rnd-20020803-1-src
[rocksndiamonds.git] / src / main.c
index 521e4b351d76f254b31ec6b14d28850d1fd31fd2..2a0d656655036ea0cbab99364b0d171b9245674f 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-* (c) 1995-2000 Artsoft Entertainment                      *
+* (c) 1995-2002 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
@@ -17,7 +17,6 @@
 #include "init.h"
 #include "game.h"
 #include "events.h"
-#include "joystick.h"
 
 GC             tile_clip_gc;
 Bitmap        *pix[NUM_BITMAPS];
@@ -25,22 +24,11 @@ Pixmap              tile_clipmask[NUM_TILES];
 DrawBuffer     *fieldbuffer;
 DrawBuffer     *drawto_field;
 
-int            joystick_device = 0;
-char          *joystick_device_name[MAX_PLAYERS] =
-{
-  DEV_JOYSTICK_0,
-  DEV_JOYSTICK_1,
-  DEV_JOYSTICK_2,
-  DEV_JOYSTICK_3
-};
-
 int            game_status = MAINMENU;
 boolean                level_editor_test_game = FALSE;
 boolean                network_playing = FALSE;
 
 int            key_joystick_mapping = 0;
-int            global_joystick_status = JOYSTICK_STATUS;
-int            joystick_status = JOYSTICK_STATUS;
 
 boolean                redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
 int            redraw_x1 = 0, redraw_y1 = 0;
@@ -58,10 +46,10 @@ boolean             Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+short          ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 unsigned long  Elementeigenschaften1[MAX_ELEMENTS];
 unsigned long  Elementeigenschaften2[MAX_ELEMENTS];
 
-int            level_nr;
 int            lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 
 int            FX = SX, FY = SY, ScrollStepSize;
@@ -148,391 +136,592 @@ char *sound_name[NUM_SOUNDS] =
   "gate.wav"
 };
 
-/* background music */
-int background_loop[] =
+struct SoundEffectInfo sound_effects[] =
 {
+  /* sounds for Boulder Dash style elements and actions */
+  { "bd_empty_space.digging",          "empty.wav"             },
+  { "bd_sand.digging",                 "schlurf.wav"           },
+  { "bd_diamond.collecting",           "pong.wav"              },
+  { "bd_diamond.impact",               "pling.wav"             },
+  { "bd_rock.pushing",                 "pusch.wav"             },
+  { "bd_rock.impact",                  "klopf.wav"             },
+  { "bd_magic_wall.activating",                "quirk.wav"             },
+  { "bd_magic_wall.changing",          "quirk.wav"             },
+  { "bd_magic_wall.running",           "miep.wav"              },
+  { "bd_amoeba.waiting",               SND_FILE_UNDEFINED      },
+  { "bd_amoeba.creating",              "amoebe.wav"            },
+  { "bd_amoeba.turning_to_gem",                "pling.wav"             },
+  { "bd_amoeba.turning_to_rock",       "klopf.wav"             },
+  { "bd_butterfly.moving",             "klapper.wav"           },
+  { "bd_butterfly.waiting",            "klapper.wav"           },
+  { "bd_firefly.moving",               "roehr.wav"             },
+  { "bd_firefly.waiting",              "roehr.wav"             },
+  { "bd_exit.entering",                        "buing.wav"             },
+
+  /* sounds for Supaplex style elements and actions */
+  { "sp_empty_space.digging",          "empty.wav"             },
+  { "sp_base.digging",                 "base.wav"              },
+  { "sp_buggy_base.digging",           "base.wav"              },
+  { "sp_buggy_base.activating",                "bug.wav"               },
+  { "sp_infotron.collecting",          "infotron.wav"          },
+  { "sp_infotron.impact",              "pling.wav"             },
+  { "sp_zonk.pushing",                 "zonkpush.wav"          },
+  { "sp_zonk.impact",                  "zonkdown.wav"          },
+  { "sp_disk_red.collecting",          "infotron.wav"          },
+  { "sp_disk_orange.pushing",          "zonkpush.wav"          },
+  { "sp_disk_yellow.pushing",          "pusch.wav"             },
+  { "sp_port.passing",                 "gate.wav"              },
+  { "sp_exit.entering",                        "exit.wav"              },
+  { "sp_element.exploding",            "booom.wav"             },
+  { "sp_sniksnak.moving",              SND_FILE_UNDEFINED      },
+  { "sp_sniksnak.waiting",             SND_FILE_UNDEFINED      },
+  { "sp_electron.moving",              SND_FILE_UNDEFINED      },
+  { "sp_electron.waiting",             SND_FILE_UNDEFINED      },
+  { "sp_terminal.activating",          SND_FILE_UNDEFINED      },
+
+  /* sounds for Sokoban style elements and actions */
+  { "sokoban_object.pushing",          "pusch.wav"             },
+  { "sokoban_field.filling",           "deng.wav"              },
+  { "sokoban_field.clearing",          SND_FILE_UNDEFINED      },
+  { "sokoban_game.solving",            "buing.wav"             },
+
+  /* sounds for Emerald Mine style elements and actions */
+  { "empty_space.digging",             "empty.wav"             },
+  { "sand.digging",                    "schlurf.wav"           },
+  { "emerald.collecting",              "pong.wav"              },
+  { "emerald.impact",                  "pling.wav"             },
+  { "diamond.collecting",              "pong.wav"              },
+  { "diamond.impact",                  "pling.wav"             },
+  { "diamond.breaking",                        "quirk.wav"             },
+  { "rock.pushing",                    "pusch.wav"             },
+  { "rock.impact",                     "klopf.wav"             },
+  { "bomb.pushing",                    "pusch.wav"             },
+  { "nut.pushing",                     "knurk.wav"             },
+  { "nut.cracking",                    "knack.wav"             },
+  { "nut.impact",                      "klumpf.wav"            },
+  { "dynamite.collecting",             "pong.wav"              },
+  { "dynamite.placing",                        "deng.wav"              },
+  { "dynamite.burning",                        "zisch.wav"             },
+  { "key.collecting",                  "pong.wav"              },
+  { "gate.passing",                    "gate.wav"              },
+  { "bug.moving",                      "klapper.wav"           },
+  { "bug.waiting",                     "klapper.wav"           },
+  { "spaceship.moving",                        "roehr.wav"             },
+  { "spaceship.waiting",               "roehr.wav"             },
+  { "yamyam.moving",                   SND_FILE_UNDEFINED      },
+  { "yamyam.waiting",                  "njam.wav"              },
+  { "yamyam.eating_diamond",           SND_FILE_UNDEFINED      },
+  { "robot.stepping",                  "schlurf.wav"           },
+  { "robot.waiting",                   SND_FILE_UNDEFINED      },
+  { "robot_wheel.activating",          "deng.wav"              },
+  { "robot_wheel.running",             "miep.wav"              },
+  { "magic_wall.activating",           "quirk.wav"             },
+  { "magic_wall.changing",             "quirk.wav"             },
+  { "magic_wall.running",              "miep.wav"              },
+  { "amoeba.waiting",                  SND_FILE_UNDEFINED      },
+  { "amoeba.creating",                 "amoebe.wav"            },
+  { "amoeba.dropping",                 SND_FILE_UNDEFINED      },
+  { "acid.splashing",                  "blurb.wav"             },
+  { "quicksand.filling",               SND_FILE_UNDEFINED      },
+  { "quicksand.slipping_through",      SND_FILE_UNDEFINED      },
+  { "quicksand.emptying",              SND_FILE_UNDEFINED      },
+  { "exit.opening",                    "oeffnen.wav"           },
+  { "exit.entering",                   "buing.wav"             },
+
+  /* sounds for Emerald Mine Club style elements and actions */
+  { "balloon.moving",                  SND_FILE_UNDEFINED      },
+  { "balloon.waiting",                 SND_FILE_UNDEFINED      },
+  { "balloon.pushing",                 "schlurf.wav"           },
+  { "balloon_switch.activating",       SND_FILE_UNDEFINED      },
+  { "spring.moving",                   SND_FILE_UNDEFINED      },
+  { "spring.pushing",                  "pusch.wav"             },
+  { "spring.impact",                   "klopf.wav"             },
+  { "wall.growing",                    SND_FILE_UNDEFINED      },
+
+  /* sounds for Diamond Caves style elements and actions */
+  { "pearl.collecting",                        "pong.wav"              },
+  { "pearl.breaking",                  "knack.wav"             },
+  { "pearl.impact",                    "pling.wav"             },
+  { "crystal.collecting",              "pong.wav"              },
+  { "crystal.impact",                  "pling.wav"             },
+  { "envelope.collecting",             "pong.wav"              },
+  { "sand_invisible.digging",          "schlurf.wav"           },
+  { "shield_passive.collecting",       "pong.wav"              },
+  { "shield_passive.activated",                SND_FILE_UNDEFINED      },
+  { "shield_active.collecting",                "pong.wav"              },
+  { "shield_active.activated",         SND_FILE_UNDEFINED      },
+  { "extra_time.collecting",           "gong.wav"              },
+  { "mole.moving",                     SND_FILE_UNDEFINED      },
+  { "mole.waiting",                    SND_FILE_UNDEFINED      },
+  { "mole.eating_amoeba",              "blurb.wav"             },
+  { "switchgate_switch.activating",    SND_FILE_UNDEFINED      },
+  { "switchgate.opening",              "oeffnen.wav"           },
+  { "switchgate.closing",              "oeffnen.wav"           },
+  { "switchgate.passing",              "gate.wav"              },
+  { "timegate_wheel.activating",       "deng.wav"              },
+  { "timegate_wheel.running",          "miep.wav"              },
+  { "timegate.opening",                        "oeffnen.wav"           },
+  { "timegate.closing",                        "oeffnen.wav"           },
+  { "timegate.passing",                        "gate.wav"              },
+  { "conveyor_belt_switch.activating", SND_FILE_UNDEFINED      },
+  { "conveyor_belt.running",           SND_FILE_UNDEFINED      },
+  { "light_switch.activating",         SND_FILE_UNDEFINED      },
+  { "light_switch.deactivating",       SND_FILE_UNDEFINED      },
+
+  /* sounds for DX Boulderdash style elements and actions */
+  { "dx_bomb.pushing",                 "pusch.wav"             },
+  { "trap_inactive.digging",           "schlurf.wav"           },
+  { "trap.activating",                 SND_FILE_UNDEFINED      },
+  { "tube.passing",                    SND_FILE_UNDEFINED      },
+
+  /* sounds for Rocks'n'Diamonds style elements and actions */
+  { "amoeba.turning_to_gem",           "pling.wav"             },
+  { "amoeba.turning_to_rock",          "klopf.wav"             },
+  { "speed_pill.collecting",           "pong.wav"              },
+  { "dynabomb_nr.collecting",          "pong.wav"              },
+  { "dynabomb_sz.collecting",          "pong.wav"              },
+  { "dynabomb_xl.collecting",          "pong.wav"              },
+  { "dynabomb.placing",                        "deng.wav"              },
+  { "dynabomb.burning",                        "zisch.wav"             },
+  { "satellite.moving",                        SND_FILE_UNDEFINED      },
+  { "satellite.waiting",               SND_FILE_UNDEFINED      },
+  { "satellite.pushing",               "pusch.wav"             },
+  { "lamp.activating",                 "deng.wav"              },
+  { "lamp.deactivating",               "deng.wav"              },
+  { "time_orb_full.collecting",                "gong.wav"              },
+  { "time_orb_full.impact",            "deng.wav"              },
+  { "time_orb_empty.pushing",          "pusch.wav"             },
+  { "time_orb_empty.impact",           "deng.wav"              },
+  { "gameoflife.waiting",              SND_FILE_UNDEFINED      },
+  { "gameoflife.creating",             "amoebe.wav"            },
+  { "biomaze.waiting",                 SND_FILE_UNDEFINED      },
+  { "biomaze.creating",                        "amoebe.wav"            },
+  { "pacman.moving",                   SND_FILE_UNDEFINED      },
+  { "pacman.waiting",                  SND_FILE_UNDEFINED      },
+  { "pacman.eating_amoeba",            SND_FILE_UNDEFINED      },
+  { "dark_yamyam.moving",              SND_FILE_UNDEFINED      },
+  { "dark_yamyam.waiting",             "njam.wav"              },
+  { "dark_yamyam.eating_any",          SND_FILE_UNDEFINED      },
+  { "penguin.moving",                  SND_FILE_UNDEFINED      },
+  { "penguin.waiting",                 SND_FILE_UNDEFINED      },
+  { "penguin.entering_exit",           "buing.wav"             },
+  { "pig.moving",                      SND_FILE_UNDEFINED      },
+  { "pig.waiting",                     SND_FILE_UNDEFINED      },
+  { "pig.eating_gem",                  SND_FILE_UNDEFINED      },
+  { "dragon.moving",                   SND_FILE_UNDEFINED      },
+  { "dragon.waiting",                  SND_FILE_UNDEFINED      },
+  { "dragon.attacking",                        SND_FILE_UNDEFINED      },
+
+  /* sounds for generic elements and actions */
+  { "player.dying",                    "autsch.wav"            },
+  { "element.exploding",               "roaaar.wav"            },
+
+  /* sounds for other game actions */
+  { "game.starting",                   SND_FILE_UNDEFINED      },
+  { "game.running_out_of_time",                "gong.wav"              },
+  { "game.leveltime_bonus",            "sirr.wav"              },
+  { "game.losing",                     "lachen.wav"            },
+  { "game.winning",                    SND_FILE_UNDEFINED      },
+
+  /* sounds for other non-game actions */
+  { "menu.door_opening",               "oeffnen.wav"           },
+  { "menu.door_closing",               "oeffnen.wav"           },
+  { "menu.hall_of_fame",               "halloffame.wav"        },
+  { "menu.info_screen",                        "rhythmloop.wav"        },
+
 #if 0
-  SND_ALCHEMY,
-  SND_CHASE,
-  SND_NETWORK,
-  SND_CZARDASZ,
-  SND_TYGER,
-  SND_VOYAGER,
-  SND_TWILIGHT
+  { "[not used]",                      "antigrav.wav"          },
+  { "[not used]",                      "bong.wav"              },
+  { "[not used]",                      "fuel.wav"              },
+  { "[not used]",                      "holz.wav"              },
+  { "[not used]",                      "hui.wav"               },
+  { "[not used]",                      "kabumm.wav"            },
+  { "[not used]",                      "kink.wav"              },
+  { "[not used]",                      "kling.wav"             },
+  { "[not used]",                      "krach.wav"             },
+  { "[not used]",                      "laser.wav"             },
+  { "[not used]",                      "quiek.wav"             },
+  { "[not used]",                      "rumms.wav"             },
+  { "[not used]",                      "schlopp.wav"           },
+  { "[not used]",                      "schrff.wav"            },
+  { "[not used]",                      "schwirr.wav"           },
+  { "[not used]",                      "slurp.wav"             },
+  { "[not used]",                      "sproing.wav"           },
+  { "[not used]",                      "warnton.wav"           },
+  { "[not used]",                      "whoosh.wav"            },
+  { "[not used]",                      "boom.wav"              },
 #endif
 };
-int num_bg_loops = sizeof(background_loop)/sizeof(int);
 
-char *element_info[] =
+struct ElementInfo element_info[] =
 {
-  "empty space",                               /* 0 */
-  "sand",
-  "normal wall",
-  "round wall",
-  "rock",
-  "key",
-  "emerald",
-  "closed exit",
-  "player",
-  "bug",
-  "spaceship",                                 /* 10 */
-  "yam yam",
-  "robot",
-  "steel wall",
-  "diamond",
-  "dead amoeba",
-  "empty quicksand",
-  "quicksand with rock",
-  "amoeba drop",
-  "bomb",
-  "magic wall",                                        /* 20 */
-  "speed ball",
-  "acid pool",
-  "dropping amoeba",
-  "normal amoeba",
-  "nut with emerald",
-  "life wall",
-  "biomaze",
-  "burning dynamite",
-  "unknown",
-  "magic wheel",                               /* 30 */
-  "running wire",
-  "red key",
-  "yellow key",
-  "green key",
-  "blue key",
-  "red door",
-  "yellow door",
-  "green door",
-  "blue door",
-  "gray door (opened by red key)",             /* 40 */
-  "gray door (opened by yellow key)",
-  "gray door (opened by green key)",
-  "gray door (opened by blue key)",
-  "dynamite",
-  "pac man",
-  "invisible normal wall",
-  "light bulb (dark)",
-  "ligh bulb (glowing)",
-  "wall with emerald",
-  "wall with diamond",                         /* 50 */
-  "amoeba with content",
-  "amoeba (BD style)",
-  "time orb (full)",
-  "time orb (empty)",
-  "growing wall",
-  "diamond (BD style)",
-  "yellow emerald",
-  "wall with BD style diamond",
-  "wall with yellow emerald",
-  "dark yam yam",                              /* 60 */
-  "magic wall (BD style)",
-  "invisible steel wall",
-  "-",
-  "increases number of bombs",
-  "increases explosion size",
-  "increases power of explosion",
-  "sokoban object",
-  "sokoban empty field",
-  "sokoban field with object",
-  "butterfly (starts moving right)",           /* 70 */
-  "butterfly (starts moving up)",
-  "butterfly (starts moving left)",
-  "butterfly (starts moving down)",
-  "firefly (starts moving right)",
-  "firefly (starts moving up)",
-  "firefly (starts moving left)",
-  "firefly (starts moving down)",
-  "butterfly",
-  "firefly",
-  "yellow player",                             /* 80 */
-  "red player",
-  "green player",
-  "blue player",
-  "bug (starts moving right)",
-  "bug (starts moving up)",
-  "bug (starts moving left)",
-  "bug (starts moving down)",
-  "spaceship (starts moving right)",
-  "spaceship (starts moving up)",
-  "spaceship (starts moving left)",            /* 90 */
-  "spaceship (starts moving down)",
-  "pac man (starts moving right)",
-  "pac man (starts moving up)",
-  "pac man (starts moving left)",
-  "pac man (starts moving down)",
-  "red emerald",
-  "violet emerald",
-  "wall with red emerald",
-  "wall with violet emerald",
-  "unknown",                                   /* 100 */
-  "unknown",
-  "unknown",
-  "unknown",
-  "unknown",
-  "normal wall (BD style)",
-  "rock (BD style)",
-  "open exit",
-  "black orb bomb",
-  "amoeba",
-  "mole",                                      /* 110 */
-  "penguin",
-  "satellite",
-  "arrow left",
-  "arrow right",
-  "arrow up",
-  "arrow down",
-  "pig",
-  "fire breathing dragon",
-  "red key (EM style)",
-  "letter ' '",                                        /* 120 */
-  "letter '!'",
-  "letter '\"'",
-  "letter '#'",
-  "letter '$'",
-  "letter '%'",
-  "letter '&'",
-  "letter '''",
-  "letter '('",
-  "letter ')'",
-  "letter '*'",                                        /* 130 */
-  "letter '+'",
-  "letter ','",
-  "letter '-'",
-  "letter '.'",
-  "letter '/'",
-  "letter '0'",
-  "letter '1'",
-  "letter '2'",
-  "letter '3'",
-  "letter '4'",                                        /* 140 */
-  "letter '5'",
-  "letter '6'",
-  "letter '7'",
-  "letter '8'",
-  "letter '9'",
-  "letter ':'",
-  "letter ';'",
-  "letter '<'",
-  "letter '='",
-  "letter '>'",                                        /* 150 */
-  "letter '?'",
-  "letter '@'",
-  "letter 'A'",
-  "letter 'B'",
-  "letter 'C'",
-  "letter 'D'",
-  "letter 'E'",
-  "letter 'F'",
-  "letter 'G'",
-  "letter 'H'",                                        /* 160 */
-  "letter 'I'",
-  "letter 'J'",
-  "letter 'K'",
-  "letter 'L'",
-  "letter 'M'",
-  "letter 'N'",
-  "letter 'O'",
-  "letter 'P'",
-  "letter 'Q'",
-  "letter 'R'",                                        /* 170 */
-  "letter 'S'",
-  "letter 'T'",
-  "letter 'U'",
-  "letter 'V'",
-  "letter 'W'",
-  "letter 'X'",
-  "letter 'Y'",
-  "letter 'Z'",
-  "letter 'Ä'",
-  "letter 'Ö'",                                        /* 180 */
-  "letter 'Ãœ'",
-  "letter '^'",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",                                 /* 190 */
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "growing wall (horizontal)",                 /* 200 */
-  "growing wall (vertical)",
-  "growing wall (all directions)",
-  "red door (EM style)",
-  "yellow door (EM style)",
-  "green door (EM style)",
-  "blue door (EM style)",
-  "yellow key (EM style)",
-  "green key (EM style)",
-  "blue key (EM style)",
-  "empty space",                               /* 210 */
-  "zonk",
-  "base",
-  "murphy",
-  "infotron",
-  "chip (single)",
-  "hardware",
-  "exit",
-  "orange disk",
-  "port (leading right)",
-  "port (leading down)",                       /* 220 */
-  "port (leading left)",
-  "port (leading up)",
-  "port (leading right)",
-  "port (leading down)",
-  "port (leading left)",
-  "port (leading up)",
-  "snik snak",
-  "yellow disk",
-  "terminal",
-  "red disk",                                  /* 230 */
-  "port (vertical)",
-  "port (horizontal)",
-  "port (all directions)",
-  "electron",
-  "buggy base",
-  "chip (left half)",
-  "chip (right half)",
-  "hardware",
-  "hardware",
-  "hardware",                                  /* 240 */
-  "hardware",
-  "hardware",
-  "hardware",
-  "hardware",
-  "hardware",
-  "hardware",
-  "hardware",
-  "chip (upper half)",
-  "chip (lower half)",
-  "gray door (EM style, red key)",             /* 250 */
-  "gray door (EM style, yellow key)",
-  "gray door (EM style, green key)",
-  "gray door (EM style, blue key)",
-  "unknown",
-  "unknown",
+  { "empty_space",             "empty space"                   },      /* 0 */
+  { "sand",                    "sand"                          },
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "round wall"                    },
+  { "rock",                    "rock"                          },
+  { "key",                     "key"                           },
+  { "emerald",                 "emerald"                       },
+  { "exit",                    "closed exit"                   },
+  { "player",                  "player"                        },
+  { "bug",                     "bug"                           },
+  { "spaceship",               "spaceship"                     },     /* 10 */
+  { "yamyam",                  "yam yam"                       },
+  { "robot",                   "robot"                         },
+  { "wall",                    "steel wall"                    },
+  { "diamond",                 "diamond"                       },
+  { "amoeba",                  "dead amoeba"                   },
+  { "quicksand",               "empty quicksand"               },
+  { "quicksand",               "quicksand with rock"           },
+  { "amoeba",                  "amoeba drop"                   },
+  { "bomb",                    "bomb"                          },
+  { "magic_wall",              "magic wall"                    },     /* 20 */
+  { "speed_pill",              "speed pill"                    },
+  { "acid",                    "acid pool"                     },
+  { "amoeba",                  "dropping amoeba"               },
+  { "amoeba",                  "normal amoeba"                 },
+  { "nut",                     "nut with emerald"              },
+  { "gameoflife",              "Conway's wall of life"         },
+  { "biomaze",                 "biomaze"                       },
+  { "dynamite",                        "burning dynamite"              },
+  { NULL,                      "unknown"                       },
+  { "robot_wheel",             "magic wheel"                   },     /* 30 */
+  { "robot_wheel",             "magic wheel (running)"         },
+  { "key",                     "red key"                       },
+  { "key",                     "yellow key"                    },
+  { "key",                     "green key"                     },
+  { "key",                     "blue key"                      },
+  { "gate",                    "red door"                      },
+  { "gate",                    "yellow door"                   },
+  { "gate",                    "green door"                    },
+  { "gate",                    "blue door"                     },
+  { "gate",                    "gray door (opened by red key)" },     /* 40 */
+  { "gate",                    "gray door (opened by yellow key)"},
+  { "gate",                    "gray door (opened by green key)"},
+  { "gate",                    "gray door (opened by blue key)"},
+  { "dynamite",                        "dynamite"                      },
+  { "pacman",                  "pac man"                       },
+  { "wall",                    "invisible normal wall"         },
+  { "lamp",                    "lamp (off)"                    },
+  { "lamp",                    "lamp (on)"                     },
+  { "wall",                    "wall with emerald"             },
+  { "wall",                    "wall with diamond"             },     /* 50 */
+  { "amoeba",                  "amoeba with content"           },
+  { "bd_amoeba",               "amoeba (BD style)"             },
+  { "time_orb_full",           "time orb (full)"               },
+  { "time_orb_empty",          "time orb (empty)"              },
+  { "wall",                    "growing wall"                  },
+  { "bd_diamond",              "diamond (BD style)"            },
+  { "emerald",                 "yellow emerald"                },
+  { "wall",                    "wall with BD style diamond"    },
+  { "wall",                    "wall with yellow emerald"      },
+  { "dark_yamyam",             "dark yam yam"                  },     /* 60 */
+  { "bd_magic_wall",           "magic wall (BD style)"         },
+  { "wall",                    "invisible steel wall"          },
+  { NULL,                      "-"                             },
+  { "dynabomb_nr",             "increases number of bombs"     },
+  { "dynabomb_sz",             "increases explosion size"      },
+  { "dynabomb_xl",             "increases power of explosion"  },
+  { "sokoban_object",          "sokoban object"                },
+  { "sokoban_field",           "sokoban empty field"           },
+  { "sokoban_field",           "sokoban field with object"     },
+  { "bd_butterfly",            "butterfly (starts moving right)"},    /* 70 */
+  { "bd_butterfly",            "butterfly (starts moving up)"  },
+  { "bd_butterfly",            "butterfly (starts moving left)"},
+  { "bd_butterfly",            "butterfly (starts moving down)"},
+  { "bd_firefly",              "firefly (starts moving right)" },
+  { "bd_firefly",              "firefly (starts moving up)"    },
+  { "bd_firefly",              "firefly (starts moving left)"  },
+  { "bd_firefly",              "firefly (starts moving down)"  },
+  { "bd_butterfly",            "butterfly"                     },
+  { "bd_firefly",              "firefly"                       },
+  { "player",                  "yellow player"                 },     /* 80 */
+  { "player",                  "red player"                    },
+  { "player",                  "green player"                  },
+  { "player",                  "blue player"                   },
+  { "bug",                     "bug (starts moving right)"     },
+  { "bug",                     "bug (starts moving up)"        },
+  { "bug",                     "bug (starts moving left)"      },
+  { "bug",                     "bug (starts moving down)"      },
+  { "spaceship",               "spaceship (starts moving right)"},
+  { "spaceship",               "spaceship (starts moving up)"  },
+  { "spaceship",               "spaceship (starts moving left)"},     /* 90 */
+  { "spaceship",               "spaceship (starts moving down)"},
+  { "pacman",                  "pac man (starts moving right)" },
+  { "pacman",                  "pac man (starts moving up)"    },
+  { "pacman",                  "pac man (starts moving left)"  },
+  { "pacman",                  "pac man (starts moving down)"  },
+  { "emerald",                 "red emerald"                   },
+  { "emerald",                 "purple emerald"                },
+  { "wall",                    "wall with red emerald"         },
+  { "wall",                    "wall with purple emerald"      },
+  { NULL,                      "unknown"                       },    /* 100 */
+  { NULL,                      "unknown"                       },
+  { NULL,                      "unknown"                       },
+  { NULL,                      "unknown"                       },
+  { NULL,                      "unknown"                       },
+  { NULL,                      "normal wall (BD style)"        },
+  { "bd_rock",                 "rock (BD style)"               },
+  { "exit",                    "open exit"                     },
+  { NULL,                      "black orb bomb"                },
+  { "amoeba",                  "amoeba"                        },
+  { "mole",                    "mole"                          },    /* 110 */
+  { "penguin",                 "penguin"                       },
+  { "satellite",               "satellite"                     },
+  { NULL,                      "arrow left"                    },
+  { NULL,                      "arrow right"                   },
+  { NULL,                      "arrow up"                      },
+  { NULL,                      "arrow down"                    },
+  { "pig",                     "pig"                           },
+  { "dragon",                  "fire breathing dragon"         },
+  { "key",                     "red key (EM style)"            },
+  { NULL,                      "letter ' '"                    },    /* 120 */
+  { NULL,                      "letter '!'"                    },
+  { NULL,                      "letter '\"'"                   },
+  { NULL,                      "letter '#'"                    },
+  { NULL,                      "letter '$'"                    },
+  { NULL,                      "letter '%'"                    },
+  { NULL,                      "letter '&'"                    },
+  { NULL,                      "letter '''"                    },
+  { NULL,                      "letter '('"                    },
+  { NULL,                      "letter ')'"                    },
+  { NULL,                      "letter '*'"                    },    /* 130 */
+  { NULL,                      "letter '+'"                    },
+  { NULL,                      "letter ','"                    },
+  { NULL,                      "letter '-'"                    },
+  { NULL,                      "letter '.'"                    },
+  { NULL,                      "letter '/'"                    },
+  { NULL,                      "letter '0'"                    },
+  { NULL,                      "letter '1'"                    },
+  { NULL,                      "letter '2'"                    },
+  { NULL,                      "letter '3'"                    },
+  { NULL,                      "letter '4'"                    },    /* 140 */
+  { NULL,                      "letter '5'"                    },
+  { NULL,                      "letter '6'"                    },
+  { NULL,                      "letter '7'"                    },
+  { NULL,                      "letter '8'"                    },
+  { NULL,                      "letter '9'"                    },
+  { NULL,                      "letter ':'"                    },
+  { NULL,                      "letter ';'"                    },
+  { NULL,                      "letter '<'"                    },
+  { NULL,                      "letter '='"                    },
+  { NULL,                      "letter '>'"                    },    /* 150 */
+  { NULL,                      "letter '?'"                    },
+  { NULL,                      "letter '@'"                    },
+  { NULL,                      "letter 'A'"                    },
+  { NULL,                      "letter 'B'"                    },
+  { NULL,                      "letter 'C'"                    },
+  { NULL,                      "letter 'D'"                    },
+  { NULL,                      "letter 'E'"                    },
+  { NULL,                      "letter 'F'"                    },
+  { NULL,                      "letter 'G'"                    },
+  { NULL,                      "letter 'H'"                    },    /* 160 */
+  { NULL,                      "letter 'I'"                    },
+  { NULL,                      "letter 'J'"                    },
+  { NULL,                      "letter 'K'"                    },
+  { NULL,                      "letter 'L'"                    },
+  { NULL,                      "letter 'M'"                    },
+  { NULL,                      "letter 'N'"                    },
+  { NULL,                      "letter 'O'"                    },
+  { NULL,                      "letter 'P'"                    },
+  { NULL,                      "letter 'Q'"                    },
+  { NULL,                      "letter 'R'"                    },    /* 170 */
+  { NULL,                      "letter 'S'"                    },
+  { NULL,                      "letter 'T'"                    },
+  { NULL,                      "letter 'U'"                    },
+  { NULL,                      "letter 'V'"                    },
+  { NULL,                      "letter 'W'"                    },
+  { NULL,                      "letter 'X'"                    },
+  { NULL,                      "letter 'Y'"                    },
+  { NULL,                      "letter 'Z'"                    },
+  { NULL,                      "letter 'Ä'"                    },
+  { NULL,                      "letter 'Ö'"                    },    /* 180 */
+  { NULL,                      "letter 'Ãœ'"                    },
+  { NULL,                      "letter '^'"                    },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },    /* 190 */
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { NULL,                      "letter ''"                     },
+  { "wall",                    "growing wall (horizontal)"     },    /* 200 */
+  { "wall",                    "growing wall (vertical)"       },
+  { "wall",                    "growing wall (all directions)" },
+  { "gate",                    "red door (EM style)"           },
+  { "gate",                    "yellow door (EM style)"        },
+  { "gate",                    "green door (EM style)"         },
+  { "gate",                    "blue door (EM style)"          },
+  { "key",                     "yellow key (EM style)"         },
+  { "key",                     "green key (EM style)"          },
+  { "key",                     "blue key (EM style)"           },
+  { "empty_space",             "empty space"                   },    /* 210 */
+  { "sp_zonk",                 "zonk"                          },
+  { "sp_base",                 "base"                          },
+  { "player",                  "murphy"                        },
+  { "sp_infotron",             "infotron"                      },
+  { "wall",                    "chip (single)"                 },
+  { "wall",                    "hardware"                      },
+  { "sp_exit",                 "exit"                          },
+  { "sp_disk_orange",          "orange disk"                   },
+  { "sp_port",                 "port (leading right)"          },
+  { "sp_port",                 "port (leading down)"           },    /* 220 */
+  { "sp_port",                 "port (leading left)"           },
+  { "sp_port",                 "port (leading up)"             },
+  { "sp_port",                 "port (leading right)"          },
+  { "sp_port",                 "port (leading down)"           },
+  { "sp_port",                 "port (leading left)"           },
+  { "sp_port",                 "port (leading up)"             },
+  { "sp_sniksnak",             "snik snak"                     },
+  { "sp_disk_yellow",          "yellow disk"                   },
+  { "sp_terminal",             "terminal"                      },
+  { "sp_disk_red",             "red disk"                      },    /* 230 */
+  { "sp_port",                 "port (vertical)"               },
+  { "sp_port",                 "port (horizontal)"             },
+  { "sp_port",                 "port (all directions)"         },
+  { "sp_electron",             "electron"                      },
+  { "sp_buggy_base",           "buggy base"                    },
+  { "wall",                    "chip (left half)"              },
+  { "wall",                    "chip (right half)"             },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },    /* 240 */
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "hardware"                      },
+  { "wall",                    "chip (upper half)"             },
+  { "wall",                    "chip (lower half)"             },
+  { "gate",                    "gray door (EM style, red key)" },    /* 250 */
+  { "gate",                    "gray door (EM style, yellow key)"},
+  { "gate",                    "gray door (EM style, green key)"},
+  { "gate",                    "gray door (EM style, blue key)"},
+  { NULL,                      "unknown"                       },
+  { NULL,                      "unknown"                       },
 
   /* 256 */
 
-  "pearl",                                     /* (256) */
-  "crystal",
-  "wall with pearl",
-  "wall with crystal",
-  "white door",                                        /* 260 */
-  "gray door (opened by white key)",
-  "white key",
-  "shield (passive)",
-  "extra time",
-  "switch gate (open)",
-  "switch gate (closed)",
-  "switch for switch gate",
-  "switch for switch gate",
-  "-",
-  "-",                                         /* 270 */
-  "red conveyor belt (left)",
-  "red conveyor belt (middle)",
-  "red conveyor belt (right)",
-  "switch for red conveyor belt (left)",
-  "switch for red conveyor belt (middle)",
-  "switch for red conveyor belt (right)",
-  "yellow conveyor belt (left)",
-  "yellow conveyor belt (middle)",
-  "yellow conveyor belt (right)",
-  "switch for yellow conveyor belt (left)",    /* 280 */
-  "switch for yellow conveyor belt (middle)",
-  "switch for yellow conveyor belt (right)",
-  "green conveyor belt (left)",
-  "green conveyor belt (middle)",
-  "green conveyor belt (right)",
-  "switch for green conveyor belt (left)",
-  "switch for green conveyor belt (middle)",
-  "switch for green conveyor belt (right)",
-  "blue conveyor belt (left)",
-  "blue conveyor belt (middle)",               /* 290 */
-  "blue conveyor belt (right)",
-  "switch for blue conveyor belt (left)",
-  "switch for blue conveyor belt (middle)",
-  "switch for blue conveyor belt (right)",
-  "land mine",
-  "mail envelope",
-  "light switch (off)",
-  "light switch (on)",
-  "sign (exclamation)",
-  "sign (radio activity)",                     /* 300 */
-  "sign (stop)",
-  "sign (wheel chair)",
-  "sign (parking)",
-  "sign (one way)",
-  "sign (heart)",
-  "sign (triangle)",
-  "sign (round)",
-  "sign (exit)",
-  "sign (yin yang)",
-  "sign (other)",                              /* 310 */
-  "mole (starts moving left)",
-  "mole (starts moving right)",
-  "mole (starts moving up)",
-  "mole (starts moving down)",
-  "steel wall (slanted)",
-  "invisible sand",
-  "dx unknown 15",
-  "dx unknown 42",
-  "-",
-  "-",                                         /* 320 */
-  "shield (active, kills enemies)",
-  "time gate (open)",
-  "time gate (closed)",
-  "switch for time gate",
-  "switch for time gate",
-  "balloon",
-  "send balloon to the left",
-  "send balloon to the right",
-  "send balloon up",
-  "send balloon down",                         /* 330 */
-  "send balloon in any direction",
-  "steel wall",
-  "steel wall",
-  "steel wall",
-  "steel wall",
-  "normal wall",
-  "normal wall",
-  "normal wall",
-  "normal wall",
-  "normal wall",                               /* 340 */
-  "normal wall",
-  "normal wall",
-  "normal wall",
-  "tube (all directions)",
-  "tube (vertical)",
-  "tube (horizontal)",
-  "tube (vertical & left)",
-  "tube (vertical & right)",
-  "tube (horizontal & up)",
-  "tube (horizontal & down)",                  /* 350 */
-  "tube (left & up)",
-  "tube (left & down)",
-  "tube (right & up)",
-  "tube (right & down)",
-  "spring",
-  "trap",
-  "stable bomb (DX style)",
-  "-"
+  { "pearl",                   "pearl"                         },  /* (256) */
+  { "crystal",                 "crystal"                       },
+  { "wall",                    "wall with pearl"               },
+  { "wall",                    "wall with crystal"             },
+  { "gate",                    "white door"                    },    /* 260 */
+  { "gate",                    "gray door (opened by white key)"},
+  { "key",                     "white key"                     },
+  { "shield_passive",          "shield (passive)"              },
+  { "extra_time",              "extra time"                    },
+  { "switchgate",              "switch gate (open)"            },
+  { "switchgate",              "switch gate (closed)"          },
+  { "switchgate_switch",       "switch for switch gate"        },
+  { "switchgate_switch",       "switch for switch gate"        },
+  { NULL,                      "-"                             },
+  { NULL,                      "-"                             },    /* 270 */
+  { "conveyor_belt",           "red conveyor belt (left)"      },
+  { "conveyor_belt",           "red conveyor belt (middle)"    },
+  { "conveyor_belt",           "red conveyor belt (right)"     },
+  { "conveyor_belt_switch",    "switch for red conveyor belt (left)"},
+  { "conveyor_belt_switch",    "switch for red conveyor belt (middle)"},
+  { "conveyor_belt_switch",    "switch for red conveyor belt (right)"},
+  { "conveyor_belt",           "yellow conveyor belt (left)"   },
+  { "conveyor_belt",           "yellow conveyor belt (middle)" },
+  { "conveyor_belt",           "yellow conveyor belt (right)"  },
+  { "conveyor_belt_switch",    "switch for yellow conveyor belt (left)"},
+  { "conveyor_belt_switch",    "switch for yellow conveyor belt (middle)"},
+  { "conveyor_belt_switch",    "switch for yellow conveyor belt (right)"},
+  { "conveyor_belt",           "green conveyor belt (left)"    },
+  { "conveyor_belt",           "green conveyor belt (middle)"  },
+  { "conveyor_belt",           "green conveyor belt (right)"   },
+  { "conveyor_belt_switch",    "switch for green conveyor belt (left)"},
+  { "conveyor_belt_switch",    "switch for green conveyor belt (middle)"},
+  { "conveyor_belt_switch",    "switch for green conveyor belt (right)"},
+  { "conveyor_belt",           "blue conveyor belt (left)"     },
+  { "conveyor_belt",           "blue conveyor belt (middle)"   },
+  { "conveyor_belt",           "blue conveyor belt (right)"    },
+  { "conveyor_belt_switch",    "switch for blue conveyor belt (left)"},
+  { "conveyor_belt_switch",    "switch for blue conveyor belt (middle)"},
+  { "conveyor_belt_switch",    "switch for blue conveyor belt (right)"},
+  { "sand",                    "land mine"                     },
+  { "envelope",                        "mail envelope"                 },
+  { "light_switch",            "light switch (off)"            },
+  { "light_switch",            "light switch (on)"             },
+  { "wall",                    "sign (exclamation)"            },
+  { "wall",                    "sign (radio activity)"         },    /* 300 */
+  { "wall",                    "sign (stop)"                   },
+  { "wall",                    "sign (wheel chair)"            },
+  { "wall",                    "sign (parking)"                },
+  { "wall",                    "sign (one way)"                },
+  { "wall",                    "sign (heart)"                  },
+  { "wall",                    "sign (triangle)"               },
+  { "wall",                    "sign (round)"                  },
+  { "wall",                    "sign (exit)"                   },
+  { "wall",                    "sign (yin yang)"               },
+  { "wall",                    "sign (other)"                  },    /* 310 */
+  { "mole",                    "mole (starts moving left)"     },
+  { "mole",                    "mole (starts moving right)"    },
+  { "mole",                    "mole (starts moving up)"       },
+  { "mole",                    "mole (starts moving down)"     },
+  { "wall",                    "steel wall (slanted)"          },
+  { "sand",                    "invisible sand"                },
+  { NULL,                      "dx unknown 15"                 },
+  { NULL,                      "dx unknown 42"                 },
+  { NULL,                      "-"                             },
+  { NULL,                      "-"                             },    /* 320 */
+  { "shield_active",           "shield (active, kills enemies)"},
+  { "timegate",                        "time gate (open)"              },
+  { "timegate",                        "time gate (closed)"            },
+  { "timegate_wheel",          "switch for time gate"          },
+  { "timegate_wheel",          "switch for time gate"          },
+  { "balloon",                 "balloon"                       },
+  { "wall",                    "send balloon to the left"      },
+  { "wall",                    "send balloon to the right"     },
+  { "balloon_switch",          "send balloon up"               },
+  { "balloon_switch",          "send balloon down"             },    /* 330 */
+  { "balloon_switch",          "send balloon in any direction" },
+  { "wall",                    "steel wall"                    },
+  { "wall",                    "steel wall"                    },
+  { "wall",                    "steel wall"                    },
+  { "wall",                    "steel wall"                    },
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "normal wall"                   },    /* 340 */
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "normal wall"                   },
+  { "wall",                    "normal wall"                   },
+  { "tube",                    "tube (all directions)"         },
+  { "tube",                    "tube (vertical)"               },
+  { "tube",                    "tube (horizontal)"             },
+  { "tube",                    "tube (vertical & left)"        },
+  { "tube",                    "tube (vertical & right)"       },
+  { "tube",                    "tube (horizontal & up)"        },
+  { "tube",                    "tube (horizontal & down)"      },    /* 350 */
+  { "tube",                    "tube (left & up)"              },
+  { "tube",                    "tube (left & down)"            },
+  { "tube",                    "tube (right & up)"             },
+  { "tube",                    "tube (right & down)"           },
+  { "spring",                  "spring"                        },
+  { "trap",                    "trap"                          },
+  { "dx_bomb",                 "stable bomb (DX style)"        },
+  { NULL,                      "-"                             }
 
   /*
   "-------------------------------",
   */
 };
-int num_element_info = sizeof(element_info)/sizeof(char *);
 
 
 /* ========================================================================= */
@@ -550,5 +739,6 @@ int main(int argc, char *argv[])
 
   EventLoop();
   CloseAllAndExit(0);
-  exit(0);     /* to keep compilers happy */
+
+  return 0;    /* to keep compilers happy */
 }