int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
" \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
" \"create sketch images DIRECTORY\" write BMP images to DIRECTORY\n"
" \"create collect image DIRECTORY\" write BMP image to DIRECTORY\n"
- " \"create CE image DIRECTORY\" write BMP image to DIRECTORY\n"
"\n",
program.command_basename);
}