rnd-20020803-1-src
[rocksndiamonds.git] / src / main.c
index 66f85d38f8505d7c5405c917ec9e27cf2be0cdf4..2a0d656655036ea0cbab99364b0d171b9245674f 100644 (file)
 /***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
+* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-*  (c) 1995-98 Artsoft Entertainment                       *
-*              Holger Schemel                              *
-*              Oststrasse 11a                              *
-*              33604 Bielefeld                             *
-*              phone: ++49 +521 290471                     *
-*              email: aeglos@valinor.owl.de                *
+* (c) 1995-2002 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
 *----------------------------------------------------------*
-*  main.c                                                  *
+* main.c                                                   *
 ***********************************************************/
 
+#include "libgame/libgame.h"
+
 #include "main.h"
 #include "init.h"
 #include "game.h"
 #include "events.h"
-#include "sound.h"
-#include "joystick.h"
-#include "misc.h"
-
-#ifdef MSDOS
-#include <fcntl.h>
-#endif
 
-Display        *display;
-Visual        *visual;
-int            screen;
-Window         window;
-GC             gc, clip_gc[NUM_PIXMAPS], tile_clip_gc;
-Pixmap         pix[NUM_PIXMAPS];
-Pixmap         clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
+GC             tile_clip_gc;
+Bitmap        *pix[NUM_BITMAPS];
+Pixmap         tile_clipmask[NUM_TILES];
+DrawBuffer     *fieldbuffer;
+DrawBuffer     *drawto_field;
 
-#ifdef XPM_INCLUDE_FILE
-XpmAttributes  xpm_att[NUM_PICTURES];
-#endif
+int            game_status = MAINMENU;
+boolean                level_editor_test_game = FALSE;
+boolean                network_playing = FALSE;
 
-Drawable        drawto, drawto_field, backbuffer, fieldbuffer;
-Colormap       cmap;
+int            key_joystick_mapping = 0;
 
-int            sound_pipe[2];
-int            sound_device;
-char          *sound_device_name = SOUND_DEVICE;
-int            joystick_device = 0;
-char          *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 };
-char          *level_directory = LEVEL_PATH;
-int            width, height;
+boolean                redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+int            redraw_x1 = 0, redraw_y1 = 0;
 
-char          *display_name = NULL;
-char          *server_host = NULL;
-int            server_port = 0;
-int            networking = FALSE;
-int            standalone = TRUE;
-int            verbose = FALSE;
+short          Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean                Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+short          ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+unsigned long  Elementeigenschaften1[MAX_ELEMENTS];
+unsigned long  Elementeigenschaften2[MAX_ELEMENTS];
 
-int            game_status = MAINMENU;
-int            game_emulation = EMU_NONE;
-int            button_status = MB_NOT_PRESSED, motion_status = FALSE;
-int            key_joystick_mapping = 0;
-int            global_joystick_status = JOYSTICK_STATUS;
-int            joystick_status = JOYSTICK_STATUS;
-int            sound_status = SOUND_STATUS, sound_on = TRUE;
-int            sound_loops_allowed = FALSE, sound_loops_on = FALSE;
-int            sound_music_on = FALSE;
-int            sound_simple_on = FALSE;
-int            toons_on = TRUE;
-int            direct_draw_on = FALSE;
-int            scroll_delay_on = FALSE;
-int            soft_scrolling_on = TRUE;
-int            fading_on = FALSE;
-int            autorecord_on = FALSE;
-int            joystick_nr = 0;
-int            quick_doors = FALSE;
-
-BOOL           redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-int            redraw_x1 = 0, redraw_y1 = 0;
-int            redraw_mask;
-int            redraw_tiles;
-
-int            Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-long           Elementeigenschaften[MAX_ELEMENTS];
-
-int            level_nr, leveldir_nr, num_leveldirs;
 int            lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 
-int            FX = SX, FY = SY, ScrollStepSize = TILEX/8;
+int            FX = SX, FY = SY, ScrollStepSize;
 int            ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
 int            ScreenGfxPos = 0;
-int            GameFrameDelay = GAME_FRAME_DELAY, MoveSpeed = 8;
+int            BorderElement = EL_BETON;
+int            GameFrameDelay = GAME_FRAME_DELAY;
+int            FfwdFrameDelay = FFWD_FRAME_DELAY;
 int            BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
+int            SBX_Left, SBX_Right;
+int            SBY_Upper, SBY_Lower;
 int            ZX,ZY, ExitX,ExitY;
 int            AllPlayersGone;
-int            FrameCounter, TimeFrames, TimeLeft;
-int            MampferNr, SiebAktiv;
 
-int            TestPlayer = 0;
+int            TimeFrames, TimePlayed, TimeLeft;
+
+boolean                network_player_action_received = FALSE;
 
-struct LevelDirInfo    leveldir[MAX_LEVDIR_ENTRIES];
 struct LevelInfo       level;
-struct PlayerInfo      stored_player[MAX_PLAYERS+1];
-struct PlayerInfo      *local_player;
+struct PlayerInfo      stored_player[MAX_PLAYERS], *local_player = NULL;
 struct HiScore         highscore[MAX_SCORE_ENTRIES];
-struct SoundInfo       Sound[NUM_SOUNDS];
-struct RecordingInfo   tape;
+struct TapeInfo                tape;
+struct SetupInfo       setup;
+struct GameInfo                game;
+struct GlobalInfo      global;
 
-struct JoystickInfo joystick[2] =
-{
-  { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
-    JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE },
-  { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
-    JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE }
-};
-
-/* data needed for playing sounds */
+/* filenames of sound effects */
 char *sound_name[NUM_SOUNDS] =
 {
-  "alchemy",
-  "amoebe",
-  "antigrav",
-  "autsch",
-  "blurb",
-  "bong",
-  "buing",
-  "chase",
-  "czardasz",
-  "deng",
-  "fuel",
-  "gong",
-  "halloffame",
-  "holz",
-  "hui",
-  "kabumm",
-  "kink",
-  "klapper",
-  "kling",
-  "klopf",
-  "klumpf",
-  "knack",
-  "knurk",
-  "krach",
-  "lachen",
-  "laser",
-  "miep",
-  "network",
-  "njam",
-  "oeffnen",
-  "pling",
-  "pong",
-  "pusch",
-  "quiek",
-  "quirk",
-  "rhythmloop",
-  "roaaar",
-  "roehr",
-  "rumms",
-  "schlopp",
-  "schlurf",
-  "schrff",
-  "schwirr",
-  "sirr",
-  "slurp",
-  "sproing",
-  "twilight",
-  "tyger",
-  "voyager",
-  "warnton",
-  "whoosh",
-  "zisch"
+  "amoebe.wav",
+  "antigrav.wav",
+  "autsch.wav",
+  "blurb.wav",
+  "bong.wav",
+  "buing.wav",
+  "deng.wav",
+  "fuel.wav",
+  "gong.wav",
+  "halloffame.wav",
+  "holz.wav",
+  "hui.wav",
+  "kabumm.wav",
+  "kink.wav",
+  "klapper.wav",
+  "kling.wav",
+  "klopf.wav",
+  "klumpf.wav",
+  "knack.wav",
+  "knurk.wav",
+  "krach.wav",
+  "lachen.wav",
+  "laser.wav",
+  "miep.wav",
+  "njam.wav",
+  "oeffnen.wav",
+  "pling.wav",
+  "pong.wav",
+  "pusch.wav",
+  "quiek.wav",
+  "quirk.wav",
+  "rhythmloop.wav",
+  "roaaar.wav",
+  "roehr.wav",
+  "rumms.wav",
+  "schlopp.wav",
+  "schlurf.wav",
+  "schrff.wav",
+  "schwirr.wav",
+  "sirr.wav",
+  "slurp.wav",
+  "sproing.wav",
+  "warnton.wav",
+  "whoosh.wav",
+  "zisch.wav",
+  "base.wav",
+  "infotron.wav",
+  "zonkdown.wav",
+  "zonkpush.wav",
+  "bug.wav",
+  "boom.wav",
+  "booom.wav",
+  "exit.wav",
+  "empty.wav",
+  "gate.wav"
 };
 
-/* background music */
-int background_loop[] =
+struct SoundEffectInfo sound_effects[] =
 {
-  SND_ALCHEMY,
-  SND_CHASE,
-  SND_NETWORK,
-  SND_CZARDASZ,
-  SND_TYGER,
-  SND_VOYAGER,
-  SND_TWILIGHT
+  /* sounds for Boulder Dash style elements and actions */
+  { "bd_empty_space.digging",          "empty.wav"             },
+  { "bd_sand.digging",                 "schlurf.wav"           },
+  { "bd_diamond.collecting",           "pong.wav"              },
+  { "bd_diamond.impact",               "pling.wav"             },
+  { "bd_rock.pushing",                 "pusch.wav"             },
+  { "bd_rock.impact",                  "klopf.wav"             },
+  { "bd_magic_wall.activating",                "quirk.wav"             },
+  { "bd_magic_wall.changing",          "quirk.wav"             },
+  { "bd_magic_wall.running",           "miep.wav"              },
+  { "bd_amoeba.waiting",               SND_FILE_UNDEFINED      },
+  { "bd_amoeba.creating",              "amoebe.wav"            },
+  { "bd_amoeba.turning_to_gem",                "pling.wav"             },
+  { "bd_amoeba.turning_to_rock",       "klopf.wav"             },
+  { "bd_butterfly.moving",             "klapper.wav"           },
+  { "bd_butterfly.waiting",            "klapper.wav"           },
+  { "bd_firefly.moving",               "roehr.wav"             },
+  { "bd_firefly.waiting",              "roehr.wav"             },
+  { "bd_exit.entering",                        "buing.wav"             },
+
+  /* sounds for Supaplex style elements and actions */
+  { "sp_empty_space.digging",          "empty.wav"             },
+  { "sp_base.digging",                 "base.wav"              },
+  { "sp_buggy_base.digging",           "base.wav"              },
+  { "sp_buggy_base.activating",                "bug.wav"               },
+  { "sp_infotron.collecting",          "infotron.wav"          },
+  { "sp_infotron.impact",              "pling.wav"             },
+  { "sp_zonk.pushing",                 "zonkpush.wav"          },
+  { "sp_zonk.impact",                  "zonkdown.wav"          },
+  { "sp_disk_red.collecting",          "infotron.wav"          },
+  { "sp_disk_orange.pushing",          "zonkpush.wav"          },
+  { "sp_disk_yellow.pushing",          "pusch.wav"             },
+  { "sp_port.passing",                 "gate.wav"              },
+  { "sp_exit.entering",                        "exit.wav"              },
+  { "sp_element.exploding",            "booom.wav"             },
+  { "sp_sniksnak.moving",              SND_FILE_UNDEFINED      },
+  { "sp_sniksnak.waiting",             SND_FILE_UNDEFINED      },
+  { "sp_electron.moving",              SND_FILE_UNDEFINED      },
+  { "sp_electron.waiting",             SND_FILE_UNDEFINED      },
+  { "sp_terminal.activating",          SND_FILE_UNDEFINED      },
+
+  /* sounds for Sokoban style elements and actions */
+  { "sokoban_object.pushing",          "pusch.wav"             },
+  { "sokoban_field.filling",           "deng.wav"              },
+  { "sokoban_field.clearing",          SND_FILE_UNDEFINED      },
+  { "sokoban_game.solving",            "buing.wav"             },
+
+  /* sounds for Emerald Mine style elements and actions */
+  { "empty_space.digging",             "empty.wav"             },
+  { "sand.digging",                    "schlurf.wav"           },
+  { "emerald.collecting",              "pong.wav"              },
+  { "emerald.impact",                  "pling.wav"             },
+  { "diamond.collecting",              "pong.wav"              },
+  { "diamond.impact",                  "pling.wav"             },
+  { "diamond.breaking",                        "quirk.wav"             },
+  { "rock.pushing",                    "pusch.wav"             },
+  { "rock.impact",                     "klopf.wav"             },
+  { "bomb.pushing",                    "pusch.wav"             },
+  { "nut.pushing",                     "knurk.wav"             },
+  { "nut.cracking",                    "knack.wav"             },
+  { "nut.impact",                      "klumpf.wav"            },
+  { "dynamite.collecting",             "pong.wav"              },
+  { "dynamite.placing",                        "deng.wav"              },
+  { "dynamite.burning",                        "zisch.wav"             },
+  { "key.collecting",                  "pong.wav"              },
+  { "gate.passing",                    "gate.wav"              },
+  { "bug.moving",                      "klapper.wav"           },
+  { "bug.waiting",                     "klapper.wav"           },
+  { "spaceship.moving",                        "roehr.wav"             },
+  { "spaceship.waiting",               "roehr.wav"             },
+  { "yamyam.moving",                   SND_FILE_UNDEFINED      },
+  { "yamyam.waiting",                  "njam.wav"              },
+  { "yamyam.eating_diamond",           SND_FILE_UNDEFINED      },
+  { "robot.stepping",                  "schlurf.wav"           },
+  { "robot.waiting",                   SND_FILE_UNDEFINED      },
+  { "robot_wheel.activating",          "deng.wav"              },
+  { "robot_wheel.running",             "miep.wav"              },
+  { "magic_wall.activating",           "quirk.wav"             },
+  { "magic_wall.changing",             "quirk.wav"             },
+  { "magic_wall.running",              "miep.wav"              },
+  { "amoeba.waiting",                  SND_FILE_UNDEFINED      },
+  { "amoeba.creating",                 "amoebe.wav"            },
+  { "amoeba.dropping",                 SND_FILE_UNDEFINED      },
+  { "acid.splashing",                  "blurb.wav"             },
+  { "quicksand.filling",               SND_FILE_UNDEFINED      },
+  { "quicksand.slipping_through",      SND_FILE_UNDEFINED      },
+  { "quicksand.emptying",              SND_FILE_UNDEFINED      },
+  { "exit.opening",                    "oeffnen.wav"           },
+  { "exit.entering",                   "buing.wav"             },
+
+  /* sounds for Emerald Mine Club style elements and actions */
+  { "balloon.moving",                  SND_FILE_UNDEFINED      },
+  { "balloon.waiting",                 SND_FILE_UNDEFINED      },
+  { "balloon.pushing",                 "schlurf.wav"           },
+  { "balloon_switch.activating",       SND_FILE_UNDEFINED      },
+  { "spring.moving",                   SND_FILE_UNDEFINED      },
+  { "spring.pushing",                  "pusch.wav"             },
+  { "spring.impact",                   "klopf.wav"             },
+  { "wall.growing",                    SND_FILE_UNDEFINED      },
+
+  /* sounds for Diamond Caves style elements and actions */
+  { "pearl.collecting",                        "pong.wav"              },
+  { "pearl.breaking",                  "knack.wav"             },
+  { "pearl.impact",                    "pling.wav"             },
+  { "crystal.collecting",              "pong.wav"              },
+  { "crystal.impact",                  "pling.wav"             },
+  { "envelope.collecting",             "pong.wav"              },
+  { "sand_invisible.digging",          "schlurf.wav"           },
+  { "shield_passive.collecting",       "pong.wav"              },
+  { "shield_passive.activated",                SND_FILE_UNDEFINED      },
+  { "shield_active.collecting",                "pong.wav"              },
+  { "shield_active.activated",         SND_FILE_UNDEFINED      },
+  { "extra_time.collecting",           "gong.wav"              },
+  { "mole.moving",                     SND_FILE_UNDEFINED      },
+  { "mole.waiting",                    SND_FILE_UNDEFINED      },
+  { "mole.eating_amoeba",              "blurb.wav"             },
+  { "switchgate_switch.activating",    SND_FILE_UNDEFINED      },
+  { "switchgate.opening",              "oeffnen.wav"           },
+  { "switchgate.closing",              "oeffnen.wav"           },
+  { "switchgate.passing",              "gate.wav"              },
+  { "timegate_wheel.activating",       "deng.wav"              },
+  { "timegate_wheel.running",          "miep.wav"              },
+  { "timegate.opening",                        "oeffnen.wav"           },
+  { "timegate.closing",                        "oeffnen.wav"           },
+  { "timegate.passing",                        "gate.wav"              },
+  { "conveyor_belt_switch.activating", SND_FILE_UNDEFINED      },
+  { "conveyor_belt.running",           SND_FILE_UNDEFINED      },
+  { "light_switch.activating",         SND_FILE_UNDEFINED      },
+  { "light_switch.deactivating",       SND_FILE_UNDEFINED      },
+
+  /* sounds for DX Boulderdash style elements and actions */
+  { "dx_bomb.pushing",                 "pusch.wav"             },
+  { "trap_inactive.digging",           "schlurf.wav"           },
+  { "trap.activating",                 SND_FILE_UNDEFINED      },
+  { "tube.passing",                    SND_FILE_UNDEFINED      },
+
+  /* sounds for Rocks'n'Diamonds style elements and actions */
+  { "amoeba.turning_to_gem",           "pling.wav"             },
+  { "amoeba.turning_to_rock",          "klopf.wav"             },
+  { "speed_pill.collecting",           "pong.wav"              },
+  { "dynabomb_nr.collecting",          "pong.wav"              },
+  { "dynabomb_sz.collecting",          "pong.wav"              },
+  { "dynabomb_xl.collecting",          "pong.wav"              },
+  { "dynabomb.placing",                        "deng.wav"              },
+  { "dynabomb.burning",                        "zisch.wav"             },
+  { "satellite.moving",                        SND_FILE_UNDEFINED      },
+  { "satellite.waiting",               SND_FILE_UNDEFINED      },
+  { "satellite.pushing",               "pusch.wav"             },
+  { "lamp.activating",                 "deng.wav"              },
+  { "lamp.deactivating",               "deng.wav"              },
+  { "time_orb_full.collecting",                "gong.wav"              },
+  { "time_orb_full.impact",            "deng.wav"              },
+  { "time_orb_empty.pushing",          "pusch.wav"             },
+  { "time_orb_empty.impact",           "deng.wav"              },
+  { "gameoflife.waiting",              SND_FILE_UNDEFINED      },
+  { "gameoflife.creating",             "amoebe.wav"            },
+  { "biomaze.waiting",                 SND_FILE_UNDEFINED      },
+  { "biomaze.creating",                        "amoebe.wav"            },
+  { "pacman.moving",                   SND_FILE_UNDEFINED      },
+  { "pacman.waiting",                  SND_FILE_UNDEFINED      },
+  { "pacman.eating_amoeba",            SND_FILE_UNDEFINED      },
+  { "dark_yamyam.moving",              SND_FILE_UNDEFINED      },
+  { "dark_yamyam.waiting",             "njam.wav"              },
+  { "dark_yamyam.eating_any",          SND_FILE_UNDEFINED      },
+  { "penguin.moving",                  SND_FILE_UNDEFINED      },
+  { "penguin.waiting",                 SND_FILE_UNDEFINED      },
+  { "penguin.entering_exit",           "buing.wav"             },
+  { "pig.moving",                      SND_FILE_UNDEFINED      },
+  { "pig.waiting",                     SND_FILE_UNDEFINED      },
+  { "pig.eating_gem",                  SND_FILE_UNDEFINED      },
+  { "dragon.moving",                   SND_FILE_UNDEFINED      },
+  { "dragon.waiting",                  SND_FILE_UNDEFINED      },
+  { "dragon.attacking",                        SND_FILE_UNDEFINED      },
+
+  /* sounds for generic elements and actions */
+  { "player.dying",                    "autsch.wav"            },
+  { "element.exploding",               "roaaar.wav"            },
+
+  /* sounds for other game actions */
+  { "game.starting",                   SND_FILE_UNDEFINED      },
+  { "game.running_out_of_time",                "gong.wav"              },
+  { "game.leveltime_bonus",            "sirr.wav"              },
+  { "game.losing",                     "lachen.wav"            },
+  { "game.winning",                    SND_FILE_UNDEFINED      },
+
+  /* sounds for other non-game actions */
+  { "menu.door_opening",               "oeffnen.wav"           },
+  { "menu.door_closing",               "oeffnen.wav"           },
+  { "menu.hall_of_fame",               "halloffame.wav"        },
+  { "menu.info_screen",                        "rhythmloop.wav"        },
+
+#if 0
+  { "[not used]",                      "antigrav.wav"          },
+  { "[not used]",                      "bong.wav"              },
+  { "[not used]",                      "fuel.wav"              },
+  { "[not used]",                      "holz.wav"              },
+  { "[not used]",                      "hui.wav"               },
+  { "[not used]",                      "kabumm.wav"            },
+  { "[not used]",                      "kink.wav"              },
+  { "[not used]",                      "kling.wav"             },
+  { "[not used]",                      "krach.wav"             },
+  { "[not used]",                      "laser.wav"             },
+  { "[not used]",                      "quiek.wav"             },
+  { "[not used]",                      "rumms.wav"             },
+  { "[not used]",                      "schlopp.wav"           },
+  { "[not used]",                      "schrff.wav"            },
+  { "[not used]",                      "schwirr.wav"           },
+  { "[not used]",                      "slurp.wav"             },
+  { "[not used]",                      "sproing.wav"           },
+  { "[not used]",                      "warnton.wav"           },
+  { "[not used]",                      "whoosh.wav"            },
+  { "[not used]",                      "boom.wav"              },
+#endif
 };
-int num_bg_loops = sizeof(background_loop)/sizeof(int);
-
-char           *program_name;
 
-#define MAX_OPTION_LEN 1024
-
-static void fatal_option()
+struct ElementInfo element_info[] =
 {
-  fprintf(stderr,"Try '%s --help' for more information.\n",
-         program_name);
-  exit(1);
-}
-
-static void fatal_unrecognized_option(char *option)
-{
-  fprintf(stderr,"%s: unrecognized option '%s'\n",
-         program_name, option);
-  fatal_option();
-}
-
-static void fatal_option_requires_argument(char *option)
-{
-  fprintf(stderr,"%s: option '%s' requires an argument\n",
-         program_name, option);
-  fatal_option();
-}
-
-static void fatal_invalid_option_argument(char *option)
-{
-  fprintf(stderr,"%s: option '%s' has invalid argument\n",
-         program_name, option);
-  fatal_option();
-}
-
-static void fatal_too_many_arguments()
-{
-  fprintf(stderr,"%s: too many arguments\n",
-         program_name);
-  fatal_option();
-}
-
-extern void fatal(char *);
-
-int main(int argc, char *argv[])
-{
-  char **options_left = &argv[1];
-
-  program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]);
-
-  while (*options_left)
-  {
-    char option_str[MAX_OPTION_LEN];
-    char *option = options_left[0];
-    char *next_option = options_left[1];
-    char *option_arg = NULL;
-    int option_len = strlen(option);
-
-    strcpy(option_str, option);                        /* copy argument into buffer */
-    option = option_str;
-
-    if (strcmp(option, "--") == 0)             /* stop scanning arguments */
-      break;
-
-    if (option_len >= MAX_OPTION_LEN)
-      fatal_unrecognized_option(option);
-
-    if (strncmp(option, "--", 2) == 0)         /* treat '--' like '-' */
-      option++;
-
-    option_arg = strchr(option, '=');
-    if (option_arg == NULL)                    /* no '=' in option */
-      option_arg = next_option;
-    else
-    {
-      *option_arg++ = '\0';                    /* cut argument from option */
-      if (*option_arg == '\0')                 /* no argument after '=' */
-       fatal_invalid_option_argument(option);
-    }
-
-    option_len = strlen(option);
-
-    if (strcmp(option, "-") == 0)
-      fatal_unrecognized_option(option);
-    else if (strncmp(option, "-help", option_len) == 0)
-    {
-      printf("Usage: %s [options] [server.name [port]]\n"
-            "Options:\n"
-            "  -d, --display machine:0       X server display\n"
-            "  -l, --levels directory        alternative level directory\n"
-            "  -v, --verbose                 verbose mode\n",
-            program_name);
-      exit(0);
-    }
-    else if (strncmp(option, "-display", option_len) == 0)
-    {
-      if (option_arg == NULL)
-       fatal_option_requires_argument(option_str);
-
-      display_name = option_arg;
-      if (option_arg == next_option)
-       options_left++;
-
-      printf("--display == '%s'\n", display_name);
-    }
-    else if (strncmp(option, "-levels", option_len) == 0)
-    {
-      if (option_arg == NULL)
-       fatal_option_requires_argument(option_str);
-
-      level_directory = option_arg;
-      if (option_arg == next_option)
-       options_left++;
-
-      printf("--levels == '%s'\n", level_directory);
-    }
-    else if (strncmp(option, "-verbose", option_len) == 0)
-    {
-      printf("--verbose\n");
-
-      verbose = TRUE;
-    }
-    else if (*option == '-')
-      fatal_unrecognized_option(option_str);
-    else if (server_host == NULL)
-    {
-      server_host = *options_left;
-
-      printf("server.name == '%s'\n", server_host);
-    }
-    else if (server_port == 0)
-    {
-      server_port = atoi(*options_left);
-      if (server_port < 1024)
-        fatal("Bad port number");
-
-      printf("port == %d\n", server_port);
-    }
-    else
-      fatal_too_many_arguments();
-
-    options_left++;
-  }
+  { "empty_space",             "empty space"                   },      /* 0 */
+  { "sand",                    "sand"                          },
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "round wall"                    },
+  { "rock",                    "rock"                          },
+  { "key",                     "key"                           },
+  { "emerald",                 "emerald"                       },
+  { "exit",                    "closed exit"                   },
+  { "player",                  "player"                        },
+  { "bug",                     "bug"                           },
+  { "spaceship",               "spaceship"                     },     /* 10 */
+  { "yamyam",                  "yam yam"                       },
+  { "robot",                   "robot"                         },
+  { "wall",                    "steel wall"                    },
+  { "diamond",                 "diamond"                       },
+  { "amoeba",                  "dead amoeba"                   },
+  { "quicksand",               "empty quicksand"               },
+  { "quicksand",               "quicksand with rock"           },
+  { "amoeba",                  "amoeba drop"                   },
+  { "bomb",                    "bomb"                          },
+  { "magic_wall",              "magic wall"                    },     /* 20 */
+  { "speed_pill",              "speed pill"                    },
+  { "acid",                    "acid pool"                     },
+  { "amoeba",                  "dropping amoeba"               },
+  { "amoeba",                  "normal amoeba"                 },
+  { "nut",                     "nut with emerald"              },
+  { "gameoflife",              "Conway's wall of life"         },
+  { "biomaze",                 "biomaze"                       },
+  { "dynamite",                        "burning dynamite"              },
+  { NULL,                      "unknown"                       },
+  { "robot_wheel",             "magic wheel"                   },     /* 30 */
+  { "robot_wheel",             "magic wheel (running)"         },
+  { "key",                     "red key"                       },
+  { "key",                     "yellow key"                    },
+  { "key",                     "green key"                     },
+  { "key",                     "blue key"                      },
+  { "gate",                    "red door"                      },
+  { "gate",                    "yellow door"                   },
+  { "gate",                    "green door"                    },
+  { "gate",                    "blue door"                     },
+  { "gate",                    "gray door (opened by red key)" },     /* 40 */
+  { "gate",                    "gray door (opened by yellow key)"},
+  { "gate",                    "gray door (opened by green key)"},
+  { "gate",                    "gray door (opened by blue key)"},
+  { "dynamite",                        "dynamite"                      },
+  { "pacman",                  "pac man"                       },
+  { "wall",                    "invisible normal wall"         },
+  { "lamp",                    "lamp (off)"                    },
+  { "lamp",                    "lamp (on)"                     },
+  { "wall",                    "wall with emerald"             },
+  { "wall",                    "wall with diamond"             },     /* 50 */
+  { "amoeba",                  "amoeba with content"           },
+  { "bd_amoeba",               "amoeba (BD style)"             },
+  { "time_orb_full",           "time orb (full)"               },
+  { "time_orb_empty",          "time orb (empty)"              },
+  { "wall",                    "growing wall"                  },
+  { "bd_diamond",              "diamond (BD style)"            },
+  { "emerald",                 "yellow emerald"                },
+  { "wall",                    "wall with BD style diamond"    },
+  { "wall",                    "wall with yellow emerald"      },
+  { "dark_yamyam",             "dark yam yam"                  },     /* 60 */
+  { "bd_magic_wall",           "magic wall (BD style)"         },
+  { "wall",                    "invisible steel wall"          },
+  { NULL,                      "-"                             },
+  { "dynabomb_nr",             "increases number of bombs"     },
+  { "dynabomb_sz",             "increases explosion size"      },
+  { "dynabomb_xl",             "increases power of explosion"  },
+  { "sokoban_object",          "sokoban object"                },
+  { "sokoban_field",           "sokoban empty field"           },
+  { "sokoban_field",           "sokoban field with object"     },
+  { "bd_butterfly",            "butterfly (starts moving right)"},    /* 70 */
+  { "bd_butterfly",            "butterfly (starts moving up)"  },
+  { "bd_butterfly",            "butterfly (starts moving left)"},
+  { "bd_butterfly",            "butterfly (starts moving down)"},
+  { "bd_firefly",              "firefly (starts moving right)" },
+  { "bd_firefly",              "firefly (starts moving up)"    },
+  { "bd_firefly",              "firefly (starts moving left)"  },
+  { "bd_firefly",              "firefly (starts moving down)"  },
+  { "bd_butterfly",            "butterfly"                     },
+  { "bd_firefly",              "firefly"                       },
+  { "player",                  "yellow player"                 },     /* 80 */
+  { "player",                  "red player"                    },
+  { "player",                  "green player"                  },
+  { "player",                  "blue player"                   },
+  { "bug",                     "bug (starts moving right)"     },
+  { "bug",                     "bug (starts moving up)"        },
+  { "bug",                     "bug (starts moving left)"      },
+  { "bug",                     "bug (starts moving down)"      },
+  { "spaceship",               "spaceship (starts moving right)"},
+  { "spaceship",               "spaceship (starts moving up)"  },
+  { "spaceship",               "spaceship (starts moving left)"},     /* 90 */
+  { "spaceship",               "spaceship (starts moving down)"},
+  { "pacman",                  "pac man (starts moving right)" },
+  { "pacman",                  "pac man (starts moving up)"    },
+  { "pacman",                  "pac man (starts moving left)"  },
+  { "pacman",                  "pac man (starts moving down)"  },
+  { "emerald",                 "red emerald"                   },
+  { "emerald",                 "purple emerald"                },
+  { "wall",                    "wall with red emerald"         },
+  { "wall",                    "wall with purple emerald"      },
+  { NULL,                      "unknown"                       },    /* 100 */
+  { NULL,                      "unknown"                       },
+  { NULL,                      "unknown"                       },
+  { NULL,                      "unknown"                       },
+  { NULL,                      "unknown"                       },
+  { NULL,                      "normal wall (BD style)"        },
+  { "bd_rock",                 "rock (BD style)"               },
+  { "exit",                    "open exit"                     },
+  { NULL,                      "black orb bomb"                },
+  { "amoeba",                  "amoeba"                        },
+  { "mole",                    "mole"                          },    /* 110 */
+  { "penguin",                 "penguin"                       },
+  { "satellite",               "satellite"                     },
+  { NULL,                      "arrow left"                    },
+  { NULL,                      "arrow right"                   },
+  { NULL,                      "arrow up"                      },
+  { NULL,                      "arrow down"                    },
+  { "pig",                     "pig"                           },
+  { "dragon",                  "fire breathing dragon"         },
+  { "key",                     "red key (EM style)"            },
+  { NULL,                      "letter ' '"                    },    /* 120 */
+  { NULL,                      "letter '!'"                    },
+  { NULL,                      "letter '\"'"                   },
+  { NULL,                      "letter '#'"                    },
+  { NULL,                      "letter '$'"                    },
+  { NULL,                      "letter '%'"                    },
+  { NULL,                      "letter '&'"                    },
+  { NULL,                      "letter '''"                    },
+  { NULL,                      "letter '('"                    },
+  { NULL,                      "letter ')'"                    },
+  { NULL,                      "letter '*'"                    },    /* 130 */
+  { NULL,                      "letter '+'"                    },
+  { NULL,                      "letter ','"                    },
+  { NULL,                      "letter '-'"                    },
+  { NULL,                      "letter '.'"                    },
+  { NULL,                      "letter '/'"                    },
+  { NULL,                      "letter '0'"                    },
+  { NULL,                      "letter '1'"                    },
+  { NULL,                      "letter '2'"                    },
+  { NULL,                      "letter '3'"                    },
+  { NULL,                      "letter '4'"                    },    /* 140 */
+  { NULL,                      "letter '5'"                    },
+  { NULL,                      "letter '6'"                    },
+  { NULL,                      "letter '7'"                    },
+  { NULL,                      "letter '8'"                    },
+  { NULL,                      "letter '9'"                    },
+  { NULL,                      "letter ':'"                    },
+  { NULL,                      "letter ';'"                    },
+  { NULL,                      "letter '<'"                    },
+  { NULL,                      "letter '='"                    },
+  { NULL,                      "letter '>'"                    },    /* 150 */
+  { NULL,                      "letter '?'"                    },
+  { NULL,                      "letter '@'"                    },
+  { NULL,                      "letter 'A'"                    },
+  { NULL,                      "letter 'B'"                    },
+  { NULL,                      "letter 'C'"                    },
+  { NULL,                      "letter 'D'"                    },
+  { NULL,                      "letter 'E'"                    },
+  { NULL,                      "letter 'F'"                    },
+  { NULL,                      "letter 'G'"                    },
+  { NULL,                      "letter 'H'"                    },    /* 160 */
+  { NULL,                      "letter 'I'"                    },
+  { NULL,                      "letter 'J'"                    },
+  { NULL,                      "letter 'K'"                    },
+  { NULL,                      "letter 'L'"                    },
+  { NULL,                      "letter 'M'"                    },
+  { NULL,                      "letter 'N'"                    },
+  { NULL,                      "letter 'O'"                    },
+  { NULL,                      "letter 'P'"                    },
+  { NULL,                      "letter 'Q'"                    },
+  { NULL,                      "letter 'R'"                    },    /* 170 */
+  { NULL,                      "letter 'S'"                    },
+  { NULL,                      "letter 'T'"                    },
+  { NULL,                      "letter 'U'"                    },
+  { NULL,                      "letter 'V'"                    },
+  { NULL,                      "letter 'W'"                    },
+  { NULL,                      "letter 'X'"                    },
+  { NULL,                      "letter 'Y'"                    },
+  { NULL,                      "letter 'Z'"                    },
+  { NULL,                      "letter 'Ä'"                    },
+  { NULL,                      "letter 'Ö'"                    },    /* 180 */
+  { NULL,                      "letter 'Ü'"                    },
+  { NULL,                      "letter '^'"                    },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },    /* 190 */
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { "wall",                    "growing wall (horizontal)"     },    /* 200 */
+  { "wall",                    "growing wall (vertical)"       },
+  { "wall",                    "growing wall (all directions)" },
+  { "gate",                    "red door (EM style)"           },
+  { "gate",                    "yellow door (EM style)"        },
+  { "gate",                    "green door (EM style)"         },
+  { "gate",                    "blue door (EM style)"          },
+  { "key",                     "yellow key (EM style)"         },
+  { "key",                     "green key (EM style)"          },
+  { "key",                     "blue key (EM style)"           },
+  { "empty_space",             "empty space"                   },    /* 210 */
+  { "sp_zonk",                 "zonk"                          },
+  { "sp_base",                 "base"                          },
+  { "player",                  "murphy"                        },
+  { "sp_infotron",             "infotron"                      },
+  { "wall",                    "chip (single)"                 },
+  { "wall",                    "hardware"                      },
+  { "sp_exit",                 "exit"                          },
+  { "sp_disk_orange",          "orange disk"                   },
+  { "sp_port",                 "port (leading right)"          },
+  { "sp_port",                 "port (leading down)"           },    /* 220 */
+  { "sp_port",                 "port (leading left)"           },
+  { "sp_port",                 "port (leading up)"             },
+  { "sp_port",                 "port (leading right)"          },
+  { "sp_port",                 "port (leading down)"           },
+  { "sp_port",                 "port (leading left)"           },
+  { "sp_port",                 "port (leading up)"             },
+  { "sp_sniksnak",             "snik snak"                     },
+  { "sp_disk_yellow",          "yellow disk"                   },
+  { "sp_terminal",             "terminal"                      },
+  { "sp_disk_red",             "red disk"                      },    /* 230 */
+  { "sp_port",                 "port (vertical)"               },
+  { "sp_port",                 "port (horizontal)"             },
+  { "sp_port",                 "port (all directions)"         },
+  { "sp_electron",             "electron"                      },
+  { "sp_buggy_base",           "buggy base"                    },
+  { "wall",                    "chip (left half)"              },
+  { "wall",                    "chip (right half)"             },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },    /* 240 */
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "chip (upper half)"             },
+  { "wall",                    "chip (lower half)"             },
+  { "gate",                    "gray door (EM style, red key)" },    /* 250 */
+  { "gate",                    "gray door (EM style, yellow key)"},
+  { "gate",                    "gray door (EM style, green key)"},
+  { "gate",                    "gray door (EM style, blue key)"},
+  { NULL,                      "unknown"                       },
+  { NULL,                      "unknown"                       },
+
+  /* 256 */
+
+  { "pearl",                   "pearl"                         },  /* (256) */
+  { "crystal",                 "crystal"                       },
+  { "wall",                    "wall with pearl"               },
+  { "wall",                    "wall with crystal"             },
+  { "gate",                    "white door"                    },    /* 260 */
+  { "gate",                    "gray door (opened by white key)"},
+  { "key",                     "white key"                     },
+  { "shield_passive",          "shield (passive)"              },
+  { "extra_time",              "extra time"                    },
+  { "switchgate",              "switch gate (open)"            },
+  { "switchgate",              "switch gate (closed)"          },
+  { "switchgate_switch",       "switch for switch gate"        },
+  { "switchgate_switch",       "switch for switch gate"        },
+  { NULL,                      "-"                             },
+  { NULL,                      "-"                             },    /* 270 */
+  { "conveyor_belt",           "red conveyor belt (left)"      },
+  { "conveyor_belt",           "red conveyor belt (middle)"    },
+  { "conveyor_belt",           "red conveyor belt (right)"     },
+  { "conveyor_belt_switch",    "switch for red conveyor belt (left)"},
+  { "conveyor_belt_switch",    "switch for red conveyor belt (middle)"},
+  { "conveyor_belt_switch",    "switch for red conveyor belt (right)"},
+  { "conveyor_belt",           "yellow conveyor belt (left)"   },
+  { "conveyor_belt",           "yellow conveyor belt (middle)" },
+  { "conveyor_belt",           "yellow conveyor belt (right)"  },
+  { "conveyor_belt_switch",    "switch for yellow conveyor belt (left)"},
+  { "conveyor_belt_switch",    "switch for yellow conveyor belt (middle)"},
+  { "conveyor_belt_switch",    "switch for yellow conveyor belt (right)"},
+  { "conveyor_belt",           "green conveyor belt (left)"    },
+  { "conveyor_belt",           "green conveyor belt (middle)"  },
+  { "conveyor_belt",           "green conveyor belt (right)"   },
+  { "conveyor_belt_switch",    "switch for green conveyor belt (left)"},
+  { "conveyor_belt_switch",    "switch for green conveyor belt (middle)"},
+  { "conveyor_belt_switch",    "switch for green conveyor belt (right)"},
+  { "conveyor_belt",           "blue conveyor belt (left)"     },
+  { "conveyor_belt",           "blue conveyor belt (middle)"   },
+  { "conveyor_belt",           "blue conveyor belt (right)"    },
+  { "conveyor_belt_switch",    "switch for blue conveyor belt (left)"},
+  { "conveyor_belt_switch",    "switch for blue conveyor belt (middle)"},
+  { "conveyor_belt_switch",    "switch for blue conveyor belt (right)"},
+  { "sand",                    "land mine"                     },
+  { "envelope",                        "mail envelope"                 },
+  { "light_switch",            "light switch (off)"            },
+  { "light_switch",            "light switch (on)"             },
+  { "wall",                    "sign (exclamation)"            },
+  { "wall",                    "sign (radio activity)"         },    /* 300 */
+  { "wall",                    "sign (stop)"                   },
+  { "wall",                    "sign (wheel chair)"            },
+  { "wall",                    "sign (parking)"                },
+  { "wall",                    "sign (one way)"                },
+  { "wall",                    "sign (heart)"                  },
+  { "wall",                    "sign (triangle)"               },
+  { "wall",                    "sign (round)"                  },
+  { "wall",                    "sign (exit)"                   },
+  { "wall",                    "sign (yin yang)"               },
+  { "wall",                    "sign (other)"                  },    /* 310 */
+  { "mole",                    "mole (starts moving left)"     },
+  { "mole",                    "mole (starts moving right)"    },
+  { "mole",                    "mole (starts moving up)"       },
+  { "mole",                    "mole (starts moving down)"     },
+  { "wall",                    "steel wall (slanted)"          },
+  { "sand",                    "invisible sand"                },
+  { NULL,                      "dx unknown 15"                 },
+  { NULL,                      "dx unknown 42"                 },
+  { NULL,                      "-"                             },
+  { NULL,                      "-"                             },    /* 320 */
+  { "shield_active",           "shield (active, kills enemies)"},
+  { "timegate",                        "time gate (open)"              },
+  { "timegate",                        "time gate (closed)"            },
+  { "timegate_wheel",          "switch for time gate"          },
+  { "timegate_wheel",          "switch for time gate"          },
+  { "balloon",                 "balloon"                       },
+  { "wall",                    "send balloon to the left"      },
+  { "wall",                    "send balloon to the right"     },
+  { "balloon_switch",          "send balloon up"               },
+  { "balloon_switch",          "send balloon down"             },    /* 330 */
+  { "balloon_switch",          "send balloon in any direction" },
+  { "wall",                    "steel wall"                    },
+  { "wall",                    "steel wall"                    },
+  { "wall",                    "steel wall"                    },
+  { "wall",                    "steel wall"                    },
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "normal wall"                   },    /* 340 */
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "normal wall"                   },
+  { "tube",                    "tube (all directions)"         },
+  { "tube",                    "tube (vertical)"               },
+  { "tube",                    "tube (horizontal)"             },
+  { "tube",                    "tube (vertical & left)"        },
+  { "tube",                    "tube (vertical & right)"       },
+  { "tube",                    "tube (horizontal & up)"        },
+  { "tube",                    "tube (horizontal & down)"      },    /* 350 */
+  { "tube",                    "tube (left & up)"              },
+  { "tube",                    "tube (left & down)"            },
+  { "tube",                    "tube (right & up)"             },
+  { "tube",                    "tube (right & down)"           },
+  { "spring",                  "spring"                        },
+  { "trap",                    "trap"                          },
+  { "dx_bomb",                 "stable bomb (DX style)"        },
+  { NULL,                      "-"                             }
 
   /*
-  printf("All went fine -- exiting\n");
-  exit(0);
+  "-------------------------------",
   */
+};
 
-  /*
-  if (argc>1)
-    level_directory = argv[1];
-    */
-
-
-    /*
-  if (argc > 1)
-    server_host = argv[1];
 
-  if (argc > 2)
-    server_port = atoi(argv[2]);
-    */
+/* ========================================================================= */
+/* main()                                                                    */
+/* ========================================================================= */
 
+int main(int argc, char *argv[])
+{
+  InitCommandName(argv[0]);
+  InitExitFunction(CloseAllAndExit);
+  InitPlatformDependantStuff();
 
-#ifdef MSDOS
-  _fmode = O_BINARY;
-#endif
+  GetOptions(argv);
+  OpenAll();
 
-  OpenAll(argc,argv);
   EventLoop();
-  CloseAll();
+  CloseAllAndExit(0);
 
-  exit(0);
+  return 0;    /* to keep compilers happy */
 }