struct GameInfo game;
struct GlobalInfo global;
struct MenuInfo menu;
-struct DoorInfo door;
+struct DoorInfo door_1, door_2;
struct GraphicInfo *graphic_info = NULL;
struct SoundInfo *sound_info = NULL;
{ "menu.list_size.SCORES", &menu.list_size[GFX_SPECIAL_ARG_SCORES] },
{ "menu.list_size.INFO", &menu.list_size[GFX_SPECIAL_ARG_INFO] },
- { "door.step_offset", &door.step_offset },
- { "door.step_delay", &door.step_delay },
- { "door.anim_mode", &door.anim_mode },
-
- { "game.envelope.anim_mode", &game.envelope.anim_mode },
+ { "door_1.step_offset", &door_1.step_offset },
+ { "door_1.step_delay", &door_1.step_delay },
+ { "door_1.anim_mode", &door_1.anim_mode },
+ { "door_2.step_offset", &door_2.step_offset },
+ { "door_2.step_delay", &door_2.step_delay },
+ { "door_2.anim_mode", &door_2.anim_mode },
{ NULL, NULL, }
};