"wall with crystal"
},
{
- "door_white",
+ "dc_gate_white",
"gate",
- "white door"
+ "white gate"
},
{
- "door_white_gray",
+ "dc_gate_white_gray",
"gate",
"gray door (opened by white key)"
},
{
- "key_white",
+ "dc_key_white",
"key",
"white key"
},
},
{
"dc_landmine",
- "landmine",
- "land mine (removable)"
+ "dc_landmine",
+ "land mine (DC style, removable)"
},
{
"expandable_steelwall",
"em_steel_exit",
"open steel exit (EM style)"
},
+ {
+ "dc_gate_fake_gray",
+ "gate",
+ "gray door (opened by no key)"
+ },
/* ----------------------------------------------------------------------- */
/* "real" (and therefore drawable) runtime elements */
"gate",
"",
},
+ {
+ "dc_gate_white_gray.active",
+ "gate",
+ "",
+ },
{
"emc_dripper.active",
"dripper",