int level_nr, leveldir_nr, num_leveldirs;
int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-int FX = SX, FY = SY, ScrollStepSize = TILEX/8;
+int FX = SX, FY = SY, ScrollStepSize;
int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
int ScreenGfxPos = 0;
int BorderElement = EL_BETON;
int GameFrameDelay = GAME_FRAME_DELAY;
int FfwdFrameDelay = FFWD_FRAME_DELAY;
-int MoveSpeed = 8;
int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
int SBX_Left, SBX_Right;
int SBY_Upper, SBY_Lower;