/* element action and direction definitions */
/* ------------------------------------------------------------------------- */
-struct ElementActionInfo element_action_info[NUM_ACTIONS + 1] =
+struct ElementActionInfo element_action_info[NUM_ACTIONS + 1 + 1] =
{
{ ".[DEFAULT]", ACTION_DEFAULT, TRUE },
{ ".waiting", ACTION_WAITING, TRUE },
{ ".SETUP", GAME_MODE_SETUP, },
{ ".DOOR", GAME_MODE_PSEUDO_DOOR, },
{ ".PREVIEW", GAME_MODE_PSEUDO_PREVIEW, },
+ { ".CRUMBLED", GAME_MODE_PSEUDO_CRUMBLED, },
{ NULL, 0, }
};
{ "menu.draw_xoffset.SETUP", &menu.draw_xoffset[GFX_SPECIAL_ARG_SETUP] },
{ "menu.draw_yoffset.SETUP", &menu.draw_yoffset[GFX_SPECIAL_ARG_SETUP] },
+ { "menu.scrollbar_xoffset", &menu.scrollbar_xoffset },
+
{ "menu.list_size", &menu.list_size_default },
{ "menu.list_size.LEVELS", &menu.list_size[GFX_SPECIAL_ARG_LEVELS] },
{ "menu.list_size.SCORES", &menu.list_size[GFX_SPECIAL_ARG_SCORES] },