rnd-20001210-2-src
[rocksndiamonds.git] / src / main.c
index daa3408176e44c6f698425e2e89b8f6288f583dc..0ef3af3bf416752680d24a6bf2b7bc030059b613 100644 (file)
@@ -1,46 +1,30 @@
 /***********************************************************
 /***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
+* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
 *----------------------------------------------------------*
-*  (c) 1995-98 Artsoft Entertainment                       *
-*              Holger Schemel                              *
-*              Oststrasse 11a                              *
-*              33604 Bielefeld                             *
-*              phone: ++49 +521 290471                     *
-*              email: aeglos@valinor.owl.de                *
+* (c) 1995-2000 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
 *----------------------------------------------------------*
 *----------------------------------------------------------*
-*  main.c                                                  *
+* main.c                                                   *
 ***********************************************************/
 
 ***********************************************************/
 
+#include "libgame/libgame.h"
+
 #include "main.h"
 #include "init.h"
 #include "game.h"
 #include "events.h"
 #include "main.h"
 #include "init.h"
 #include "game.h"
 #include "events.h"
-#include "sound.h"
 #include "joystick.h"
 #include "joystick.h"
-#include "misc.h"
-
-#ifdef MSDOS
-#include <fcntl.h>
-#endif
-
-Display        *display;
-Visual        *visual;
-int            screen;
-Window         window;
-GC             gc, clip_gc[NUM_PIXMAPS], tile_clip_gc;
-Pixmap         pix[NUM_PIXMAPS];
-Pixmap         clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
-
-#ifdef USE_XPM_LIBRARY
-XpmAttributes  xpm_att[NUM_PICTURES];
-#endif
 
 
-Drawable        drawto, drawto_field, backbuffer, fieldbuffer;
-Colormap       cmap;
+GC             tile_clip_gc;
+Bitmap        *pix[NUM_BITMAPS];
+Pixmap         tile_clipmask[NUM_TILES];
+DrawBuffer     *fieldbuffer;
+DrawBuffer     *drawto_field;
 
 
-int            sound_pipe[2];
-int            sound_device;
-char          *sound_device_name = SOUND_DEVICE;
 int            joystick_device = 0;
 char          *joystick_device_name[MAX_PLAYERS] =
 {
 int            joystick_device = 0;
 char          *joystick_device_name[MAX_PLAYERS] =
 {
@@ -50,23 +34,16 @@ char               *joystick_device_name[MAX_PLAYERS] =
   DEV_JOYSTICK_3
 };
 
   DEV_JOYSTICK_3
 };
 
-char          *program_name = NULL;
-
 int            game_status = MAINMENU;
 boolean                level_editor_test_game = FALSE;
 boolean                network_playing = FALSE;
 int            game_status = MAINMENU;
 boolean                level_editor_test_game = FALSE;
 boolean                network_playing = FALSE;
-int            button_status = MB_NOT_PRESSED;
-boolean                motion_status = FALSE;
+
 int            key_joystick_mapping = 0;
 int            global_joystick_status = JOYSTICK_STATUS;
 int            joystick_status = JOYSTICK_STATUS;
 int            key_joystick_mapping = 0;
 int            global_joystick_status = JOYSTICK_STATUS;
 int            joystick_status = JOYSTICK_STATUS;
-int            sound_status = SOUND_STATUS;
-boolean                sound_loops_allowed = FALSE;
 
 boolean                redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
 int            redraw_x1 = 0, redraw_y1 = 0;
 
 boolean                redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
 int            redraw_x1 = 0, redraw_y1 = 0;
-int            redraw_mask;
-int            redraw_tiles;
 
 short          Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 
 short          Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -84,7 +61,7 @@ short         AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
 unsigned long  Elementeigenschaften1[MAX_ELEMENTS];
 unsigned long  Elementeigenschaften2[MAX_ELEMENTS];
 
 unsigned long  Elementeigenschaften1[MAX_ELEMENTS];
 unsigned long  Elementeigenschaften2[MAX_ELEMENTS];
 
-int            level_nr, leveldir_nr, num_leveldirs;
+int            level_nr;
 int            lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 
 int            FX = SX, FY = SY, ScrollStepSize;
 int            lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 
 int            FX = SX, FY = SY, ScrollStepSize;
@@ -98,93 +75,83 @@ int         SBX_Left, SBX_Right;
 int            SBY_Upper, SBY_Lower;
 int            ZX,ZY, ExitX,ExitY;
 int            AllPlayersGone;
 int            SBY_Upper, SBY_Lower;
 int            ZX,ZY, ExitX,ExitY;
 int            AllPlayersGone;
-int            FrameCounter, TimeFrames, TimePlayed, TimeLeft;
+
+int            TimeFrames, TimePlayed, TimeLeft;
 
 boolean                network_player_action_received = FALSE;
 
 
 boolean                network_player_action_received = FALSE;
 
-struct LevelDirInfo    leveldir[MAX_LEVDIR_ENTRIES];
 struct LevelInfo       level;
 struct PlayerInfo      stored_player[MAX_PLAYERS], *local_player = NULL;
 struct HiScore         highscore[MAX_SCORE_ENTRIES];
 struct LevelInfo       level;
 struct PlayerInfo      stored_player[MAX_PLAYERS], *local_player = NULL;
 struct HiScore         highscore[MAX_SCORE_ENTRIES];
-struct SoundInfo       Sound[NUM_SOUNDS];
 struct TapeInfo                tape;
 struct TapeInfo                tape;
-struct OptionInfo      options;
 struct SetupInfo       setup;
 struct SetupInfo       setup;
-struct SetupFileList   *setup_list = NULL;
-struct SetupFileList   *level_setup_list = NULL;
 struct GameInfo                game;
 struct GlobalInfo      global;
 
 struct GameInfo                game;
 struct GlobalInfo      global;
 
-/* data needed for playing sounds */
+/* filenames of sound effects */
 char *sound_name[NUM_SOUNDS] =
 {
 char *sound_name[NUM_SOUNDS] =
 {
-  "alchemy",
-  "amoebe",
-  "antigrav",
-  "autsch",
-  "blurb",
-  "bong",
-  "buing",
-  "chase",
-  "czardasz",
-  "deng",
-  "fuel",
-  "gong",
-  "halloffame",
-  "holz",
-  "hui",
-  "kabumm",
-  "kink",
-  "klapper",
-  "kling",
-  "klopf",
-  "klumpf",
-  "knack",
-  "knurk",
-  "krach",
-  "lachen",
-  "laser",
-  "miep",
-  "network",
-  "njam",
-  "oeffnen",
-  "pling",
-  "pong",
-  "pusch",
-  "quiek",
-  "quirk",
-  "rhythmloop",
-  "roaaar",
-  "roehr",
-  "rumms",
-  "schlopp",
-  "schlurf",
-  "schrff",
-  "schwirr",
-  "sirr",
-  "slurp",
-  "sproing",
-  "twilight",
-  "tyger",
-  "voyager",
-  "warnton",
-  "whoosh",
-  "zisch",
-  "base",
-  "infotron",
-  "zonkdown",
-  "zonkpush",
-  "bug",
-  "boom",
-  "booom",
-  "exit",
-  "empty",
-  "gate"
+  "amoebe.wav",
+  "antigrav.wav",
+  "autsch.wav",
+  "blurb.wav",
+  "bong.wav",
+  "buing.wav",
+  "deng.wav",
+  "fuel.wav",
+  "gong.wav",
+  "halloffame.wav",
+  "holz.wav",
+  "hui.wav",
+  "kabumm.wav",
+  "kink.wav",
+  "klapper.wav",
+  "kling.wav",
+  "klopf.wav",
+  "klumpf.wav",
+  "knack.wav",
+  "knurk.wav",
+  "krach.wav",
+  "lachen.wav",
+  "laser.wav",
+  "miep.wav",
+  "njam.wav",
+  "oeffnen.wav",
+  "pling.wav",
+  "pong.wav",
+  "pusch.wav",
+  "quiek.wav",
+  "quirk.wav",
+  "rhythmloop.wav",
+  "roaaar.wav",
+  "roehr.wav",
+  "rumms.wav",
+  "schlopp.wav",
+  "schlurf.wav",
+  "schrff.wav",
+  "schwirr.wav",
+  "sirr.wav",
+  "slurp.wav",
+  "sproing.wav",
+  "warnton.wav",
+  "whoosh.wav",
+  "zisch.wav",
+  "base.wav",
+  "infotron.wav",
+  "zonkdown.wav",
+  "zonkpush.wav",
+  "bug.wav",
+  "boom.wav",
+  "booom.wav",
+  "exit.wav",
+  "empty.wav",
+  "gate.wav"
 };
 
 /* background music */
 int background_loop[] =
 {
 };
 
 /* background music */
 int background_loop[] =
 {
+#if 0
   SND_ALCHEMY,
   SND_CHASE,
   SND_NETWORK,
   SND_ALCHEMY,
   SND_CHASE,
   SND_NETWORK,
@@ -192,6 +159,7 @@ int background_loop[] =
   SND_TYGER,
   SND_VOYAGER,
   SND_TWILIGHT
   SND_TYGER,
   SND_VOYAGER,
   SND_TWILIGHT
+#endif
 };
 int num_bg_loops = sizeof(background_loop)/sizeof(int);
 
 };
 int num_bg_loops = sizeof(background_loop)/sizeof(int);
 
@@ -260,7 +228,7 @@ char *element_info[] =
   "dark yam yam",                              /* 60 */
   "magic wall (BD style)",
   "invisible steel wall",
   "dark yam yam",                              /* 60 */
   "magic wall (BD style)",
   "invisible steel wall",
-  "dynabomb",
+  "-",
   "increases number of bombs",
   "increases explosion size",
   "increases power of explosion",
   "increases number of bombs",
   "increases explosion size",
   "increases power of explosion",
@@ -302,8 +270,8 @@ char *element_info[] =
   "unknown",
   "unknown",
   "unknown",
   "unknown",
   "unknown",
   "unknown",
-  "unknown",
-  "unknown",
+  "normal wall (BD style)",
+  "rock (BD style)",
   "open exit",
   "unknown",
   "amoeba",
   "open exit",
   "unknown",
   "amoeba",
@@ -397,8 +365,8 @@ char *element_info[] =
   "letter ''",
   "letter ''",
   "letter ''",
   "letter ''",
   "letter ''",
   "letter ''",
-  "growing wall (horizontally)",               /* 200 */
-  "growing wall (vertically)",
+  "growing wall (horizontal)",                 /* 200 */
+  "growing wall (vertical)",
   "growing wall (all directions)",
   "unused",
   "unused",
   "growing wall (all directions)",
   "unused",
   "unused",
@@ -428,8 +396,8 @@ char *element_info[] =
   "yellow disk",
   "terminal",
   "red disk",                                  /* 230 */
   "yellow disk",
   "terminal",
   "red disk",                                  /* 230 */
-  "port (vertically)",
-  "port (horizontally)",
+  "port (vertical)",
+  "port (horizontal)",
   "port (all directions)",
   "electron",
   "buggy base",
   "port (all directions)",
   "electron",
   "buggy base",
@@ -463,14 +431,14 @@ char *element_info[] =
   "white door",                                        /* 260 */
   "gray door (opened by white key)",
   "white key",
   "white door",                                        /* 260 */
   "gray door (opened by white key)",
   "white key",
-  "force field (passive)",
+  "shield (passive)",
   "extra time",
   "switch gate (open)",
   "switch gate (closed)",
   "switch for switch gate",
   "switch for switch gate",
   "extra time",
   "switch gate (open)",
   "switch gate (closed)",
   "switch for switch gate",
   "switch for switch gate",
-  "time gate",
-  "time gate with magic wheel",                        /* 270 */
+  "-",
+  "-",                                         /* 270 */
   "red conveyor belt (left)",
   "red conveyor belt (middle)",
   "red conveyor belt (right)",
   "red conveyor belt (left)",
   "red conveyor belt (middle)",
   "red conveyor belt (right)",
@@ -519,31 +487,67 @@ char *element_info[] =
   "invisible sand",
   "dx unknown 15",
   "dx unknown 42",
   "invisible sand",
   "dx unknown 15",
   "dx unknown 42",
-  "dx unknown 229",
-  "dx unknown 233",                            /* 320 */
-  "force field (active, kills enemies)",
-  "-",
-  "-",
-  "-",
-  "-",
   "-",
   "-",
+  "-",                                         /* 320 */
+  "shield (active, kills enemies)",
+  "time gate (open)",
+  "time gate (closed)",
+  "switch for time gate",
+  "switch for time gate",
+  "balloon",
+  "send balloon to the left",
+  "send balloon to the right",
+  "send balloon up",
+  "send balloon down",                         /* 330 */
+  "send balloon in any direction",
+  "steel wall",
+  "steel wall",
+  "steel wall",
+  "steel wall",
+  "normal wall",
+  "normal wall",
+  "normal wall",
+  "normal wall",
+  "normal wall",                               /* 340 */
+  "normal wall",
+  "normal wall",
+  "normal wall",
+  "tube (all directions)",
+  "tube (vertical)",
+  "tube (horizontal)",
+  "tube (vertical & left)",
+  "tube (vertical & right)",
+  "tube (horizontal & up)",
+  "tube (horizontal & down)",                  /* 350 */
+  "tube (left & up)",
+  "tube (left & down)",
+  "tube (right & up)",
+  "tube (right & down)",
+  "spring",
+  "trap",
+  "stable bomb (DX style)",
   "-"
 
   /*
   "-------------------------------",
   */
 };
   "-"
 
   /*
   "-------------------------------",
   */
 };
+int num_element_info = sizeof(element_info)/sizeof(char *);
+
+
+/* ========================================================================= */
+/* main()                                                                    */
+/* ========================================================================= */
 
 int main(int argc, char *argv[])
 {
 
 int main(int argc, char *argv[])
 {
-  program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]);
-
-#ifdef MSDOS
-  _fmode = O_BINARY;
-#endif
+  InitCommandName(argv[0]);
+  InitExitFunction(CloseAllAndExit);
+  InitPlatformDependantStuff();
 
   GetOptions(argv);
 
   GetOptions(argv);
-  OpenAll(argc,argv);
+  OpenAll();
+
   EventLoop();
   CloseAllAndExit(0);
   exit(0);     /* to keep compilers happy */
   EventLoop();
   CloseAllAndExit(0);
   exit(0);     /* to keep compilers happy */