rnd-19980930-3
[rocksndiamonds.git] / src / main.c
index 2db25f2eecdc237fa2b245c3c762e262836bd6d9..1aac4c96c76a7a6f84b43f17406ec3a2e62d7986 100644 (file)
@@ -1,35 +1,40 @@
 /***********************************************************
 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
 *----------------------------------------------------------*
-*  ©1995 Artsoft Development                               *
-*        Holger Schemel                                    *
-*        33659 Bielefeld-Senne                             *
-*        Telefon: (0521) 493245                            *
-*        eMail: aeglos@valinor.owl.de                      *
-*               aeglos@uni-paderborn.de                    *
-*               q99492@pbhrzx.uni-paderborn.de             *
+*  (c) 1995-98 Artsoft Entertainment                       *
+*              Holger Schemel                              *
+*              Oststrasse 11a                              *
+*              33604 Bielefeld                             *
+*              phone: ++49 +521 290471                     *
+*              email: aeglos@valinor.owl.de                *
 *----------------------------------------------------------*
 *  main.c                                                  *
 ***********************************************************/
 
 #include "main.h"
 #include "init.h"
+#include "game.h"
 #include "events.h"
 #include "sound.h"
 #include "joystick.h"
 
+#ifdef MSDOS
+#include <fcntl.h>
+#endif
+
 Display        *display;
+Visual        *visual;
 int            screen;
 Window         window;
-GC             gc, clip_gc[NUM_PIXMAPS];
+GC             gc, clip_gc[NUM_PIXMAPS], tile_clip_gc;
 Pixmap         pix[NUM_PIXMAPS];
-Pixmap         clipmask[NUM_PIXMAPS];
+Pixmap         clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
 
 #ifdef XPM_INCLUDE_FILE
 XpmAttributes  xpm_att[NUM_PICTURES];
 #endif
 
-Drawable        drawto, drawto_field, backbuffer;
+Drawable        drawto, drawto_field, backbuffer, fieldbuffer;
 Colormap       cmap;
 
 int            sound_pipe[2];
@@ -39,7 +44,11 @@ int          joystick_device = 0;
 char          *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 };
 char          *level_directory = LEVEL_PATH;
 int            width, height;
-unsigned long  pen_fg, pen_bg;
+
+char          *server_host = NULL;
+int            server_port = 0;
+int            networking = FALSE;
+int            standalone = TRUE;
 
 int            game_status = MAINMENU;
 int            game_emulation = EMU_NONE;
@@ -54,12 +63,14 @@ int         sound_simple_on = FALSE;
 int            toons_on = TRUE;
 int            direct_draw_on = FALSE;
 int            scroll_delay_on = FALSE;
+int            soft_scrolling_on = TRUE;
 int            fading_on = FALSE;
 int            autorecord_on = FALSE;
 int            joystick_nr = 0;
 int            quick_doors = FALSE;
 
-BOOL           redraw[SCR_FIELDX][SCR_FIELDY];
+BOOL           redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+int            redraw_x1 = 0, redraw_y1 = 0;
 int            redraw_mask;
 int            redraw_tiles;
 
@@ -70,6 +81,7 @@ int           MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int            Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int            Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int            JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -80,18 +92,22 @@ long                Elementeigenschaften[MAX_ELEMENTS];
 int            level_nr, leveldir_nr, num_leveldirs;
 int            lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 
-int            JX,JY, ZX,ZY, ExitX,ExitY;
-int            PlayerMovDir, PlayerFrame, PlayerPushing;
-int            PlayerGone,LevelSolved,GameOver;
-int            FrameCounter,TimeFrames,TimeLeft,Score;
-int            Gems,SokobanFields,Lights,Friends;
-int            Dynamite,Key[4],MampferNr;
-int            DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
-int            SiebAktiv;
+int            FX = SX, FY = SY, ScrollStepSize = TILEX/8;
+int            ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
+int            ScreenGfxPos = 0;
+int            GameFrameDelay = GAME_FRAME_DELAY, MoveSpeed = 8;
+int            BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
+int            ZX,ZY, ExitX,ExitY;
+int            AllPlayersGone;
+int            FrameCounter, TimeFrames, TimeLeft;
+int            MampferNr, SiebAktiv;
+
+int            TestPlayer = 0;
 
 struct LevelDirInfo    leveldir[MAX_LEVDIR_ENTRIES];
 struct LevelInfo       level;
-struct PlayerInfo      player;
+struct PlayerInfo      stored_player[MAX_PLAYERS+1];
+struct PlayerInfo      *local_player;
 struct HiScore         highscore[MAX_SCORE_ENTRIES];
 struct SoundInfo       Sound[NUM_SOUNDS];
 struct RecordingInfo   tape;
@@ -180,8 +196,26 @@ int main(int argc, char *argv[])
 {
   progname = argv[0];
 
+
+
+  /*
   if (argc>1)
     level_directory = argv[1];
+    */
+
+
+
+  if (argc > 1)
+    server_host = argv[1];
+
+  if (argc > 2)
+    server_port = atoi(argv[2]);
+
+
+
+#ifdef MSDOS
+  _fmode = O_BINARY;
+#endif
 
   OpenAll(argc,argv);
   EventLoop();