rnd-19990109-1
[rocksndiamonds.git] / src / main.c
index 21f165a9789dbef06538fca4aa4ee7b03328d49e..106fda2288e57bc8069a86796d5b2cfd35943d63 100644 (file)
@@ -89,14 +89,21 @@ int         lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 int            FX = SX, FY = SY, ScrollStepSize = TILEX/8;
 int            ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
 int            ScreenGfxPos = 0;
+int            BorderElement = EL_BETON;
 int            GameFrameDelay = GAME_FRAME_DELAY;
 int            FfwdFrameDelay = FFWD_FRAME_DELAY;
 int            MoveSpeed = 8;
 int            BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
+int            SBX_Left, SBX_Right;
+int            SBY_Upper, SBY_Lower;
 int            ZX,ZY, ExitX,ExitY;
 int            AllPlayersGone;
-int            FrameCounter, TimeFrames, TimeLeft;
-int            MampferNr, SiebAktiv;
+int            FrameCounter, TimeFrames, TimePlayed, TimeLeft;
+int            MampferMax, MampferNr;
+boolean                SiebAktiv;
+int            SiebCount;
+
+int            game_emulation = EMU_NONE;
 
 boolean                network_player_action_received = FALSE;
 
@@ -165,7 +172,16 @@ char *sound_name[NUM_SOUNDS] =
   "voyager",
   "warnton",
   "whoosh",
-  "zisch"
+  "zisch",
+  "base",
+  "infotron",
+  "zonkdown",
+  "zonkpush",
+  "bug",
+  "boom",
+  "booom",
+  "exit",
+  "empty"
 };
 
 /* background music */