int autorecord_on = FALSE;
int joystick_nr = 0;
int quick_doors = FALSE;
-int cpu_friendly = TRUE;
BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
int redraw_x1 = 0, redraw_y1 = 0;
int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
int FX = SX, FY = SY, ScreenMovPos = 0, ScrollStepSize = TILEX/8;
-int GameSpeed = GAME_FRAME_DELAY, MoveSpeed = 8;
+int GameFrameDelay = GAME_FRAME_DELAY, MoveSpeed = 8;
int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
int PlayerMovDir, PlayerMovPos, PlayerPushing;