rnd-20000718-1-src
[rocksndiamonds.git] / src / main.c
index cbaaab661d7408b49c2b43bf9fcabca45b563ce7..2c0b95c3a11fd742f92da0b0adc462e483845560 100644 (file)
@@ -38,6 +38,14 @@ XpmAttributes        xpm_att[NUM_PICTURES];
 Drawable        drawto, drawto_field, backbuffer, fieldbuffer;
 Colormap       cmap;
 
+#ifdef USE_SDL_LIBRARY
+SDL_Surface    *sdl_window;
+SDL_Surface    *sdl_drawto, *sdl_drawto_field;
+SDL_Surface    *sdl_backbuffer, *sdl_fieldbuffer;
+SDL_Surface    *sdl_pix[NUM_PIXMAPS];
+SDL_Surface    *sdl_pix_masked[NUM_PIXMAPS], *sdl_tile_masked[NUM_TILES];
+#endif
+
 int            sound_pipe[2];
 int            sound_device;
 char          *sound_device_name = SOUND_DEVICE;
@@ -84,7 +92,7 @@ short         AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
 unsigned long  Elementeigenschaften1[MAX_ELEMENTS];
 unsigned long  Elementeigenschaften2[MAX_ELEMENTS];
 
-int            level_nr, leveldir_nr, num_leveldirs;
+int            level_nr;
 int            lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 
 int            FX = SX, FY = SY, ScrollStepSize;
@@ -102,7 +110,7 @@ int         FrameCounter, TimeFrames, TimePlayed, TimeLeft;
 
 boolean                network_player_action_received = FALSE;
 
-struct LevelDirInfo    leveldir[MAX_LEVDIR_ENTRIES];
+struct LevelDirInfo    *leveldir_first = NULL, *leveldir_current = NULL;
 struct LevelInfo       level;
 struct PlayerInfo      stored_player[MAX_PLAYERS], *local_player = NULL;
 struct HiScore         highscore[MAX_SCORE_ENTRIES];
@@ -258,7 +266,7 @@ char *element_info[] =
   "dark yam yam",                              /* 60 */
   "magic wall (BD style)",
   "invisible steel wall",
-  "dynabomb",
+  "-",
   "increases number of bombs",
   "increases explosion size",
   "increases power of explosion",
@@ -300,8 +308,8 @@ char *element_info[] =
   "unknown",
   "unknown",
   "unknown",
-  "unknown",
-  "unknown",
+  "normal wall (BD style)",
+  "rock (BD style)",
   "open exit",
   "unknown",
   "amoeba",
@@ -395,8 +403,8 @@ char *element_info[] =
   "letter ''",
   "letter ''",
   "letter ''",
-  "growing wall (horizontally)",               /* 200 */
-  "growing wall (vertically)",
+  "growing wall (horizontal)",                 /* 200 */
+  "growing wall (vertical)",
   "growing wall (all directions)",
   "unused",
   "unused",
@@ -426,8 +434,8 @@ char *element_info[] =
   "yellow disk",
   "terminal",
   "red disk",                                  /* 230 */
-  "port (vertically)",
-  "port (horizontally)",
+  "port (vertical)",
+  "port (horizontal)",
   "port (all directions)",
   "electron",
   "buggy base",
@@ -542,6 +550,20 @@ char *element_info[] =
   "normal wall",
   "normal wall",
   "normal wall",
+  "tube (all directions)",
+  "tube (vertical)",
+  "tube (horizontal)",
+  "tube (vertical & left)",
+  "tube (vertical & right)",
+  "tube (horizontal & up)",
+  "tube (horizontal & down)",                  /* 350 */
+  "tube (left & up)",
+  "tube (left & down)",
+  "tube (right & up)",
+  "tube (right & down)",
+  "spring",
+  "trap",
+  "stable bomb (DX style)",
   "-"
 
   /*
@@ -549,6 +571,183 @@ char *element_info[] =
   */
 };
 
+
+
+/* +-----------------------------------------------------------------------+ */
+/* | SDL TEST STUFF                                                        | */
+/* +-----------------------------------------------------------------------+ */
+
+#ifdef USE_SDL_LIBRARY
+
+SDL_Surface *sdl_screen, *sdl_image_tmp, *sdl_image, *sdl_image_masked;
+SDL_Surface *sdl_image2_tmp, *sdl_image2, *sdl_image2_masked;
+
+void TEST_SDL_BLIT_RECT(int x, int y)
+{
+  SDL_Rect rect_src, rect_dst;
+
+  SDLCopyArea(sdl_pix_masked[PIX_HEROES], sdl_window,
+             8 * TILEX, 8 * TILEY, TILEX, TILEY, x, y);
+  return;
+
+  rect_src.x = 8 * TILEX;
+  rect_src.y = 8 * TILEY;
+  rect_src.w = TILEX;
+  rect_src.h = TILEY;
+
+  rect_dst.x = x;
+  rect_dst.y = y;
+  rect_dst.w = TILEX;
+  rect_dst.h = TILEY;
+
+  SDL_BlitSurface(sdl_image2_masked, &rect_src, sdl_screen, &rect_dst);
+  SDL_UpdateRect(sdl_screen, x, y, TILEX, TILEY);
+}
+
+void TEST_SDL_INIT_DISPLAY()
+{
+  SDL_Rect rect_src, rect_dst;
+
+  if (SDL_Init(SDL_INIT_VIDEO) < 0)
+  {
+    fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
+    exit(1);
+  }
+
+  /* automatically cleanup SDL stuff after exit() */
+  atexit(SDL_Quit);
+
+  if ((sdl_screen = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, 16, SDL_HWSURFACE))
+      == NULL)
+  {
+    fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+    exit(1);
+  }
+
+  SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING);
+
+  if ((sdl_image_tmp = IMG_Load("graphics/RocksScreen.pcx")) == NULL)
+  {
+    fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
+    exit(1);
+  }
+
+  sdl_image = SDL_DisplayFormat(sdl_image_tmp);
+
+  SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
+                 SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
+  sdl_image_masked = SDL_DisplayFormat(sdl_image_tmp);
+
+  SDL_FreeSurface(sdl_image_tmp);
+
+  if ((sdl_image2_tmp = IMG_Load("graphics/RocksHeroes.pcx")) == NULL)
+  {
+    fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
+    exit(1);
+  }
+
+  sdl_image2 = SDL_DisplayFormat(sdl_image2_tmp);
+  SDL_FreeSurface(sdl_image2_tmp);
+
+  sdl_image2_masked = SDL_DisplayFormat(sdl_image2);
+  SDL_SetColorKey(sdl_image2_masked, SDL_SRCCOLORKEY,
+                 SDL_MapRGB(sdl_image2_masked->format, 0x00, 0x00, 0x00));
+
+  rect_src.x = 0;
+  rect_src.y = 0;
+  rect_src.w = sdl_image->w;
+  rect_src.h = sdl_image->h;
+
+  rect_dst.x = 0;
+  rect_dst.y = 0;
+  rect_dst.w = sdl_image->w;
+  rect_dst.h = sdl_image->h;
+                                           
+  SDL_BlitSurface(sdl_image, &rect_src, sdl_screen, &rect_dst);
+
+  /*
+  SDL_UpdateRect(sdl_screen, 0, 0, WIN_XSIZE, WIN_YSIZE);
+  */
+  /*
+  SDL_UpdateRect(sdl_screen, 0, 0, 0, 0);
+  */
+  SDL_Flip(sdl_screen);
+
+  /*
+  SDL_Delay(5000);
+  */
+}
+
+void TEST_SDL_EVENT_LOOP()
+{
+  SDL_Event event;
+  int quit_loop = 0;
+
+  SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+
+  while (!quit_loop && SDL_WaitEvent(&event) >=0)
+  {
+    /* hier werden die Ereignisse behandelt */
+    switch(event.type)
+    {
+      case SDL_QUIT:
+      {
+       quit_loop = 1;
+       break;
+      }
+
+      case SDL_MOUSEBUTTONDOWN:
+      {
+       int x = event.button.x;
+       int y = event.button.y;
+
+       SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE);
+
+       TEST_SDL_BLIT_RECT(x, y);
+
+       printf("SDL_MOUSEBUTTONDOWN(%d, %d)\n", x, y);
+       break;
+      }
+
+      case SDL_MOUSEBUTTONUP:
+      {
+       int x = event.button.x;
+       int y = event.button.y;
+
+       SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+
+       printf("SDL_MOUSEBUTTONUP(%d, %d)\n", x, y);
+       break;
+      }
+
+      case SDL_MOUSEMOTION:
+      {
+       int x = event.motion.x;
+       int y = event.motion.y;
+
+       TEST_SDL_BLIT_RECT(x, y);
+
+       printf("SDL_MOUSEMOTION(%d, %d)\n", x, y);
+       break;
+      }
+
+      default:
+       break;
+    }
+  }
+
+  SDL_FreeSurface(sdl_image);
+  SDL_Quit();
+}
+
+#endif /* USE_SDL_LIBRARY */
+
+/* +-----------------------------------------------------------------------+ */
+/* | SDL TEST STUFF                                                        | */
+/* +-----------------------------------------------------------------------+ */
+
+
+
 int main(int argc, char *argv[])
 {
   program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]);
@@ -559,6 +758,13 @@ int main(int argc, char *argv[])
 
   GetOptions(argv);
   OpenAll(argc,argv);
+
+#ifdef USE_SDL_LIBRARY
+  TEST_SDL_BLIT_RECT((WIN_XSIZE - TILEX)/2, (WIN_YSIZE - TILEY)/2);
+  TEST_SDL_EVENT_LOOP();
+  exit(0);
+#endif
+
   EventLoop();
   CloseAllAndExit(0);
   exit(0);     /* to keep compilers happy */