rnd-20000718-1-src
[rocksndiamonds.git] / src / main.c
index 688d0c00413627955296b94dd0f10c8d46a33cce..2c0b95c3a11fd742f92da0b0adc462e483845560 100644 (file)
@@ -38,6 +38,14 @@ XpmAttributes        xpm_att[NUM_PICTURES];
 Drawable        drawto, drawto_field, backbuffer, fieldbuffer;
 Colormap       cmap;
 
+#ifdef USE_SDL_LIBRARY
+SDL_Surface    *sdl_window;
+SDL_Surface    *sdl_drawto, *sdl_drawto_field;
+SDL_Surface    *sdl_backbuffer, *sdl_fieldbuffer;
+SDL_Surface    *sdl_pix[NUM_PIXMAPS];
+SDL_Surface    *sdl_pix_masked[NUM_PIXMAPS], *sdl_tile_masked[NUM_TILES];
+#endif
+
 int            sound_pipe[2];
 int            sound_device;
 char          *sound_device_name = SOUND_DEVICE;
@@ -78,31 +86,31 @@ short               Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 boolean                Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-unsigned long  Elementeigenschaften[MAX_ELEMENTS];
+unsigned long  Elementeigenschaften1[MAX_ELEMENTS];
+unsigned long  Elementeigenschaften2[MAX_ELEMENTS];
 
-int            level_nr, leveldir_nr, num_leveldirs;
+int            level_nr;
 int            lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 
-int            FX = SX, FY = SY, ScrollStepSize = TILEX/8;
+int            FX = SX, FY = SY, ScrollStepSize;
 int            ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
 int            ScreenGfxPos = 0;
+int            BorderElement = EL_BETON;
 int            GameFrameDelay = GAME_FRAME_DELAY;
 int            FfwdFrameDelay = FFWD_FRAME_DELAY;
-int            MoveSpeed = 8;
 int            BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
+int            SBX_Left, SBX_Right;
+int            SBY_Upper, SBY_Lower;
 int            ZX,ZY, ExitX,ExitY;
 int            AllPlayersGone;
 int            FrameCounter, TimeFrames, TimePlayed, TimeLeft;
-int            MampferMax, MampferNr;
-boolean                SiebAktiv;
-int            SiebCount;
 
 boolean                network_player_action_received = FALSE;
 
-struct LevelDirInfo    leveldir[MAX_LEVDIR_ENTRIES];
+struct LevelDirInfo    *leveldir_first = NULL, *leveldir_current = NULL;
 struct LevelInfo       level;
 struct PlayerInfo      stored_player[MAX_PLAYERS], *local_player = NULL;
 struct HiScore         highscore[MAX_SCORE_ENTRIES];
@@ -110,8 +118,8 @@ struct SoundInfo    Sound[NUM_SOUNDS];
 struct TapeInfo                tape;
 struct OptionInfo      options;
 struct SetupInfo       setup;
-struct SetupFileList   *setup_list = NULL;
-struct SetupFileList   *level_setup_list = NULL;
+struct GameInfo                game;
+struct GlobalInfo      global;
 
 /* data needed for playing sounds */
 char *sound_name[NUM_SOUNDS] =
@@ -176,7 +184,8 @@ char *sound_name[NUM_SOUNDS] =
   "boom",
   "booom",
   "exit",
-  "empty"
+  "empty",
+  "gate"
 };
 
 /* background music */
@@ -192,6 +201,553 @@ int background_loop[] =
 };
 int num_bg_loops = sizeof(background_loop)/sizeof(int);
 
+char *element_info[] =
+{
+  "empty space",                               /* 0 */
+  "sand",
+  "normal wall",
+  "round wall",
+  "rock",
+  "key",
+  "emerald",
+  "closed exit",
+  "player",
+  "bug",
+  "spaceship",                                 /* 10 */
+  "yam yam",
+  "robot",
+  "steel wall",
+  "diamond",
+  "dead amoeba",
+  "empty quicksand",
+  "quicksand with rock",
+  "amoeba drop",
+  "bomb",
+  "magic wall",                                        /* 20 */
+  "speed ball",
+  "acid pool",
+  "dropping amoeba",
+  "normal amoeba",
+  "nut with emerald",
+  "life wall",
+  "biomaze",
+  "burning dynamite",
+  "unknown",
+  "magic wheel",                               /* 30 */
+  "running wire",
+  "red key",
+  "yellow key",
+  "green key",
+  "blue key",
+  "red door",
+  "yellow door",
+  "green door",
+  "blue door",
+  "gray door (opened by red key)",             /* 40 */
+  "gray door (opened by yellow key)",
+  "gray door (opened by green key)",
+  "gray door (opened by blue key)",
+  "dynamite",
+  "pac man",
+  "invisible normal wall",
+  "light bulb (dark)",
+  "ligh bulb (glowing)",
+  "wall with emerald",
+  "wall with diamond",                         /* 50 */
+  "amoeba with content",
+  "amoeba (BD style)",
+  "time orb (full)",
+  "time orb (empty)",
+  "growing wall",
+  "diamond (BD style)",
+  "yellow emerald",
+  "wall with BD style diamond",
+  "wall with yellow emerald",
+  "dark yam yam",                              /* 60 */
+  "magic wall (BD style)",
+  "invisible steel wall",
+  "-",
+  "increases number of bombs",
+  "increases explosion size",
+  "increases power of explosion",
+  "sokoban object",
+  "sokoban empty field",
+  "sokoban field with object",
+  "butterfly (starts moving right)",           /* 70 */
+  "butterfly (starts moving up)",
+  "butterfly (starts moving left)",
+  "butterfly (starts moving down)",
+  "firefly (starts moving right)",
+  "firefly (starts moving up)",
+  "firefly (starts moving left)",
+  "firefly (starts moving down)",
+  "butterfly",
+  "firefly",
+  "yellow player",                             /* 80 */
+  "red player",
+  "green player",
+  "blue player",
+  "bug (starts moving right)",
+  "bug (starts moving up)",
+  "bug (starts moving left)",
+  "bug (starts moving down)",
+  "spaceship (starts moving right)",
+  "spaceship (starts moving up)",
+  "spaceship (starts moving left)",            /* 90 */
+  "spaceship (starts moving down)",
+  "pac man (starts moving right)",
+  "pac man (starts moving up)",
+  "pac man (starts moving left)",
+  "pac man (starts moving down)",
+  "red emerald",
+  "violet emerald",
+  "wall with red emerald",
+  "wall with violet emerald",
+  "unknown",                                   /* 100 */
+  "unknown",
+  "unknown",
+  "unknown",
+  "unknown",
+  "normal wall (BD style)",
+  "rock (BD style)",
+  "open exit",
+  "unknown",
+  "amoeba",
+  "mole",                                      /* 110 */
+  "penguin",
+  "satellite",
+  "arrow left",
+  "arrow right",
+  "arrow up",
+  "arrow down",
+  "pig",
+  "fire breathing dragon",
+  "unknown",
+  "letter ' '",                                        /* 120 */
+  "letter '!'",
+  "letter '\"'",
+  "letter '#'",
+  "letter '$'",
+  "letter '%'",
+  "letter '&'",
+  "letter '''",
+  "letter '('",
+  "letter ')'",
+  "letter '*'",                                        /* 130 */
+  "letter '+'",
+  "letter ','",
+  "letter '-'",
+  "letter '.'",
+  "letter '/'",
+  "letter '0'",
+  "letter '1'",
+  "letter '2'",
+  "letter '3'",
+  "letter '4'",                                        /* 140 */
+  "letter '5'",
+  "letter '6'",
+  "letter '7'",
+  "letter '8'",
+  "letter '9'",
+  "letter ':'",
+  "letter ';'",
+  "letter '<'",
+  "letter '='",
+  "letter '>'",                                        /* 150 */
+  "letter '?'",
+  "letter '@'",
+  "letter 'A'",
+  "letter 'B'",
+  "letter 'C'",
+  "letter 'D'",
+  "letter 'E'",
+  "letter 'F'",
+  "letter 'G'",
+  "letter 'H'",                                        /* 160 */
+  "letter 'I'",
+  "letter 'J'",
+  "letter 'K'",
+  "letter 'L'",
+  "letter 'M'",
+  "letter 'N'",
+  "letter 'O'",
+  "letter 'P'",
+  "letter 'Q'",
+  "letter 'R'",                                        /* 170 */
+  "letter 'S'",
+  "letter 'T'",
+  "letter 'U'",
+  "letter 'V'",
+  "letter 'W'",
+  "letter 'X'",
+  "letter 'Y'",
+  "letter 'Z'",
+  "letter 'Ä'",
+  "letter 'Ö'",                                        /* 180 */
+  "letter 'Ü'",
+  "letter '^'",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",                                 /* 190 */
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "growing wall (horizontal)",                 /* 200 */
+  "growing wall (vertical)",
+  "growing wall (all directions)",
+  "unused",
+  "unused",
+  "unused",
+  "unused",
+  "unused",
+  "unused",
+  "unused",
+  "empty space",                               /* 210 */
+  "zonk",
+  "base",
+  "murphy",
+  "infotron",
+  "chip (single)",
+  "hardware",
+  "exit",
+  "orange disk",
+  "port (leading right)",
+  "port (leading down)",                       /* 220 */
+  "port (leading left)",
+  "port (leading up)",
+  "port (leading right)",
+  "port (leading down)",
+  "port (leading left)",
+  "port (leading up)",
+  "snik snak",
+  "yellow disk",
+  "terminal",
+  "red disk",                                  /* 230 */
+  "port (vertical)",
+  "port (horizontal)",
+  "port (all directions)",
+  "electron",
+  "buggy base",
+  "chip (left half)",
+  "chip (right half)",
+  "hardware",
+  "hardware",
+  "hardware",                                  /* 240 */
+  "hardware",
+  "hardware",
+  "hardware",
+  "hardware",
+  "hardware",
+  "hardware",
+  "hardware",
+  "chip (upper half)",
+  "chip (lower half)",
+  "unknown",                                   /* 250 */
+  "unknown",
+  "unknown",
+  "unknown",
+  "unknown",
+  "unknown",
+
+  /* 256 */
+
+  "pearl",                                     /* (256) */
+  "crystal",
+  "wall with pearl",
+  "wall with crystal",
+  "white door",                                        /* 260 */
+  "gray door (opened by white key)",
+  "white key",
+  "shield (passive)",
+  "extra time",
+  "switch gate (open)",
+  "switch gate (closed)",
+  "switch for switch gate",
+  "switch for switch gate",
+  "-",
+  "-",                                         /* 270 */
+  "red conveyor belt (left)",
+  "red conveyor belt (middle)",
+  "red conveyor belt (right)",
+  "switch for red conveyor belt (left)",
+  "switch for red conveyor belt (middle)",
+  "switch for red conveyor belt (right)",
+  "yellow conveyor belt (left)",
+  "yellow conveyor belt (middle)",
+  "yellow conveyor belt (right)",
+  "switch for yellow conveyor belt (left)",    /* 280 */
+  "switch for yellow conveyor belt (middle)",
+  "switch for yellow conveyor belt (right)",
+  "green conveyor belt (left)",
+  "green conveyor belt (middle)",
+  "green conveyor belt (right)",
+  "switch for green conveyor belt (left)",
+  "switch for green conveyor belt (middle)",
+  "switch for green conveyor belt (right)",
+  "blue conveyor belt (left)",
+  "blue conveyor belt (middle)",               /* 290 */
+  "blue conveyor belt (right)",
+  "switch for blue conveyor belt (left)",
+  "switch for blue conveyor belt (middle)",
+  "switch for blue conveyor belt (right)",
+  "land mine",
+  "mail envelope",
+  "light switch (off)",
+  "light switch (on)",
+  "sign (exclamation)",
+  "sign (radio activity)",                     /* 300 */
+  "sign (stop)",
+  "sign (wheel chair)",
+  "sign (parking)",
+  "sign (one way)",
+  "sign (heart)",
+  "sign (triangle)",
+  "sign (round)",
+  "sign (exit)",
+  "sign (yin yang)",
+  "sign (other)",                              /* 310 */
+  "mole (starts moving left)",
+  "mole (starts moving right)",
+  "mole (starts moving up)",
+  "mole (starts moving down)",
+  "steel wall (slanted)",
+  "invisible sand",
+  "dx unknown 15",
+  "dx unknown 42",
+  "-",
+  "-",                                         /* 320 */
+  "shield (active, kills enemies)",
+  "time gate (open)",
+  "time gate (closed)",
+  "switch for time gate",
+  "switch for time gate",
+  "balloon",
+  "send balloon to the left",
+  "send balloon to the right",
+  "send balloon up",
+  "send balloon down",                         /* 330 */
+  "send balloon in any direction",
+  "steel wall",
+  "steel wall",
+  "steel wall",
+  "steel wall",
+  "normal wall",
+  "normal wall",
+  "normal wall",
+  "normal wall",
+  "normal wall",                               /* 340 */
+  "normal wall",
+  "normal wall",
+  "normal wall",
+  "tube (all directions)",
+  "tube (vertical)",
+  "tube (horizontal)",
+  "tube (vertical & left)",
+  "tube (vertical & right)",
+  "tube (horizontal & up)",
+  "tube (horizontal & down)",                  /* 350 */
+  "tube (left & up)",
+  "tube (left & down)",
+  "tube (right & up)",
+  "tube (right & down)",
+  "spring",
+  "trap",
+  "stable bomb (DX style)",
+  "-"
+
+  /*
+  "-------------------------------",
+  */
+};
+
+
+
+/* +-----------------------------------------------------------------------+ */
+/* | SDL TEST STUFF                                                        | */
+/* +-----------------------------------------------------------------------+ */
+
+#ifdef USE_SDL_LIBRARY
+
+SDL_Surface *sdl_screen, *sdl_image_tmp, *sdl_image, *sdl_image_masked;
+SDL_Surface *sdl_image2_tmp, *sdl_image2, *sdl_image2_masked;
+
+void TEST_SDL_BLIT_RECT(int x, int y)
+{
+  SDL_Rect rect_src, rect_dst;
+
+  SDLCopyArea(sdl_pix_masked[PIX_HEROES], sdl_window,
+             8 * TILEX, 8 * TILEY, TILEX, TILEY, x, y);
+  return;
+
+  rect_src.x = 8 * TILEX;
+  rect_src.y = 8 * TILEY;
+  rect_src.w = TILEX;
+  rect_src.h = TILEY;
+
+  rect_dst.x = x;
+  rect_dst.y = y;
+  rect_dst.w = TILEX;
+  rect_dst.h = TILEY;
+
+  SDL_BlitSurface(sdl_image2_masked, &rect_src, sdl_screen, &rect_dst);
+  SDL_UpdateRect(sdl_screen, x, y, TILEX, TILEY);
+}
+
+void TEST_SDL_INIT_DISPLAY()
+{
+  SDL_Rect rect_src, rect_dst;
+
+  if (SDL_Init(SDL_INIT_VIDEO) < 0)
+  {
+    fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
+    exit(1);
+  }
+
+  /* automatically cleanup SDL stuff after exit() */
+  atexit(SDL_Quit);
+
+  if ((sdl_screen = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, 16, SDL_HWSURFACE))
+      == NULL)
+  {
+    fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+    exit(1);
+  }
+
+  SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING);
+
+  if ((sdl_image_tmp = IMG_Load("graphics/RocksScreen.pcx")) == NULL)
+  {
+    fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
+    exit(1);
+  }
+
+  sdl_image = SDL_DisplayFormat(sdl_image_tmp);
+
+  SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
+                 SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
+  sdl_image_masked = SDL_DisplayFormat(sdl_image_tmp);
+
+  SDL_FreeSurface(sdl_image_tmp);
+
+  if ((sdl_image2_tmp = IMG_Load("graphics/RocksHeroes.pcx")) == NULL)
+  {
+    fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
+    exit(1);
+  }
+
+  sdl_image2 = SDL_DisplayFormat(sdl_image2_tmp);
+  SDL_FreeSurface(sdl_image2_tmp);
+
+  sdl_image2_masked = SDL_DisplayFormat(sdl_image2);
+  SDL_SetColorKey(sdl_image2_masked, SDL_SRCCOLORKEY,
+                 SDL_MapRGB(sdl_image2_masked->format, 0x00, 0x00, 0x00));
+
+  rect_src.x = 0;
+  rect_src.y = 0;
+  rect_src.w = sdl_image->w;
+  rect_src.h = sdl_image->h;
+
+  rect_dst.x = 0;
+  rect_dst.y = 0;
+  rect_dst.w = sdl_image->w;
+  rect_dst.h = sdl_image->h;
+                                           
+  SDL_BlitSurface(sdl_image, &rect_src, sdl_screen, &rect_dst);
+
+  /*
+  SDL_UpdateRect(sdl_screen, 0, 0, WIN_XSIZE, WIN_YSIZE);
+  */
+  /*
+  SDL_UpdateRect(sdl_screen, 0, 0, 0, 0);
+  */
+  SDL_Flip(sdl_screen);
+
+  /*
+  SDL_Delay(5000);
+  */
+}
+
+void TEST_SDL_EVENT_LOOP()
+{
+  SDL_Event event;
+  int quit_loop = 0;
+
+  SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+
+  while (!quit_loop && SDL_WaitEvent(&event) >=0)
+  {
+    /* hier werden die Ereignisse behandelt */
+    switch(event.type)
+    {
+      case SDL_QUIT:
+      {
+       quit_loop = 1;
+       break;
+      }
+
+      case SDL_MOUSEBUTTONDOWN:
+      {
+       int x = event.button.x;
+       int y = event.button.y;
+
+       SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE);
+
+       TEST_SDL_BLIT_RECT(x, y);
+
+       printf("SDL_MOUSEBUTTONDOWN(%d, %d)\n", x, y);
+       break;
+      }
+
+      case SDL_MOUSEBUTTONUP:
+      {
+       int x = event.button.x;
+       int y = event.button.y;
+
+       SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+
+       printf("SDL_MOUSEBUTTONUP(%d, %d)\n", x, y);
+       break;
+      }
+
+      case SDL_MOUSEMOTION:
+      {
+       int x = event.motion.x;
+       int y = event.motion.y;
+
+       TEST_SDL_BLIT_RECT(x, y);
+
+       printf("SDL_MOUSEMOTION(%d, %d)\n", x, y);
+       break;
+      }
+
+      default:
+       break;
+    }
+  }
+
+  SDL_FreeSurface(sdl_image);
+  SDL_Quit();
+}
+
+#endif /* USE_SDL_LIBRARY */
+
+/* +-----------------------------------------------------------------------+ */
+/* | SDL TEST STUFF                                                        | */
+/* +-----------------------------------------------------------------------+ */
+
+
+
 int main(int argc, char *argv[])
 {
   program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]);
@@ -202,6 +758,13 @@ int main(int argc, char *argv[])
 
   GetOptions(argv);
   OpenAll(argc,argv);
+
+#ifdef USE_SDL_LIBRARY
+  TEST_SDL_BLIT_RECT((WIN_XSIZE - TILEX)/2, (WIN_YSIZE - TILEY)/2);
+  TEST_SDL_EVENT_LOOP();
+  exit(0);
+#endif
+
   EventLoop();
   CloseAllAndExit(0);
   exit(0);     /* to keep compilers happy */