moved (and renamed) global variables to game structure (ZX/ZY)
[rocksndiamonds.git] / src / main.c
index f35974bce5fd4c18a40ff7e1bd615522a0f9c83f..109e88d0e6e09f49b1cd6cc2de744d716af83725 100644 (file)
@@ -126,9 +126,6 @@ int                 BX1, BY1;
 int                    BX2, BY2;
 int                    SBX_Left, SBX_Right;
 int                    SBY_Upper, SBY_Lower;
-int                    ZX, ZY;
-int                    ExitX, ExitY;
-int                    AllPlayersGone;
 
 int                    TimeFrames, TimePlayed, TimeLeft, TapeTime;
 
@@ -7428,6 +7425,7 @@ struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] =
   { ".TOONS",                  GFX_SPECIAL_ARG_TOONS,                  },
   { ".SCORESOLD",              GFX_SPECIAL_ARG_SCORESOLD,              },
   { ".SCORESNEW",              GFX_SPECIAL_ARG_SCORESNEW,              },
+  { ".NO_TITLE",               GFX_SPECIAL_ARG_NO_TITLE,               },
   { ".FADING",                 GFX_SPECIAL_ARG_FADING,                 },
   { ".QUIT",                   GFX_SPECIAL_ARG_QUIT,                   },