fixed bug with not updating game panel when leaving invisible warp mode
[rocksndiamonds.git] / src / main.c
index 86cd30994d89fcc6ee0545fb13d726bd2f147478..13f1ed862d17bf3a5e45e8da314757c1238f345e 100644 (file)
@@ -30,11 +30,9 @@ DrawBuffer          *fieldbuffer;
 DrawBuffer            *drawto_field;
 
 int                    game_status = -1;
-boolean                        game_status_last_screen = -1;
+int                    game_status_last_screen = -1;
 boolean                        level_editor_test_game = FALSE;
 boolean                        network_playing = FALSE;
-boolean                        network_server = FALSE;
-SDL_Thread            *server_thread;
 
 int                    key_joystick_mapping = 0;
 
@@ -7418,6 +7416,7 @@ struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] =
   { ".TITLE_4",                        GFX_SPECIAL_ARG_TITLE_4,                },
   { ".TITLE_5",                        GFX_SPECIAL_ARG_TITLE_5,                },
   { ".MAIN",                   GFX_SPECIAL_ARG_MAIN,                   },
+  { ".NAMES",                  GFX_SPECIAL_ARG_NAMES,                  },
   { ".LEVELS",                 GFX_SPECIAL_ARG_LEVELS                  },
   { ".LEVELNR",                        GFX_SPECIAL_ARG_LEVELNR                 },
   { ".SCORES",                 GFX_SPECIAL_ARG_SCORES,                 },
@@ -7431,7 +7430,9 @@ struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] =
   { ".PREVIEW",                        GFX_SPECIAL_ARG_PREVIEW,                },
   { ".CRUMBLED",               GFX_SPECIAL_ARG_CRUMBLED,               },
   { ".MAINONLY",               GFX_SPECIAL_ARG_MAINONLY,               },
+  { ".NAMESONLY",              GFX_SPECIAL_ARG_NAMESONLY,              },
   { ".TYPENAME",               GFX_SPECIAL_ARG_TYPENAME,               },
+  { ".TYPENAMES",              GFX_SPECIAL_ARG_TYPENAMES,              },
   { ".SUBMENU",                        GFX_SPECIAL_ARG_SUBMENU,                },
   { ".MENU",                   GFX_SPECIAL_ARG_MENU,                   },
   { ".TOONS",                  GFX_SPECIAL_ARG_TOONS,                  },