added configurability of different window size for title screens
[rocksndiamonds.git] / src / main.c
index 3fdc19391a262be4ea2ac1ab71c4de48c39a0a0e..44f6f3bea3a398bbcdc1317a97766ec502784143 100644 (file)
@@ -31,6 +31,7 @@ DrawBuffer           *fieldbuffer;
 DrawBuffer            *drawto_field;
 
 int                    game_status = -1;
+boolean                        game_status_last_screen = -1;
 boolean                        level_editor_test_game = FALSE;
 boolean                        network_playing = FALSE;
 
@@ -5644,7 +5645,7 @@ static void InitProgramConfig(char *command_filename)
     userdata_basename = getBaseName(config_filename);
 
     if (strSuffix(userdata_basename, ".conf"))
-      userdata_basename[strlen(userdata_basename) - 4] = '\0';
+      userdata_basename[strlen(userdata_basename) - 5] = '\0';
 
     LoadSetupFromFilename(config_filename);
   }
@@ -5689,7 +5690,7 @@ int main(int argc, char *argv[])
   InitExitFunction(CloseAllAndExit);
   InitPlatformDependentStuff();
 
-  GetOptions(argv, print_usage, print_version);
+  GetOptions(argc, argv, print_usage, print_version);
   OpenAll();
 
   EventLoop();