)"  },
+  { "bd_butterfly",            "butterfly"                     },
+  { "bd_firefly",              "firefly"                       },
+  { "player",                  "yellow player"                 },     /* 80 */
+  { "player",                  "red player"                    },
+  { "player",                  "green player"                  },
+  { "player",                  "blue player"                   },
+  { "bug",                     "bug (starts moving right)"     },
+  { "bug",                     "bug (starts moving up)"        },
+  { "bug",                     "bug (starts moving left)"      },
+  { "bug",                     "bug (starts moving down)"      },
+  { "spaceship",               "spaceship (starts moving right)"},
+  { "spaceship",               "spaceship (starts moving up)"  },
+  { "spaceship",               "spaceship (starts moving left)"},     /* 90 */
+  { "spaceship",               "spaceship (starts moving down)"},
+  { "pacman",                  "pac man (starts moving right)" },
+  { "pacman",                  "pac man (starts moving up)"    },
+  { "pacman",                  "pac man (starts moving left)"  },
+  { "pacman",                  "pac man (starts moving down)"  },
+  { "emerald",                 "red emerald"                   },
+  { "emerald",                 "purple emerald"                },
+  { "wall",                    "wall with red emerald"         },
+  { "wall",                    "wall with purple emerald"      },
+  { "wall",                    "acid pool (top left)"          },    /* 100 */
+  { "wall",                    "acid pool (top right)"         },
+  { "wall",                    "acid pool (bottom left)"       },
+  { "wall",                    "acid pool (bottom)"            },
+  { "wall",                    "acid pool (bottom right)"      },
+  { "wall",                    "normal wall (BD style)"        },
+  { "bd_rock",                 "rock (BD style)"               },
+  { "exit",                    "open exit"                     },
+  { NULL,                      "black orb bomb"                },
+  { "amoeba",                  "amoeba"                        },
+  { "mole",                    "mole"                          },    /* 110 */
+  { "penguin",                 "penguin"                       },
+  { "satellite",               "satellite"                     },
+  { NULL,                      "arrow left"                    },
+  { NULL,                      "arrow right"                   },
+  { NULL,                      "arrow up"                      },
+  { NULL,                      "arrow down"                    },
+  { "pig",                     "pig"                           },
+  { "dragon",                  "fire breathing dragon"         },
+  { "key",                     "red key (EM style)"            },
+  { NULL,                      "letter ' '"                    },    /* 120 */
+  { NULL,                      "letter '!'"                    },
+  { NULL,                      "letter '\"'"                   },
+  { NULL,                      "letter '#'"                    },
+  { NULL,                      "letter '$'"                    },
+  { NULL,                      "letter '%'"                    },
+  { NULL,                      "letter '&'"                    },
+  { NULL,                      "letter '''"                    },
+  { NULL,                      "letter '('"                    },
+  { NULL,                      "letter ')'"                    },
+  { NULL,                      "letter '*'"                    },    /* 130 */
+  { NULL,                      "letter '+'"                    },
+  { NULL,                      "letter ','"                    },
+  { NULL,                      "letter '-'"                    },
+  { NULL,                      "letter '.'"                    },
+  { NULL,                      "letter '/'"                    },
+  { NULL,                      "letter '0'"                    },
+  { NULL,                      "letter '1'"                    },
+  { NULL,                      "letter '2'"                    },
+  { NULL,                      "letter '3'"                    },
+  { NULL,                      "letter '4'"                    },    /* 140 */
+  { NULL,                      "letter '5'"                    },
+  { NULL,                      "letter '6'"                    },
+  { NULL,                      "letter '7'"                    },
+  { NULL,                      "letter '8'"                    },
+  { NULL,                      "letter '9'"                    },
+  { NULL,                      "letter ':'"                    },
+  { NULL,                      "letter ';'"                    },
+  { NULL,                      "letter '<'"                    },
+  { NULL,                      "letter '='"                    },
+  { NULL,                      "letter '>'"                    },    /* 150 */
+  { NULL,                      "letter '?'"                    },
+  { NULL,                      "letter '@'"                    },
+  { NULL,                      "letter 'A'"                    },
+  { NULL,                      "letter 'B'"                    },
+  { NULL,                      "letter 'C'"                    },
+  { NULL,                      "letter 'D'"                    },
+  { NULL,                      "letter 'E'"                    },
+  { NULL,                      "letter 'F'"                    },
+  { NULL,                      "letter 'G'"                    },
+  { NULL,                      "letter 'H'"                    },    /* 160 */
+  { NULL,                      "letter 'I'"                    },
+  { NULL,                      "letter 'J'"                    },
+  { NULL,                      "letter 'K'"                    },
+  { NULL,                      "letter 'L'"                    },
+  { NULL,                      "letter 'M'"                    },
+  { NULL,                      "letter 'N'"                    },
+  { NULL,                      "letter 'O'"                    },
+  { NULL,                      "letter 'P'"                    },
+  { NULL,                      "letter 'Q'"                    },
+  { NULL,                      "letter 'R'"                    },    /* 170 */
+  { NULL,                      "letter 'S'"                    },
+  { NULL,                      "letter 'T'"                    },
+  { NULL,                      "letter 'U'"                    },
+  { NULL,                      "letter 'V'"                    },
+  { NULL,                      "letter 'W'"                    },
+  { NULL,                      "letter 'X'"                    },
+  { NULL,                      "letter 'Y'"                    },
+  { NULL,                      "letter 'Z'"                    },
+  { NULL,                      "letter 'Ä'"                    },
+  { NULL,                      "letter 'Ö'"                    },    /* 180 */
+  { NULL,                      "letter 'Ü'"                    },
+  { NULL,                      "letter '^'"                    },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },    /* 190 */
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { "wall",                    "growing wall (horizontal)"     },    /* 200 */
+  { "wall",                    "growing wall (vertical)"       },
+  { "wall",                    "growing wall (all directions)" },
+  { "gate",                    "red door (EM style)"           },
+  { "gate",                    "yellow door (EM style)"        },
+  { "gate",                    "green door (EM style)"         },
+  { "gate",                    "blue door (EM style)"          },
+  { "key",                     "yellow key (EM style)"         },
+  { "key",                     "green key (EM style)"          },
+  { "key",                     "blue key (EM style)"           },
+  { "empty_space",             "empty space"                   },    /* 210 */
+  { "sp_zonk",                 "zonk"                          },
+  { "sp_base",                 "base"                          },
+  { "player",                  "murphy"                        },
+  { "sp_infotron",             "infotron"                      },
+  { "wall",                    "chip (single)"                 },
+  { "wall",                    "hardware"                      },
+  { "sp_exit",                 "exit"                          },
+  { "sp_disk_orange",          "orange disk"                   },
+  { "sp_port",                 "port (leading right)"          },
+  { "sp_port",                 "port (leading down)"           },    /* 220 */
+  { "sp_port",                 "port (leading left)"           },
+  { "sp_port",                 "port (leading up)"             },
+  { "sp_port",                 "port (leading right)"          },
+  { "sp_port",                 "port (leading down)"           },
+  { "sp_port",                 "port (leading left)"           },
+  { "sp_port",                 "port (leading up)"             },
+  { "sp_sniksnak",             "snik snak"                     },
+  { "sp_disk_yellow",          "yellow disk"                   },
+  { "sp_terminal",             "terminal"                      },
+  { "sp_disk_red",             "red disk"                      },    /* 230 */
+  { "sp_port",                 "port (vertical)"               },
+  { "sp_port",                 "port (horizontal)"             },
+  { "sp_port",                 "port (all directions)"         },
+  { "sp_electron",             "electron"                      },
+  { "sp_buggy_base",           "buggy base"                    },
+  { "wall",                    "chip (left half)"              },
+  { "wall",                    "chip (right half)"             },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },    /* 240 */
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "chip (upper half)"             },
+  { "wall",                    "chip (lower half)"             },
+  { "gate",                    "gray door (EM style, red key)" },    /* 250 */
+  { "gate",                    "gray door (EM style, yellow key)"},
+  { "gate",                    "gray door (EM style, green key)"},
+  { "gate",                    "gray door (EM style, blue key)"},
+
+  { NULL,                      "(not used)"                    },
+  { NULL,                      "(not used)"                    },
 
   /* 256 */
 
-  "pearl",                                     /* (256) */
-  "crystal",
-  "wall with pearl",
-  "wall with crystal",
-  "white door",                                        /* 260 */
-  "gray door (opened by white key)",
-  "white key",
-  "force field",
-  "extra time",
-  "switch gate (open)",
-  "switch gate (closed)",
-  "switch for switch gate (open)",
-  "switch for switch gate (closed)",
-  "time gate",
-  "time gate with magic wheel",                        /* 270 */
-  "red conveyor belt (left)",
-  "red conveyor belt (middle)",
-  "red conveyor belt (right)",
-  "switch for red conveyor belt (left)",
-  "switch for red conveyor belt (middle)",
-  "switch for red conveyor belt (right)",
-  "yellow conveyor belt (left)",
-  "yellow conveyor belt (middle)",
-  "yellow conveyor belt (right)",
-  "switch for yellow conveyor belt (left)",    /* 280 */
-  "switch for yellow conveyor belt (middle)",
-  "switch for yellow conveyor belt (right)",
-  "green conveyor belt (left)",
-  "green conveyor belt (middle)",
-  "green conveyor belt (right)",
-  "switch for green conveyor belt (left)",
-  "switch for green conveyor belt (middle)",
-  "switch for green conveyor belt (right)",
-  "blue conveyor belt (left)",
-  "blue conveyor belt (middle)",               /* 290 */
-  "blue conveyor belt (right)",
-  "switch for blue conveyor belt (left)",
-  "switch for blue conveyor belt (middle)",
-  "switch for blue conveyor belt (right)",
-  "land mine",
-  "mail envelope",
-  "light switch",
-  "sign (exclamation)",
-  "sign (radio activity)",
-  "sign (stop)",                               /* 300 */
-  "sign (wheel chair)",
-  "sign (parking)",
-  "sign (one way)",
-  "sign (heart)",
-  "sign (triangle)",
-  "sign (round)",
-  "sign (exit)",
-  "sign (yin yang)",
-  "sign (other)",
-  "mole (starts moving left)",                 /* 310 */
-  "mole (starts moving right)",
-  "mole (starts moving up)",
-  "mole (starts moving down)",
-  "steel (?)",
-  "invisible sand",
-  "-",
-  "-",
-  "-",
-  "-",
-  "-",                                         /* 320 */
-  "-",
-  "-",
-  "-",
-  "-",
-  "-"
+  { "pearl",                   "pearl"                         },  /* (256) */
+  { "crystal",                 "crystal"                       },
+  { "wall",                    "wall with pearl"               },
+  { "wall",                    "wall with crystal"             },
+  { "gate",                    "white door"                    },    /* 260 */
+  { "gate",                    "gray door (opened by white key)"},
+  { "key",                     "white key"                     },
+  { "shield_normal",           "shield (normal)"               },
+  { "extra_time",              "extra time"                    },
+  { "switchgate",              "switch gate (open)"            },
+  { "switchgate",              "switch gate (closed)"          },
+  { "switchgate_switch",       "switch for switch gate"        },
+  { "switchgate_switch",       "switch for switch gate"        },
+  { NULL,                      "-"                             },
+  { NULL,                      "-"                             },    /* 270 */
+  { "conveyor_belt",           "red conveyor belt (left)"      },
+  { "conveyor_belt",           "red conveyor belt (middle)"    },
+  { "conveyor_belt",           "red conveyor belt (right)"     },
+  { "conveyor_belt_switch",    "switch for red conveyor belt (left)"},
+  { "conveyor_belt_switch",    "switch for red conveyor belt (middle)"},
+  { "conveyor_belt_switch",    "switch for red conveyor belt (right)"},
+  { "conveyor_belt",           "yellow conveyor belt (left)"   },
+  { "conveyor_belt",           "yellow conveyor belt (middle)" },
+  { "conveyor_belt",           "yellow conveyor belt (right)"  },
+  { "conveyor_belt_switch",    "switch for yellow conveyor belt (left)"},
+  { "conveyor_belt_switch",    "switch for yellow conveyor belt (middle)"},
+  { "conveyor_belt_switch",    "switch for yellow conveyor belt (right)"},
+  { "conveyor_belt",           "green conveyor belt (left)"    },
+  { "conveyor_belt",           "green conveyor belt (middle)"  },
+  { "conveyor_belt",           "green conveyor belt (right)"   },
+  { "conveyor_belt_switch",    "switch for green conveyor belt (left)"},
+  { "conveyor_belt_switch",    "switch for green conveyor belt (middle)"},
+  { "conveyor_belt_switch",    "switch for green conveyor belt (right)"},
+  { "conveyor_belt",           "blue conveyor belt (left)"     },
+  { "conveyor_belt",           "blue conveyor belt (middle)"   },
+  { "conveyor_belt",           "blue conveyor belt (right)"    },
+  { "conveyor_belt_switch",    "switch for blue conveyor belt (left)"},
+  { "conveyor_belt_switch",    "switch for blue conveyor belt (middle)"},
+  { "conveyor_belt_switch",    "switch for blue conveyor belt (right)"},
+  { "sand",                    "land mine"                     },
+  { "envelope",                        "mail envelope"                 },
+  { "light_switch",            "light switch (off)"            },
+  { "light_switch",            "light switch (on)"             },
+  { "wall",                    "sign (exclamation)"            },
+  { "wall",                    "sign (radio activity)"         },    /* 300 */
+  { "wall",                    "sign (stop)"                   },
+  { "wall",                    "sign (wheel chair)"            },
+  { "wall",                    "sign (parking)"                },
+  { "wall",                    "sign (one way)"                },
+  { "wall",                    "sign (heart)"                  },
+  { "wall",                    "sign (triangle)"               },
+  { "wall",                    "sign (round)"                  },
+  { "wall",                    "sign (exit)"                   },
+  { "wall",                    "sign (yin yang)"               },
+  { "wall",                    "sign (other)"                  },    /* 310 */
+  { "mole",                    "mole (starts moving left)"     },
+  { "mole",                    "mole (starts moving right)"    },
+  { "mole",                    "mole (starts moving up)"       },
+  { "mole",                    "mole (starts moving down)"     },
+  { "wall",                    "steel wall (slanted)"          },
+  { "sand",                    "invisible sand"                },
+
+  { NULL,                      "dx unknown element 15"         },
+  { NULL,                      "dx unknown element 42"         },
+
+  { NULL,                      "(not used)"                    },
+  { NULL,                      "(not used)"                    },    /* 320 */
+
+  { "shield_deadly",           "shield (deadly, kills enemies)"},
+  { "timegate",                        "time gate (open)"              },
+  { "timegate",                        "time gate (closed)"            },
+  { "timegate_switch",         "switch for time gate"          },
+  { "timegate_switch",         "switch for time gate"          },
+  { "balloon",                 "balloon"                       },
+  { "balloon_switch",          "send balloon to the left"      },
+  { "balloon_switch",          "send balloon to the right"     },
+  { "balloon_switch",          "send balloon up"               },
+  { "balloon_switch",          "send balloon down"             },    /* 330 */
+  { "balloon_switch",          "send balloon in any direction" },
+  { "wall",                    "steel wall"                    },
+  { "wall",                    "steel wall"                    },
+  { "wall",                    "steel wall"                    },
+  { "wall",                    "steel wall"                    },
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "normal wall"                   },    /* 340 */
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "normal wall"                   },
+  { "tube",                    "tube (all directions)"         },
+  { "tube",                    "tube (vertical)"               },
+  { "tube",                    "tube (horizontal)"             },
+  { "tube",                    "tube (vertical & left)"        },
+  { "tube",                    "tube (vertical & right)"       },
+  { "tube",                    "tube (horizontal & up)"        },
+  { "tube",                    "tube (horizontal & down)"      },    /* 350 */
+  { "tube",                    "tube (left & up)"              },
+  { "tube",                    "tube (left & down)"            },
+  { "tube",                    "tube (right & up)"             },
+  { "tube",                    "tube (right & down)"           },
+  { "spring",                  "spring"                        },
+  { "trap",                    "trap"                          },
+  { "dx_bomb",                 "stable bomb (DX style)"        },
+  { NULL,                      "-"                             },
+  { NULL,                      "-"                             },
+  { "custom",                  "custom element 0"              },
+  { "custom",                  "custom element 1"              },
+  { "custom",                  "custom element 2"              },
+  { "custom",                  "custom element 3"              },
+  { "custom",                  "custom element 4"              },
+  { "custom",                  "custom element 5"              },
+  { "custom",                  "custom element 6"              },
+  { "custom",                  "custom element 7"              },
+  { "custom",                  "custom element 8"              },
+  { "custom",                  "custom element 9"              },
+  { "custom",                  "custom element 10"             },
+  { "custom",                  "custom element 11"             },
+  { "custom",                  "custom element 12"             },
+  { "custom",                  "custom element 13"             },
+  { "custom",                  "custom element 14"             },
+  { "custom",                  "custom element 15"             },
+  { "custom",                  "custom element 16"             },
+  { "custom",                  "custom element 17"             },
+  { "custom",                  "custom element 18"             },
+  { "custom",                  "custom element 19"             },
+  { "custom",                  "custom element 20"             },
+  { "custom",                  "custom element 21"             },
+  { "custom",                  "custom element 22"             },
+  { "custom",                  "custom element 23"             },
+  { "custom",                  "custom element 24"             },
+  { "custom",                  "custom element 25"             },
+  { "custom",                  "custom element 26"             },
+  { "custom",                  "custom element 27"             },
+  { "custom",                  "custom element 28"             },
+  { "custom",                  "custom element 29"             },
+  { "custom",                  "custom element 30"             },
+  { "custom",                  "custom element 31"             },
+  { "custom",                  "custom element 32"             },
+  { "custom",                  "custom element 33"             },
+  { "custom",                  "custom element 34"             },
+  { "custom",                  "custom element 35"             },
+  { "custom",                  "custom element 36"             },
+  { "custom",                  "custom element 37"             },
+  { "custom",                  "custom element 38"             },
+  { "custom",                  "custom element 39"             },
+  { "custom",                  "custom element 40"             },
+  { "custom",                  "custom element 41"             },
+  { "custom",                  "custom element 42"             },
+  { "custom",                  "custom element 43"             },
+  { "custom",                  "custom element 44"             },
+  { "custom",                  "custom element 45"             },
+  { "custom",                  "custom element 46"             },
+  { "custom",                  "custom element 47"             },
+  { "custom",                  "custom element 48"             },
+  { "custom",                  "custom element 49"             },
+  { "custom",                  "custom element 50"             },
+  { "custom",                  "custom element 51"             },
+  { "custom",                  "custom element 52"             },
+  { "custom",                  "custom element 53"             },
+  { "custom",                  "custom element 54"             },
+  { "custom",                  "custom element 55"             },
+  { "custom",                  "custom element 56"             },
+  { "custom",                  "custom element 57"             },
+  { "custom",                  "custom element 58"             },
+  { "custom",                  "custom element 59"             },
+  { "custom",                  "custom element 60"             },
+  { "custom",                  "custom element 61"             },
+  { "custom",                  "custom element 62"             },
+  { "custom",                  "custom element 63"             },
+  { "custom",                  "custom element 64"             },
+  { "custom",                  "custom element 65"             },
+  { "custom",                  "custom element 66"             },
+  { "custom",                  "custom element 67"             },
+  { "custom",                  "custom element 68"             },
+  { "custom",                  "custom element 69"             },
+  { "custom",                  "custom element 70"             },
+  { "custom",                  "custom element 71"             },
+  { "custom",                  "custom element 72"             },
+  { "custom",                  "custom element 73"             },
+  { "custom",                  "custom element 74"             },
+  { "custom",                  "custom element 75"             },
+  { "custom",                  "custom element 76"             },
+  { "custom",                  "custom element 77"             },
+  { "custom",                  "custom element 78"             },
+  { "custom",                  "custom element 79"             },
+  { "custom",                  "custom element 80"             },
+  { "custom",                  "custom element 81"             },
+  { "custom",                  "custom element 82"             },
+  { "custom",                  "custom element 83"             },
+  { "custom",                  "custom element 84"             },
+  { "custom",                  "custom element 85"             },
+  { "custom",                  "custom element 86"             },
+  { "custom",                  "custom element 87"             },
+  { "custom",                  "custom element 88"             },
+  { "custom",                  "custom element 89"             },
+  { "custom",                  "custom element 90"             },
+  { "custom",                  "custom element 91"             },
+  { "custom",                  "custom element 92"             },
+  { "custom",                  "custom element 93"             },
+  { "custom",                  "custom element 94"             },
+  { "custom",                  "custom element 95"             },
+  { "custom",                  "custom element 96"             },
+  { "custom",                  "custom element 97"             },
+  { "custom",                  "custom element 98"             },
+  { "custom",                  "custom element 99"             },
+  { "custom",                  "custom element 100"            },
+  { "custom",                  "custom element 101"            },
+  { "custom",                  "custom element 102"            },
+  { "custom",                  "custom element 103"            },
+  { "custom",                  "custom element 104"            },
+  { "custom",                  "custom element 105"            },
+  { "custom",                  "custom element 106"            },
+  { "custom",                  "custom element 107"            },
+  { "custom",                  "custom element 108"            },
+  { "custom",                  "custom element 109"            },
+  { "custom",                  "custom element 110"            },
+  { "custom",                  "custom element 111"            },
+  { "custom",                  "custom element 112"            },
+  { "custom",                  "custom element 113"            },
+  { "custom",                  "custom element 114"            },
+  { "custom",                  "custom element 115"            },
+  { "custom",                  "custom element 116"            },
+  { "custom",                  "custom element 117"            },
+  { "custom",                  "custom element 118"            },
+  { "custom",                  "custom element 119"            },
+  { "custom",                  "custom element 120"            },
+  { "custom",                  "custom element 121"            },
+  { "custom",                  "custom element 122"            },
+  { "custom",                  "custom element 123"            },
+  { "custom",                  "custom element 124"            },
+  { "custom",                  "custom element 125"            },
+  { "custom",                  "custom element 126"            },
+  { "custom",                  "custom element 127"            },
+
+  { NULL,                      "-"                             }
 
   /*
   "-------------------------------",
   */
 };
 
+struct GraphicInfo graphic_info[MAX_GRAPHICS];
+struct NewGraphicInfo new_graphic_info[NUM_IMAGE_FILES];
+
+
+/* ========================================================================= */
+/* main()                                                                    */
+/* ========================================================================= */
+
 int main(int argc, char *argv[])
 {
-  program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]);
-
-#ifdef MSDOS
-  _fmode = O_BINARY;
-#endif
+  InitCommandName(argv[0]);
+  InitExitFunction(CloseAllAndExit);
+  InitPlatformDependantStuff();
 
   GetOptions(argv);
-  OpenAll(argc,argv);
+  OpenAll();
+
   EventLoop();
   CloseAllAndExit(0);
-  exit(0);     /* to keep compilers happy */
+
+  return 0;    /* to keep compilers happy */
 }