removed unnecessary screen redraws when waiting for events to continue
[rocksndiamonds.git] / src / main.c
index ca4be86d05615216959671464a53987732226652..1a4243f98dae958e5ddf865d0e50399c01a7a229 100644 (file)
@@ -33,8 +33,6 @@ int                   game_status = -1;
 boolean                        game_status_last_screen = -1;
 boolean                        level_editor_test_game = FALSE;
 boolean                        network_playing = FALSE;
-boolean                        network_server = FALSE;
-SDL_Thread            *server_thread;
 
 int                    key_joystick_mapping = 0;
 
@@ -7621,7 +7619,7 @@ static void print_usage(void)
        "      --serveronly                 only start network server\n"
        "  -v, --verbose                    verbose mode\n"
        "  -V, --version                    show program version\n"
-       "      --debug                      display debugging information\n"
+       "      --debug[=MODE]               show (and limit) debug output\n"
        "  -e, --execute COMMAND            execute batch COMMAND\n"
        "\n"
        "Valid commands for '--execute' option:\n"