"blue key"
},
{
- "gate_1_closed",
+ "gate_1",
"gate",
"red door"
},
{
- "gate_2_closed",
+ "gate_2",
"gate",
"yellow door"
},
{
- "gate_3_closed",
+ "gate_3",
"gate",
"green door"
},
{
- "gate_4_closed",
+ "gate_4",
"gate",
"blue door"
},
{
- "gate_1_gray_closed",
+ "gate_1_gray",
"gate",
"gray door (opened by red key)"
},
{
- "gate_2_gray_closed",
+ "gate_2_gray",
"gate",
- "gray door (opened by yellow key)"
- },
+ "gray door (opened by yellow key)"},
{
- "gate_3_gray_closed",
+ "gate_3_gray",
"gate",
- "gray door (opened by green key)"
- },
+ "gray door (opened by green key)"},
{
- "gate_4_gray_closed",
+ "gate_4_gray",
"gate",
- "gray door (opened by blue key)"
- },
+ "gray door (opened by blue key)"},
{
"dynamite",
"dynamite",
"growing wall (any direction)"
},
{
- "em_gate_1_closed",
+ "em_gate_1",
"gate",
"red door (EM style)"
},
{
- "em_gate_2_closed",
+ "em_gate_2",
"gate",
"yellow door (EM style)"
},
{
- "em_gate_3_closed",
+ "em_gate_3",
"gate",
"green door (EM style)"
},
{
- "em_gate_4_closed",
+ "em_gate_4",
"gate",
"blue door (EM style)"
},
"chip (lower half)"
},
{
- "em_gate_1_gray_closed",
+ "em_gate_1_gray",
"gate",
"gray door (EM style, red key)"
},
{
- "em_gate_2_gray_closed",
+ "em_gate_2_gray",
"gate",
"gray door (EM style, yellow key)"
},
{
- "em_gate_3_gray_closed",
+ "em_gate_3_gray",
"gate",
"gray door (EM style, green key)"
},
{
- "em_gate_4_gray_closed",
+ "em_gate_4_gray",
"gate",
"gray door (EM style, blue key)"
},
"magic_wall",
"-"
},
- {
- "gate_1_open",
- "gate",
- "red door"
- },
- {
- "gate_2_open",
- "gate",
- "yellow door"
- },
- {
- "gate_3_open",
- "gate",
- "green door"
- },
- {
- "gate_4_open",
- "gate",
- "blue door"
- },
- {
- "gate_1_gray_open",
- "gate",
- "gray door (opened by red key)"
- },
- {
- "gate_2_gray_open",
- "gate",
- "gray door (opened by yellow key)"
- },
- {
- "gate_3_gray_open",
- "gate",
- "gray door (opened by green key)"
- },
- {
- "gate_4_gray_open",
- "gate",
- "gray door (opened by blue key)"
- },
- {
- "em_gate_1_open",
- "gate",
- "red door (EM style)"
- },
- {
- "em_gate_2_open",
- "gate",
- "yellow door (EM style)"
- },
- {
- "em_gate_3_open",
- "gate",
- "green door (EM style)"
- },
- {
- "em_gate_4_open",
- "gate",
- "blue door (EM style)"
- },
- {
- "em_gate_1_gray_open",
- "gate",
- "gray door (EM style, red key)"
- },
- {
- "em_gate_2_gray_open",
- "gate",
- "gray door (EM style, yellow key)"
- },
- {
- "em_gate_3_gray_open",
- "gate",
- "gray door (EM style, green key)"
- },
- {
- "em_gate_4_gray_open",
- "gate",
- "gray door (EM style, blue key)"
- },
/* ----------------------------------------------------------------------- */
/* "unreal" (and therefore not drawable) runtime elements */
{ "font.text_2" },
{ "font.text_3" },
{ "font.text_4" },
- { "font.input" },
- { "font.input.active" },
+ { "font.input_1.active" },
+ { "font.input_1" },
+ { "font.input_2.active" },
+ { "font.input_2" },
{ "font.option_off" },
{ "font.option_on" },
{ "font.value_1" },
{ "font.value_2" },
{ "font.value_old" },
- { "font.tape_recorder" },
{ "font.level_number" },
+ { "font.tape_recorder" },
+ { "font.game_info" },
};