char *server_host = NULL;
int server_port = 0;
+int networking = FALSE;
+int standalone = TRUE;
int game_status = MAINMENU;
int game_emulation = EMU_NONE;
int autorecord_on = FALSE;
int joystick_nr = 0;
int quick_doors = FALSE;
-int networking = FALSE;
BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
int redraw_x1 = 0, redraw_y1 = 0;