added graphics animation mode "random_static" (unchanged for each tile)
[rocksndiamonds.git] / src / main.c
index dbc5ff1af5acc027e778b6420db3e5b80f6e951a..1d99a74d18e72c32c488b08f34d78f3ccff4f13a 100644 (file)
@@ -67,6 +67,7 @@ int                   PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 
 int                    GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                    GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -7642,6 +7643,7 @@ static void print_usage(void)
        "  \"patch tapes MODE LEVELDIR [NR]\" patch level tapes for LEVELDIR\n"
        "  \"convert LEVELDIR [NR]\"          convert levels in LEVELDIR\n"
        "  \"create sketch images DIRECTORY\" write BMP images to DIRECTORY\n"
+       "  \"create collect image DIRECTORY\" write BMP image to DIRECTORY\n"
        "  \"create CE image DIRECTORY\"      write BMP image to DIRECTORY\n"
        "\n",
        program.command_basename);