rnd-20021123-1-src
[rocksndiamonds.git] / src / main.c
index 54d1d6b7da565c5a467703cd6d8aaa7a068f9904..1fecbd9de3ec9402db6e99da65de77bac9be7973 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment                      *
+* (c) 1995-2002 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
@@ -42,6 +42,7 @@ short         Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 boolean                Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -55,7 +56,7 @@ int           lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 int            FX = SX, FY = SY, ScrollStepSize;
 int            ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
 int            ScreenGfxPos = 0;
-int            BorderElement = EL_BETON;
+int            BorderElement = EL_STEELWALL;
 int            GameFrameDelay = GAME_FRAME_DELAY;
 int            FfwdFrameDelay = FFWD_FRAME_DELAY;
 int            BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
@@ -136,228 +137,37 @@ char *sound_name[NUM_SOUNDS] =
   "gate.wav"
 };
 
-struct SoundEffectInfo sound_effects[] =
+/* this is used to reduce memory usage of the different animation types */
+int graphics_action_mapping[] =
 {
-  /* sounds for Boulder Dash style elements and actions */
-  { "bd_empty_space.digging",          "empty.wav"             },
-  { "bd_sand.digging",                 "schlurf.wav"           },
-  { "bd_diamond.collecting",           "pong.wav"              },
-  { "bd_diamond.impact",               "pling.wav"             },
-  { "bd_rock.pushing",                 "pusch.wav"             },
-  { "bd_rock.impact",                  "klopf.wav"             },
-  { "bd_magic_wall.activating",                "quirk.wav"             },
-  { "bd_magic_wall.changing",          "quirk.wav"             },
-  { "bd_magic_wall.running",           "miep.wav"              },
-  { "bd_amoeba.waiting",               SND_FILE_UNDEFINED      },
-  { "bd_amoeba.creating",              "amoebe.wav"            },
-  { "bd_amoeba.growing",               SND_FILE_UNDEFINED      },
-  { "bd_amoeba.turning_to_gem",                "pling.wav"             },
-  { "bd_amoeba.turning_to_rock",       "klopf.wav"             },
-  { "bd_butterfly.moving",             "klapper.wav"           },
-  { "bd_butterfly.waiting",            "klapper.wav"           },
-  { "bd_firefly.moving",               "roehr.wav"             },
-  { "bd_firefly.waiting",              "roehr.wav"             },
-  { "bd_exit.entering",                        "buing.wav"             },
-
-  /* sounds for Supaplex style elements and actions */
-  { "sp_empty_space.digging",          "empty.wav"             },
-  { "sp_base.digging",                 "base.wav"              },
-  { "sp_buggy_base.digging",           "base.wav"              },
-  { "sp_buggy_base.activating",                "bug.wav"               },
-  { "sp_infotron.collecting",          "infotron.wav"          },
-  { "sp_infotron.impact",              "pling.wav"             },
-  { "sp_zonk.pushing",                 "zonkpush.wav"          },
-  { "sp_zonk.impact",                  "zonkdown.wav"          },
-  { "sp_disk_red.collecting",          "infotron.wav"          },
-  { "sp_disk_orange.pushing",          "zonkpush.wav"          },
-  { "sp_disk_yellow.pushing",          "pusch.wav"             },
-  { "sp_port.passing",                 "gate.wav"              },
-  { "sp_exit.entering",                        "exit.wav"              },
-  { "sp_element.exploding",            "booom.wav"             },
-  { "sp_sniksnak.moving",              SND_FILE_UNDEFINED      },
-  { "sp_sniksnak.waiting",             SND_FILE_UNDEFINED      },
-  { "sp_electron.moving",              SND_FILE_UNDEFINED      },
-  { "sp_electron.waiting",             SND_FILE_UNDEFINED      },
-  { "sp_terminal.activating",          SND_FILE_UNDEFINED      },
-
-  /* sounds for Sokoban style elements and actions */
-  { "sokoban_object.pushing",          "pusch.wav"             },
-  { "sokoban_field.filling",           "deng.wav"              },
-  { "sokoban_field.clearing",          SND_FILE_UNDEFINED      },
-  { "sokoban_game.solving",            "buing.wav"             },
-
-  /* sounds for Emerald Mine style elements and actions */
-  { "empty_space.digging",             "empty.wav"             },
-  { "sand.digging",                    "schlurf.wav"           },
-  { "emerald.collecting",              "pong.wav"              },
-  { "emerald.impact",                  "pling.wav"             },
-  { "diamond.collecting",              "pong.wav"              },
-  { "diamond.impact",                  "pling.wav"             },
-  { "diamond.breaking",                        "quirk.wav"             },
-  { "rock.pushing",                    "pusch.wav"             },
-  { "rock.impact",                     "klopf.wav"             },
-  { "bomb.pushing",                    "pusch.wav"             },
-  { "nut.pushing",                     "knurk.wav"             },
-  { "nut.cracking",                    "knack.wav"             },
-  { "nut.impact",                      "klumpf.wav"            },
-  { "dynamite.collecting",             "pong.wav"              },
-  { "dynamite.placing",                        "deng.wav"              },
-  { "dynamite.burning",                        "zisch.wav"             },
-  { "key.collecting",                  "pong.wav"              },
-  { "gate.passing",                    "gate.wav"              },
-  { "bug.moving",                      "klapper.wav"           },
-  { "bug.waiting",                     "klapper.wav"           },
-  { "spaceship.moving",                        "roehr.wav"             },
-  { "spaceship.waiting",               "roehr.wav"             },
-  { "yamyam.moving",                   SND_FILE_UNDEFINED      },
-  { "yamyam.waiting",                  "njam.wav"              },
-  { "yamyam.eating_diamond",           SND_FILE_UNDEFINED      },
-  { "robot.stepping",                  "schlurf.wav"           },
-  { "robot.waiting",                   SND_FILE_UNDEFINED      },
-  { "robot_wheel.activating",          "deng.wav"              },
-  { "robot_wheel.running",             "miep.wav"              },
-  { "magic_wall.activating",           "quirk.wav"             },
-  { "magic_wall.changing",             "quirk.wav"             },
-  { "magic_wall.running",              "miep.wav"              },
-  { "amoeba.waiting",                  SND_FILE_UNDEFINED      },
-  { "amoeba.creating",                 "amoebe.wav"            },
-  { "amoeba.growing",                  SND_FILE_UNDEFINED      },
-  { "amoeba.dropping",                 SND_FILE_UNDEFINED      },
-  { "acid.splashing",                  "blurb.wav"             },
-  { "quicksand.filling",               SND_FILE_UNDEFINED      },
-  { "quicksand.slipping_through",      SND_FILE_UNDEFINED      },
-  { "quicksand.emptying",              SND_FILE_UNDEFINED      },
-  { "exit.opening",                    "oeffnen.wav"           },
-  { "exit.entering",                   "buing.wav"             },
-
-  /* sounds for Emerald Mine Club style elements and actions */
-  { "balloon.moving",                  SND_FILE_UNDEFINED      },
-  { "balloon.waiting",                 SND_FILE_UNDEFINED      },
-  { "balloon.pushing",                 "schlurf.wav"           },
-  { "balloon_switch.activating",       SND_FILE_UNDEFINED      },
-  { "spring.moving",                   SND_FILE_UNDEFINED      },
-  { "spring.pushing",                  "pusch.wav"             },
-  { "spring.impact",                   "klopf.wav"             },
-  { "wall.growing",                    SND_FILE_UNDEFINED      },
-
-  /* sounds for Diamond Caves style elements and actions */
-  { "pearl.collecting",                        "pong.wav"              },
-  { "pearl.breaking",                  "knack.wav"             },
-  { "pearl.impact",                    "pling.wav"             },
-  { "crystal.collecting",              "pong.wav"              },
-  { "crystal.impact",                  "pling.wav"             },
-  { "envelope.collecting",             "pong.wav"              },
-  { "sand_invisible.digging",          "schlurf.wav"           },
-  { "shield_passive.collecting",       "pong.wav"              },
-  { "shield_passive.activated",                SND_FILE_UNDEFINED      },
-  { "shield_active.collecting",                "pong.wav"              },
-  { "shield_active.activated",         SND_FILE_UNDEFINED      },
-  { "extra_time.collecting",           "gong.wav"              },
-  { "mole.moving",                     SND_FILE_UNDEFINED      },
-  { "mole.waiting",                    SND_FILE_UNDEFINED      },
-  { "mole.eating_amoeba",              "blurb.wav"             },
-  { "switchgate_switch.activating",    SND_FILE_UNDEFINED      },
-  { "switchgate.opening",              "oeffnen.wav"           },
-  { "switchgate.closing",              "oeffnen.wav"           },
-  { "switchgate.passing",              "gate.wav"              },
-  { "timegate_wheel.activating",       "deng.wav"              },
-  { "timegate_wheel.running",          "miep.wav"              },
-  { "timegate.opening",                        "oeffnen.wav"           },
-  { "timegate.closing",                        "oeffnen.wav"           },
-  { "timegate.passing",                        "gate.wav"              },
-  { "conveyor_belt_switch.activating", SND_FILE_UNDEFINED      },
-  { "conveyor_belt.running",           SND_FILE_UNDEFINED      },
-  { "light_switch.activating",         SND_FILE_UNDEFINED      },
-  { "light_switch.deactivating",       SND_FILE_UNDEFINED      },
-
-  /* sounds for DX Boulderdash style elements and actions */
-  { "dx_bomb.pushing",                 "pusch.wav"             },
-  { "trap_inactive.digging",           "schlurf.wav"           },
-  { "trap.activating",                 SND_FILE_UNDEFINED      },
-  { "tube.passing",                    SND_FILE_UNDEFINED      },
-
-  /* sounds for Rocks'n'Diamonds style elements and actions */
-  { "amoeba.turning_to_gem",           "pling.wav"             },
-  { "amoeba.turning_to_rock",          "klopf.wav"             },
-  { "speed_pill.collecting",           "pong.wav"              },
-  { "dynabomb_nr.collecting",          "pong.wav"              },
-  { "dynabomb_sz.collecting",          "pong.wav"              },
-  { "dynabomb_xl.collecting",          "pong.wav"              },
-  { "dynabomb.placing",                        "deng.wav"              },
-  { "dynabomb.burning",                        "zisch.wav"             },
-  { "satellite.moving",                        SND_FILE_UNDEFINED      },
-  { "satellite.waiting",               SND_FILE_UNDEFINED      },
-  { "satellite.pushing",               "pusch.wav"             },
-  { "lamp.activating",                 "deng.wav"              },
-  { "lamp.deactivating",               "deng.wav"              },
-  { "time_orb_full.collecting",                "gong.wav"              },
-  { "time_orb_full.impact",            "deng.wav"              },
-  { "time_orb_empty.pushing",          "pusch.wav"             },
-  { "time_orb_empty.impact",           "deng.wav"              },
-  { "gameoflife.waiting",              SND_FILE_UNDEFINED      },
-  { "gameoflife.creating",             "amoebe.wav"            },
-  { "gameoflife.growing",              SND_FILE_UNDEFINED      },
-  { "biomaze.waiting",                 SND_FILE_UNDEFINED      },
-  { "biomaze.creating",                        "amoebe.wav"            },
-  { "biomaze.growing",                 SND_FILE_UNDEFINED      },
-  { "pacman.moving",                   SND_FILE_UNDEFINED      },
-  { "pacman.waiting",                  SND_FILE_UNDEFINED      },
-  { "pacman.eating_amoeba",            SND_FILE_UNDEFINED      },
-  { "dark_yamyam.moving",              SND_FILE_UNDEFINED      },
-  { "dark_yamyam.waiting",             "njam.wav"              },
-  { "dark_yamyam.eating_any",          SND_FILE_UNDEFINED      },
-  { "penguin.moving",                  SND_FILE_UNDEFINED      },
-  { "penguin.waiting",                 SND_FILE_UNDEFINED      },
-  { "penguin.entering_exit",           "buing.wav"             },
-  { "pig.moving",                      SND_FILE_UNDEFINED      },
-  { "pig.waiting",                     SND_FILE_UNDEFINED      },
-  { "pig.eating_gem",                  SND_FILE_UNDEFINED      },
-  { "dragon.moving",                   SND_FILE_UNDEFINED      },
-  { "dragon.waiting",                  SND_FILE_UNDEFINED      },
-  { "dragon.attacking",                        SND_FILE_UNDEFINED      },
-
-  /* sounds for generic elements and actions */
-  { "player.dying",                    "autsch.wav"            },
-  { "element.exploding",               "roaaar.wav"            },
-
-  /* sounds for other game actions */
-  { "game.starting",                   SND_FILE_UNDEFINED      },
-  { "game.running_out_of_time",                "gong.wav"              },
-  { "game.leveltime_bonus",            "sirr.wav"              },
-  { "game.losing",                     "lachen.wav"            },
-  { "game.winning",                    SND_FILE_UNDEFINED      },
-
-  /* sounds for other non-game actions */
-  { "menu.door_opening",               "oeffnen.wav"           },
-  { "menu.door_closing",               "oeffnen.wav"           },
-  { "menu.hall_of_fame",               "halloffame.wav"        },
-  { "menu.info_screen",                        "rhythmloop.wav"        },
-
-#if 0
-  { "[not used]",                      "antigrav.wav"          },
-  { "[not used]",                      "bong.wav"              },
-  { "[not used]",                      "fuel.wav"              },
-  { "[not used]",                      "holz.wav"              },
-  { "[not used]",                      "hui.wav"               },
-  { "[not used]",                      "kabumm.wav"            },
-  { "[not used]",                      "kink.wav"              },
-  { "[not used]",                      "kling.wav"             },
-  { "[not used]",                      "krach.wav"             },
-  { "[not used]",                      "laser.wav"             },
-  { "[not used]",                      "quiek.wav"             },
-  { "[not used]",                      "rumms.wav"             },
-  { "[not used]",                      "schlopp.wav"           },
-  { "[not used]",                      "schrff.wav"            },
-  { "[not used]",                      "schwirr.wav"           },
-  { "[not used]",                      "slurp.wav"             },
-  { "[not used]",                      "sproing.wav"           },
-  { "[not used]",                      "warnton.wav"           },
-  { "[not used]",                      "whoosh.wav"            },
-  { "[not used]",                      "boom.wav"              },
-#endif
+  0,           /* GFX_ACTION_DEFAULT           (0)  */
+  0,           /* GFX_ACTION_WAITING           (1)  */
+
+  1,           /* GFX_ACTION_FALLING           (2)  */
+  2,           /* GFX_ACTION_MOVING            (3)  */
+  3,           /* GFX_ACTION_DIGGING           (4)  */
+  4,           /* GFX_ACTION_SNAPPING          (5)  */
+  5,           /* GFX_ACTION_COLLECTING        (6)  */
+  6,           /* GFX_ACTION_PUSHING           (7)  */
+
+  7,           /* GFX_ACTION_PASSING           (8)  */
+  7,           /* GFX_ACTION_IMPACT            (9)  */
+  7,           /* GFX_ACTION_CRACKING          (10) */
+  7,           /* GFX_ACTION_BREAKING          (11) */
+  7,           /* GFX_ACTION_ACTIVATING        (12) */
+  7,           /* GFX_ACTION_OPENING           (13) */
+  7,           /* GFX_ACTION_CLOSING           (14) */
+  7,           /* GFX_ACTION_EATING            (15) */
+  7,           /* GFX_ACTION_ATTACKING         (16) */
+  7,           /* GFX_ACTION_GROWING           (17) */
+  7,           /* GFX_ACTION_SHRINKING         (18) */
+  7            /* GFX_ACTION_OTHER             (19) */
 };
 
-struct ElementInfo element_info[] =
+struct FileInfo *image_files;
+struct FileInfo *sound_files;
+
+struct ElementInfo element_info[MAX_ELEMENTS] =
 {
   { "empty_space",             "empty space"                   },      /* 0 */
   { "sand",                    "sand"                          },
@@ -625,7 +435,7 @@ struct ElementInfo element_info[] =
   { "gate",                    "white door"                    },    /* 260 */
   { "gate",                    "gray door (opened by white key)"},
   { "key",                     "white key"                     },
-  { "shield_passive",          "shield (passive)"              },
+  { "shield_normal",           "shield (normal)"               },
   { "extra_time",              "extra time"                    },
   { "switchgate",              "switch gate (open)"            },
   { "switchgate",              "switch gate (closed)"          },
@@ -683,14 +493,14 @@ struct ElementInfo element_info[] =
   { NULL,                      "dx unknown 42"                 },
   { NULL,                      "-"                             },
   { NULL,                      "-"                             },    /* 320 */
-  { "shield_active",           "shield (active, kills enemies)"},
+  { "shield_deadly",           "shield (deadly, kills enemies)"},
   { "timegate",                        "time gate (open)"              },
   { "timegate",                        "time gate (closed)"            },
-  { "timegate_wheel",          "switch for time gate"          },
-  { "timegate_wheel",          "switch for time gate"          },
+  { "timegate_switch",         "switch for time gate"          },
+  { "timegate_switch",         "switch for time gate"          },
   { "balloon",                 "balloon"                       },
-  { "wall",                    "send balloon to the left"      },
-  { "wall",                    "send balloon to the right"     },
+  { "balloon_switch",          "send balloon to the left"      },
+  { "balloon_switch",          "send balloon to the right"     },
   { "balloon_switch",          "send balloon up"               },
   { "balloon_switch",          "send balloon down"             },    /* 330 */
   { "balloon_switch",          "send balloon in any direction" },
@@ -727,6 +537,9 @@ struct ElementInfo element_info[] =
   */
 };
 
+struct GraphicInfo graphic_info[MAX_GRAPHICS];
+struct NewGraphicInfo new_graphic_info[NUM_IMAGE_FILES];
+
 
 /* ========================================================================= */
 /* main()                                                                    */
@@ -743,5 +556,6 @@ int main(int argc, char *argv[])
 
   EventLoop();
   CloseAllAndExit(0);
-  exit(0);     /* to keep compilers happy */
+
+  return 0;    /* to keep compilers happy */
 }