#include "init.h"
#include "events.h"
#include "sound.h"
+#include "joystick.h"
Display *display;
int screen;
GC gc, clip_gc[NUM_PIXMAPS];
Pixmap pix[NUM_PIXMAPS];
Pixmap clipmask[NUM_PIXMAPS];
+
+#ifdef XPM_INCLUDE_FILE
XpmAttributes xpm_att[NUM_PICTURES];
+#endif
+
Drawable drawto, drawto_field, backbuffer;
Colormap cmap;
int level_nr, leveldir_nr, num_leveldirs;
int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-int LevelSolved,GameOver, JX,JY, ZX,ZY;
+int JX,JY, ZX,ZY, ExitX,ExitY;
+int PlayerMovDir, PlayerFrame, PlayerPushing;
+int PlayerGone,LevelSolved,GameOver;
int FrameCounter,TimeFrames,TimeLeft,Score;
-int Gems,SokobanFields,Lights,Dynamite,Key[4],MampferNr;
+int Gems,SokobanFields,Lights,Friends;
+int Dynamite,Key[4],MampferNr;
int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
int SiebAktiv;