Drawable drawto, drawto_field, backbuffer, fieldbuffer;
Colormap cmap;
+#ifdef USE_SDL_LIBRARY
+SDL_Surface *sdl_window;
+SDL_Surface *sdl_drawto, *sdl_drawto_field;
+SDL_Surface *sdl_backbuffer, *sdl_fieldbuffer;
+SDL_Surface *sdl_pix[NUM_PIXMAPS];
+SDL_Surface *sdl_pix_masked[NUM_PIXMAPS], *sdl_tile_masked[NUM_TILES];
+#endif
+
int sound_pipe[2];
int sound_device;
char *sound_device_name = SOUND_DEVICE;
short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-unsigned long Elementeigenschaften[MAX_ELEMENTS];
+unsigned long Elementeigenschaften1[MAX_ELEMENTS];
+unsigned long Elementeigenschaften2[MAX_ELEMENTS];
-int level_nr, leveldir_nr, num_leveldirs;
+int level_nr;
int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
int FX = SX, FY = SY, ScrollStepSize;
boolean network_player_action_received = FALSE;
-struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
+struct LevelDirInfo *leveldir_first = NULL, *leveldir_current = NULL;
struct LevelInfo level;
struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
struct HiScore highscore[MAX_SCORE_ENTRIES];
struct TapeInfo tape;
struct OptionInfo options;
struct SetupInfo setup;
-struct SetupFileList *setup_list = NULL;
-struct SetupFileList *level_setup_list = NULL;
struct GameInfo game;
struct GlobalInfo global;
"boom",
"booom",
"exit",
- "empty"
+ "empty",
+ "gate"
};
/* background music */
char *element_info[] =
{
- "empty space",
+ "empty space", /* 0 */
"sand",
"normal wall",
"round wall",
"closed exit",
"player",
"bug",
- "spaceship",
+ "spaceship", /* 10 */
"yam yam",
"robot",
"steel wall",
"quicksand with rock",
"amoeba drop",
"bomb",
- "magic wall",
+ "magic wall", /* 20 */
"speed ball",
"acid pool",
"dropping amoeba",
"biomaze",
"burning dynamite",
"unknown",
- "magic wheel",
+ "magic wheel", /* 30 */
"running wire",
"red key",
"yellow key",
"yellow door",
"green door",
"blue door",
- "grey door (opened by red key)",
- "grey door (opened by yellow key)",
- "grey door (opened by green key)",
- "grey door (opened by blue key)",
+ "gray door (opened by red key)", /* 40 */
+ "gray door (opened by yellow key)",
+ "gray door (opened by green key)",
+ "gray door (opened by blue key)",
"dynamite",
"pac man",
"invisible normal wall",
"light bulb (dark)",
"ligh bulb (glowing)",
"wall with emerald",
- "wall with diamond",
+ "wall with diamond", /* 50 */
"amoeba with content",
"amoeba (BD style)",
"time orb (full)",
"yellow emerald",
"wall with BD style diamond",
"wall with yellow emerald",
- "dark yam yam",
+ "dark yam yam", /* 60 */
"magic wall (BD style)",
"invisible steel wall",
- "dynabomb",
+ "-",
"increases number of bombs",
"increases explosion size",
"increases power of explosion",
"sokoban object",
"sokoban empty field",
"sokoban field with object",
- "butterfly (starts moving right)",
+ "butterfly (starts moving right)", /* 70 */
"butterfly (starts moving up)",
"butterfly (starts moving left)",
"butterfly (starts moving down)",
"firefly (starts moving down)",
"butterfly",
"firefly",
- "yellow player",
+ "yellow player", /* 80 */
"red player",
"green player",
"blue player",
"bug (starts moving down)",
"spaceship (starts moving right)",
"spaceship (starts moving up)",
- "spaceship (starts moving left)",
+ "spaceship (starts moving left)", /* 90 */
"spaceship (starts moving down)",
"pac man (starts moving right)",
"pac man (starts moving up)",
"violet emerald",
"wall with red emerald",
"wall with violet emerald",
+ "unknown", /* 100 */
"unknown",
"unknown",
"unknown",
"unknown",
- "unknown",
- "unknown",
- "unknown",
+ "normal wall (BD style)",
+ "rock (BD style)",
"open exit",
"unknown",
"amoeba",
- "mole",
+ "mole", /* 110 */
"penguin",
"satellite",
"arrow left",
"pig",
"fire breathing dragon",
"unknown",
- "letter ' '",
+ "letter ' '", /* 120 */
"letter '!'",
"letter '\"'",
"letter '#'",
"letter '''",
"letter '('",
"letter ')'",
- "letter '*'",
+ "letter '*'", /* 130 */
"letter '+'",
"letter ','",
"letter '-'",
"letter '1'",
"letter '2'",
"letter '3'",
- "letter '4'",
+ "letter '4'", /* 140 */
"letter '5'",
"letter '6'",
"letter '7'",
"letter ';'",
"letter '<'",
"letter '='",
- "letter '>'",
+ "letter '>'", /* 150 */
"letter '?'",
"letter '@'",
"letter 'A'",
"letter 'E'",
"letter 'F'",
"letter 'G'",
- "letter 'H'",
+ "letter 'H'", /* 160 */
"letter 'I'",
"letter 'J'",
"letter 'K'",
"letter 'O'",
"letter 'P'",
"letter 'Q'",
- "letter 'R'",
+ "letter 'R'", /* 170 */
"letter 'S'",
"letter 'T'",
"letter 'U'",
"letter 'Y'",
"letter 'Z'",
"letter 'Ä'",
- "letter 'Ö'",
+ "letter 'Ö'", /* 180 */
"letter 'Ü'",
"letter '^'",
"letter ''",
"letter ''",
"letter ''",
"letter ''",
+ "letter ''", /* 190 */
"letter ''",
"letter ''",
"letter ''",
"letter ''",
"letter ''",
"letter ''",
- "letter ''",
- "growing wall (horizontally)",
- "growing wall (vertically)",
+ "growing wall (horizontal)", /* 200 */
+ "growing wall (vertical)",
"growing wall (all directions)",
"unused",
"unused",
"unused",
"unused",
"unused",
- "empty space",
+ "empty space", /* 210 */
"zonk",
"base",
"murphy",
"exit",
"orange disk",
"port (leading right)",
- "port (leading down)",
+ "port (leading down)", /* 220 */
"port (leading left)",
"port (leading up)",
"port (leading right)",
"snik snak",
"yellow disk",
"terminal",
- "red disk",
- "port (vertically)",
- "port (horizontally)",
+ "red disk", /* 230 */
+ "port (vertical)",
+ "port (horizontal)",
"port (all directions)",
"electron",
"buggy base",
"chip (right half)",
"hardware",
"hardware",
- "hardware",
+ "hardware", /* 240 */
"hardware",
"hardware",
"hardware",
"hardware",
"chip (upper half)",
"chip (lower half)",
+ "unknown", /* 250 */
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
- "unknown"
+
+ /* 256 */
+
+ "pearl", /* (256) */
+ "crystal",
+ "wall with pearl",
+ "wall with crystal",
+ "white door", /* 260 */
+ "gray door (opened by white key)",
+ "white key",
+ "shield (passive)",
+ "extra time",
+ "switch gate (open)",
+ "switch gate (closed)",
+ "switch for switch gate",
+ "switch for switch gate",
+ "-",
+ "-", /* 270 */
+ "red conveyor belt (left)",
+ "red conveyor belt (middle)",
+ "red conveyor belt (right)",
+ "switch for red conveyor belt (left)",
+ "switch for red conveyor belt (middle)",
+ "switch for red conveyor belt (right)",
+ "yellow conveyor belt (left)",
+ "yellow conveyor belt (middle)",
+ "yellow conveyor belt (right)",
+ "switch for yellow conveyor belt (left)", /* 280 */
+ "switch for yellow conveyor belt (middle)",
+ "switch for yellow conveyor belt (right)",
+ "green conveyor belt (left)",
+ "green conveyor belt (middle)",
+ "green conveyor belt (right)",
+ "switch for green conveyor belt (left)",
+ "switch for green conveyor belt (middle)",
+ "switch for green conveyor belt (right)",
+ "blue conveyor belt (left)",
+ "blue conveyor belt (middle)", /* 290 */
+ "blue conveyor belt (right)",
+ "switch for blue conveyor belt (left)",
+ "switch for blue conveyor belt (middle)",
+ "switch for blue conveyor belt (right)",
+ "land mine",
+ "mail envelope",
+ "light switch (off)",
+ "light switch (on)",
+ "sign (exclamation)",
+ "sign (radio activity)", /* 300 */
+ "sign (stop)",
+ "sign (wheel chair)",
+ "sign (parking)",
+ "sign (one way)",
+ "sign (heart)",
+ "sign (triangle)",
+ "sign (round)",
+ "sign (exit)",
+ "sign (yin yang)",
+ "sign (other)", /* 310 */
+ "mole (starts moving left)",
+ "mole (starts moving right)",
+ "mole (starts moving up)",
+ "mole (starts moving down)",
+ "steel wall (slanted)",
+ "invisible sand",
+ "dx unknown 15",
+ "dx unknown 42",
+ "-",
+ "-", /* 320 */
+ "shield (active, kills enemies)",
+ "time gate (open)",
+ "time gate (closed)",
+ "switch for time gate",
+ "switch for time gate",
+ "balloon",
+ "send balloon to the left",
+ "send balloon to the right",
+ "send balloon up",
+ "send balloon down", /* 330 */
+ "send balloon in any direction",
+ "steel wall",
+ "steel wall",
+ "steel wall",
+ "steel wall",
+ "normal wall",
+ "normal wall",
+ "normal wall",
+ "normal wall",
+ "normal wall", /* 340 */
+ "normal wall",
+ "normal wall",
+ "normal wall",
+ "tube (all directions)",
+ "tube (vertical)",
+ "tube (horizontal)",
+ "tube (vertical & left)",
+ "tube (vertical & right)",
+ "tube (horizontal & up)",
+ "tube (horizontal & down)", /* 350 */
+ "tube (left & up)",
+ "tube (left & down)",
+ "tube (right & up)",
+ "tube (right & down)",
+ "spring",
+ "trap",
+ "stable bomb (DX style)",
+ "-"
+
+ /*
+ "-------------------------------",
+ */
};
+
+
+/* +-----------------------------------------------------------------------+ */
+/* | SDL TEST STUFF | */
+/* +-----------------------------------------------------------------------+ */
+
+#ifdef USE_SDL_LIBRARY
+
+SDL_Surface *sdl_screen, *sdl_image_tmp, *sdl_image, *sdl_image_masked;
+SDL_Surface *sdl_image2_tmp, *sdl_image2, *sdl_image2_masked;
+
+void TEST_SDL_BLIT_RECT(int x, int y)
+{
+ SDL_Rect rect_src, rect_dst;
+
+ SDLCopyArea(sdl_pix_masked[PIX_HEROES], sdl_window,
+ 8 * TILEX, 8 * TILEY, TILEX, TILEY, x, y);
+ return;
+
+ rect_src.x = 8 * TILEX;
+ rect_src.y = 8 * TILEY;
+ rect_src.w = TILEX;
+ rect_src.h = TILEY;
+
+ rect_dst.x = x;
+ rect_dst.y = y;
+ rect_dst.w = TILEX;
+ rect_dst.h = TILEY;
+
+ SDL_BlitSurface(sdl_image2_masked, &rect_src, sdl_screen, &rect_dst);
+ SDL_UpdateRect(sdl_screen, x, y, TILEX, TILEY);
+}
+
+void TEST_SDL_INIT_DISPLAY()
+{
+ SDL_Rect rect_src, rect_dst;
+
+ if (SDL_Init(SDL_INIT_VIDEO) < 0)
+ {
+ fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ /* automatically cleanup SDL stuff after exit() */
+ atexit(SDL_Quit);
+
+ if ((sdl_screen = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, 16, SDL_HWSURFACE))
+ == NULL)
+ {
+ fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING);
+
+ if ((sdl_image_tmp = IMG_Load("graphics/RocksScreen.pcx")) == NULL)
+ {
+ fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ sdl_image = SDL_DisplayFormat(sdl_image_tmp);
+
+ SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
+ SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
+ sdl_image_masked = SDL_DisplayFormat(sdl_image_tmp);
+
+ SDL_FreeSurface(sdl_image_tmp);
+
+ if ((sdl_image2_tmp = IMG_Load("graphics/RocksHeroes.pcx")) == NULL)
+ {
+ fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ sdl_image2 = SDL_DisplayFormat(sdl_image2_tmp);
+ SDL_FreeSurface(sdl_image2_tmp);
+
+ sdl_image2_masked = SDL_DisplayFormat(sdl_image2);
+ SDL_SetColorKey(sdl_image2_masked, SDL_SRCCOLORKEY,
+ SDL_MapRGB(sdl_image2_masked->format, 0x00, 0x00, 0x00));
+
+ rect_src.x = 0;
+ rect_src.y = 0;
+ rect_src.w = sdl_image->w;
+ rect_src.h = sdl_image->h;
+
+ rect_dst.x = 0;
+ rect_dst.y = 0;
+ rect_dst.w = sdl_image->w;
+ rect_dst.h = sdl_image->h;
+
+ SDL_BlitSurface(sdl_image, &rect_src, sdl_screen, &rect_dst);
+
+ /*
+ SDL_UpdateRect(sdl_screen, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ */
+ /*
+ SDL_UpdateRect(sdl_screen, 0, 0, 0, 0);
+ */
+ SDL_Flip(sdl_screen);
+
+ /*
+ SDL_Delay(5000);
+ */
+}
+
+void TEST_SDL_EVENT_LOOP()
+{
+ SDL_Event event;
+ int quit_loop = 0;
+
+ SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+
+ while (!quit_loop && SDL_WaitEvent(&event) >=0)
+ {
+ /* hier werden die Ereignisse behandelt */
+ switch(event.type)
+ {
+ case SDL_QUIT:
+ {
+ quit_loop = 1;
+ break;
+ }
+
+ case SDL_MOUSEBUTTONDOWN:
+ {
+ int x = event.button.x;
+ int y = event.button.y;
+
+ SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE);
+
+ TEST_SDL_BLIT_RECT(x, y);
+
+ printf("SDL_MOUSEBUTTONDOWN(%d, %d)\n", x, y);
+ break;
+ }
+
+ case SDL_MOUSEBUTTONUP:
+ {
+ int x = event.button.x;
+ int y = event.button.y;
+
+ SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+
+ printf("SDL_MOUSEBUTTONUP(%d, %d)\n", x, y);
+ break;
+ }
+
+ case SDL_MOUSEMOTION:
+ {
+ int x = event.motion.x;
+ int y = event.motion.y;
+
+ TEST_SDL_BLIT_RECT(x, y);
+
+ printf("SDL_MOUSEMOTION(%d, %d)\n", x, y);
+ break;
+ }
+
+ default:
+ break;
+ }
+ }
+
+ SDL_FreeSurface(sdl_image);
+ SDL_Quit();
+}
+
+#endif /* USE_SDL_LIBRARY */
+
+/* +-----------------------------------------------------------------------+ */
+/* | SDL TEST STUFF | */
+/* +-----------------------------------------------------------------------+ */
+
+
+
int main(int argc, char *argv[])
{
program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]);
GetOptions(argv);
OpenAll(argc,argv);
+
+#ifdef USE_SDL_LIBRARY
+ TEST_SDL_BLIT_RECT((WIN_XSIZE - TILEX)/2, (WIN_YSIZE - TILEY)/2);
+ TEST_SDL_EVENT_LOOP();
+ exit(0);
+#endif
+
EventLoop();
CloseAllAndExit(0);
exit(0); /* to keep compilers happy */