moved (and renamed) global variables to game structure (ExitX/ExitY)
[rocksndiamonds.git] / src / main.c
index 48b5d5772885e919dba7ddaa027714fc1ba351f6..1805b6e0db9702a1363dadde7c424b0b2b5475e9 100644 (file)
@@ -127,8 +127,6 @@ int                 BX2, BY2;
 int                    SBX_Left, SBX_Right;
 int                    SBY_Upper, SBY_Lower;
 int                    ZX, ZY;
-int                    ExitX, ExitY;
-int                    AllPlayersGone;
 
 int                    TimeFrames, TimePlayed, TimeLeft, TapeTime;
 
@@ -7428,6 +7426,7 @@ struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] =
   { ".TOONS",                  GFX_SPECIAL_ARG_TOONS,                  },
   { ".SCORESOLD",              GFX_SPECIAL_ARG_SCORESOLD,              },
   { ".SCORESNEW",              GFX_SPECIAL_ARG_SCORESNEW,              },
+  { ".NO_TITLE",               GFX_SPECIAL_ARG_NO_TITLE,               },
   { ".FADING",                 GFX_SPECIAL_ARG_FADING,                 },
   { ".QUIT",                   GFX_SPECIAL_ARG_QUIT,                   },
 
@@ -7444,9 +7443,9 @@ struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] =
 // font definitions
 // ----------------------------------------------------------------------------
 
-/* Important: When one entry is a prefix of another entry, the longer entry
-   must come first, because the dynamic configuration does prefix matching!
-   (These definitions must match the corresponding definitions in "main.h"!) */
+// Important: When one entry is a prefix of another entry, the longer entry
+// must come first, because the dynamic configuration does prefix matching!
+// (These definitions must match the corresponding definitions in "main.h"!)
 
 struct FontInfo font_info[NUM_FONTS + 1] =
 {