rnd-19990205-1
[rocksndiamonds.git] / src / main.c
index cf042880bc0f621904d27137f2c3df53c14924a6..161f384350a2992c7ff72e6958ab6f1ed7e22588 100644 (file)
@@ -31,7 +31,7 @@ GC            gc, clip_gc[NUM_PIXMAPS], tile_clip_gc;
 Pixmap         pix[NUM_PIXMAPS];
 Pixmap         clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
 
-#ifdef XPM_INCLUDE_FILE
+#ifdef USE_XPM_LIBRARY
 XpmAttributes  xpm_att[NUM_PICTURES];
 #endif
 
@@ -42,56 +42,46 @@ int         sound_pipe[2];
 int            sound_device;
 char          *sound_device_name = SOUND_DEVICE;
 int            joystick_device = 0;
-char          *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 };
-char          *level_directory = LEVEL_PATH;
-int            width, height;
+char          *joystick_device_name[MAX_PLAYERS] =
+{
+  DEV_JOYSTICK_0,
+  DEV_JOYSTICK_1,
+  DEV_JOYSTICK_2,
+  DEV_JOYSTICK_3
+};
 
 char          *program_name = NULL;
-char          *display_name = NULL;
-char          *server_host = NULL;
-int            server_port = 0;
-int            serveronly = FALSE;
-int            standalone = TRUE;
-int            verbose = FALSE;
 
 int            game_status = MAINMENU;
-int            game_emulation = EMU_NONE;
-int            button_status = MB_NOT_PRESSED, motion_status = FALSE;
+boolean                level_editor_test_game = FALSE;
+boolean                network_playing = FALSE;
+int            button_status = MB_NOT_PRESSED;
+boolean                motion_status = FALSE;
 int            key_joystick_mapping = 0;
 int            global_joystick_status = JOYSTICK_STATUS;
 int            joystick_status = JOYSTICK_STATUS;
-int            sound_status = SOUND_STATUS, sound_on = TRUE;
-int            sound_loops_allowed = FALSE, sound_loops_on = FALSE;
-int            sound_music_on = FALSE;
-int            sound_simple_on = FALSE;
-int            toons_on = TRUE;
-int            direct_draw_on = FALSE;
-int            scroll_delay_on = FALSE;
-int            soft_scrolling_on = TRUE;
-int            fading_on = FALSE;
-int            autorecord_on = FALSE;
-int            joystick_nr = 0;
-int            quick_doors = FALSE;
-
-BOOL           redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+int            sound_status = SOUND_STATUS;
+boolean                sound_loops_allowed = FALSE;
+
+boolean                redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
 int            redraw_x1 = 0, redraw_y1 = 0;
 int            redraw_mask;
 int            redraw_tiles;
 
-int            Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-long           Elementeigenschaften[MAX_ELEMENTS];
+short          Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean                Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short          AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+unsigned long  Elementeigenschaften[MAX_ELEMENTS];
 
 int            level_nr, leveldir_nr, num_leveldirs;
 int            lev_fieldx,lev_fieldy, scroll_x,scroll_y;
@@ -99,32 +89,34 @@ int         lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 int            FX = SX, FY = SY, ScrollStepSize = TILEX/8;
 int            ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
 int            ScreenGfxPos = 0;
-int            GameFrameDelay = GAME_FRAME_DELAY, MoveSpeed = 8;
+int            BorderElement = EL_BETON;
+int            GameFrameDelay = GAME_FRAME_DELAY;
+int            FfwdFrameDelay = FFWD_FRAME_DELAY;
+int            MoveSpeed = 8;
 int            BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
+int            SBX_Left, SBX_Right;
+int            SBY_Upper, SBY_Lower;
 int            ZX,ZY, ExitX,ExitY;
 int            AllPlayersGone;
-int            FrameCounter, TimeFrames, TimeLeft;
-int            MampferNr, SiebAktiv;
+int            FrameCounter, TimeFrames, TimePlayed, TimeLeft;
+int            MampferMax, MampferNr;
+boolean                SiebAktiv;
+int            SiebCount;
+
+int            game_emulation = EMU_NONE;
 
-byte           network_player_action[MAX_PLAYERS];
-BOOL           network_player_action_received = FALSE;
-int            TestPlayer = 0;
+boolean                network_player_action_received = FALSE;
 
 struct LevelDirInfo    leveldir[MAX_LEVDIR_ENTRIES];
 struct LevelInfo       level;
-struct PlayerInfo      stored_player[MAX_PLAYERS+1];
-struct PlayerInfo      *local_player;
+struct PlayerInfo      stored_player[MAX_PLAYERS], *local_player = NULL;
 struct HiScore         highscore[MAX_SCORE_ENTRIES];
 struct SoundInfo       Sound[NUM_SOUNDS];
-struct RecordingInfo   tape;
-
-struct JoystickInfo joystick[2] =
-{
-  { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
-    JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE },
-  { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
-    JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE }
-};
+struct TapeInfo                tape;
+struct OptionInfo      options;
+struct SetupInfo       setup;
+struct SetupFileList   *setup_list = NULL;
+struct SetupFileList   *level_setup_list = NULL;
 
 /* data needed for playing sounds */
 char *sound_name[NUM_SOUNDS] =
@@ -180,7 +172,16 @@ char *sound_name[NUM_SOUNDS] =
   "voyager",
   "warnton",
   "whoosh",
-  "zisch"
+  "zisch",
+  "base",
+  "infotron",
+  "zonkdown",
+  "zonkpush",
+  "bug",
+  "boom",
+  "booom",
+  "exit",
+  "empty"
 };
 
 /* background music */
@@ -196,6 +197,266 @@ int background_loop[] =
 };
 int num_bg_loops = sizeof(background_loop)/sizeof(int);
 
+char *element_info[] =
+{
+  "empty space",
+  "sand",
+  "normal wall",
+  "round wall",
+  "rock",
+  "key",
+  "emerald",
+  "closed exit",
+  "player",
+  "bug",
+  "spaceship",
+  "yam yam",
+  "robot",
+  "steel wall",
+  "diamond",
+  "dead amoeba",
+  "empty quicksand",
+  "quicksand with rock",
+  "amoeba drop",
+  "bomb",
+  "magic wall",
+  "speed ball",
+  "acid pool",
+  "dropping amoeba",
+  "normal amoeba",
+  "nut with emerald",
+  "life wall",
+  "biomaze",
+  "burning dynamite",
+  "unknown",
+  "magic wheel",
+  "running wire",
+  "red key",
+  "yellow key",
+  "green key",
+  "blue key",
+  "red door",
+  "yellow door",
+  "green door",
+  "blue door",
+  "grey door (opened by red key)",
+  "grey door (opened by yellow key)",
+  "grey door (opened by green key)",
+  "grey door (opened by blue key)",
+  "dynamite",
+  "pac man",
+  "invisible normal wall",
+  "light bulb (dark)",
+  "ligh bulb (glowing)",
+  "wall with emerald",
+  "wall with diamond",
+  "amoeba with content",
+  "amoeba (BD style)",
+  "time orb (full)",
+  "time orb (empty)",
+  "growing wall",
+  "diamond (BD style)",
+  "yellow emerald",
+  "wall with BD style diamond",
+  "wall with yellow emerald",
+  "dark yam yam",
+  "magic wall (BD style)",
+  "invisible steel wall",
+  "dynabomb",
+  "increases number of bombs",
+  "increases explosion size",
+  "increases power of explosion",
+  "sokoban object",
+  "sokoban empty field",
+  "sokoban field with object",
+  "butterfly (starts moving right)",
+  "butterfly (starts moving up)",
+  "butterfly (starts moving left)",
+  "butterfly (starts moving down)",
+  "firefly (starts moving right)",
+  "firefly (starts moving up)",
+  "firefly (starts moving left)",
+  "firefly (starts moving down)",
+  "butterfly",
+  "firefly",
+  "yellow player",
+  "red player",
+  "green player",
+  "blue player",
+  "bug (starts moving right)",
+  "bug (starts moving up)",
+  "bug (starts moving left)",
+  "bug (starts moving down)",
+  "spaceship (starts moving right)",
+  "spaceship (starts moving up)",
+  "spaceship (starts moving left)",
+  "spaceship (starts moving down)",
+  "pac man (starts moving right)",
+  "pac man (starts moving up)",
+  "pac man (starts moving left)",
+  "pac man (starts moving down)",
+  "red emerald",
+  "violet emerald",
+  "wall with red emerald",
+  "wall with violet emerald",
+  "unknown",
+  "unknown",
+  "unknown",
+  "unknown",
+  "unknown",
+  "unknown",
+  "unknown",
+  "open exit",
+  "unknown",
+  "amoeba",
+  "mole",
+  "penguin",
+  "satellite",
+  "arrow left",
+  "arrow right",
+  "arrow up",
+  "arrow down",
+  "pig",
+  "fire breathing dragon",
+  "unknown",
+  "letter ' '",
+  "letter '!'",
+  "letter '\"'",
+  "letter '#'",
+  "letter '$'",
+  "letter '%'",
+  "letter '&'",
+  "letter '''",
+  "letter '('",
+  "letter ')'",
+  "letter '*'",
+  "letter '+'",
+  "letter ','",
+  "letter '-'",
+  "letter '.'",
+  "letter '/'",
+  "letter '0'",
+  "letter '1'",
+  "letter '2'",
+  "letter '3'",
+  "letter '4'",
+  "letter '5'",
+  "letter '6'",
+  "letter '7'",
+  "letter '8'",
+  "letter '9'",
+  "letter ':'",
+  "letter ';'",
+  "letter '<'",
+  "letter '='",
+  "letter '>'",
+  "letter '?'",
+  "letter '@'",
+  "letter 'A'",
+  "letter 'B'",
+  "letter 'C'",
+  "letter 'D'",
+  "letter 'E'",
+  "letter 'F'",
+  "letter 'G'",
+  "letter 'H'",
+  "letter 'I'",
+  "letter 'J'",
+  "letter 'K'",
+  "letter 'L'",
+  "letter 'M'",
+  "letter 'N'",
+  "letter 'O'",
+  "letter 'P'",
+  "letter 'Q'",
+  "letter 'R'",
+  "letter 'S'",
+  "letter 'T'",
+  "letter 'U'",
+  "letter 'V'",
+  "letter 'W'",
+  "letter 'X'",
+  "letter 'Y'",
+  "letter 'Z'",
+  "letter 'Ä'",
+  "letter 'Ö'",
+  "letter 'Ü'",
+  "letter '^'",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "letter ''",
+  "growing wall (horizontally)",
+  "growing wall (vertically)",
+  "growing wall (all directions)",
+  "unused",
+  "unused",
+  "unused",
+  "unused",
+  "unused",
+  "unused",
+  "unused",
+  "empty space",
+  "zonk",
+  "base",
+  "murphy",
+  "infotron",
+  "chip (single)",
+  "hardware",
+  "exit",
+  "orange disk",
+  "port (leading right)",
+  "port (leading down)",
+  "port (leading left)",
+  "port (leading up)",
+  "port (leading right)",
+  "port (leading down)",
+  "port (leading left)",
+  "port (leading up)",
+  "snik snak",
+  "yellow disk",
+  "terminal",
+  "red disk",
+  "port (vertically)",
+  "port (horizontally)",
+  "port (all directions)",
+  "electron",
+  "buggy base",
+  "chip (left half)",
+  "chip (right half)",
+  "hardware",
+  "hardware",
+  "hardware",
+  "hardware",
+  "hardware",
+  "hardware",
+  "hardware",
+  "hardware",
+  "hardware",
+  "hardware",
+  "chip (upper half)",
+  "chip (lower half)",
+  "unknown",
+  "unknown",
+  "unknown",
+  "unknown",
+  "unknown",
+  "unknown"
+};
+
 int main(int argc, char *argv[])
 {
   program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]);