rnd-20001210-2-src
[rocksndiamonds.git] / src / main.c
index 2c0b95c3a11fd742f92da0b0adc462e483845560..0ef3af3bf416752680d24a6bf2b7bc030059b613 100644 (file)
@@ -1,54 +1,30 @@
 /***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
+* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-*  (c) 1995-98 Artsoft Entertainment                       *
-*              Holger Schemel                              *
-*              Oststrasse 11a                              *
-*              33604 Bielefeld                             *
-*              phone: ++49 +521 290471                     *
-*              email: aeglos@valinor.owl.de                *
+* (c) 1995-2000 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
 *----------------------------------------------------------*
-*  main.c                                                  *
+* main.c                                                   *
 ***********************************************************/
 
+#include "libgame/libgame.h"
+
 #include "main.h"
 #include "init.h"
 #include "game.h"
 #include "events.h"
-#include "sound.h"
 #include "joystick.h"
-#include "misc.h"
-
-#ifdef MSDOS
-#include <fcntl.h>
-#endif
-
-Display        *display;
-Visual        *visual;
-int            screen;
-Window         window;
-GC             gc, clip_gc[NUM_PIXMAPS], tile_clip_gc;
-Pixmap         pix[NUM_PIXMAPS];
-Pixmap         clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
-
-#ifdef USE_XPM_LIBRARY
-XpmAttributes  xpm_att[NUM_PICTURES];
-#endif
-
-Drawable        drawto, drawto_field, backbuffer, fieldbuffer;
-Colormap       cmap;
 
-#ifdef USE_SDL_LIBRARY
-SDL_Surface    *sdl_window;
-SDL_Surface    *sdl_drawto, *sdl_drawto_field;
-SDL_Surface    *sdl_backbuffer, *sdl_fieldbuffer;
-SDL_Surface    *sdl_pix[NUM_PIXMAPS];
-SDL_Surface    *sdl_pix_masked[NUM_PIXMAPS], *sdl_tile_masked[NUM_TILES];
-#endif
+GC             tile_clip_gc;
+Bitmap        *pix[NUM_BITMAPS];
+Pixmap         tile_clipmask[NUM_TILES];
+DrawBuffer     *fieldbuffer;
+DrawBuffer     *drawto_field;
 
-int            sound_pipe[2];
-int            sound_device;
-char          *sound_device_name = SOUND_DEVICE;
 int            joystick_device = 0;
 char          *joystick_device_name[MAX_PLAYERS] =
 {
@@ -58,23 +34,16 @@ char               *joystick_device_name[MAX_PLAYERS] =
   DEV_JOYSTICK_3
 };
 
-char          *program_name = NULL;
-
 int            game_status = MAINMENU;
 boolean                level_editor_test_game = FALSE;
 boolean                network_playing = FALSE;
-int            button_status = MB_NOT_PRESSED;
-boolean                motion_status = FALSE;
+
 int            key_joystick_mapping = 0;
 int            global_joystick_status = JOYSTICK_STATUS;
 int            joystick_status = JOYSTICK_STATUS;
-int            sound_status = SOUND_STATUS;
-boolean                sound_loops_allowed = FALSE;
 
 boolean                redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
 int            redraw_x1 = 0, redraw_y1 = 0;
-int            redraw_mask;
-int            redraw_tiles;
 
 short          Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -106,91 +75,83 @@ int                SBX_Left, SBX_Right;
 int            SBY_Upper, SBY_Lower;
 int            ZX,ZY, ExitX,ExitY;
 int            AllPlayersGone;
-int            FrameCounter, TimeFrames, TimePlayed, TimeLeft;
+
+int            TimeFrames, TimePlayed, TimeLeft;
 
 boolean                network_player_action_received = FALSE;
 
-struct LevelDirInfo    *leveldir_first = NULL, *leveldir_current = NULL;
 struct LevelInfo       level;
 struct PlayerInfo      stored_player[MAX_PLAYERS], *local_player = NULL;
 struct HiScore         highscore[MAX_SCORE_ENTRIES];
-struct SoundInfo       Sound[NUM_SOUNDS];
 struct TapeInfo                tape;
-struct OptionInfo      options;
 struct SetupInfo       setup;
 struct GameInfo                game;
 struct GlobalInfo      global;
 
-/* data needed for playing sounds */
+/* filenames of sound effects */
 char *sound_name[NUM_SOUNDS] =
 {
-  "alchemy",
-  "amoebe",
-  "antigrav",
-  "autsch",
-  "blurb",
-  "bong",
-  "buing",
-  "chase",
-  "czardasz",
-  "deng",
-  "fuel",
-  "gong",
-  "halloffame",
-  "holz",
-  "hui",
-  "kabumm",
-  "kink",
-  "klapper",
-  "kling",
-  "klopf",
-  "klumpf",
-  "knack",
-  "knurk",
-  "krach",
-  "lachen",
-  "laser",
-  "miep",
-  "network",
-  "njam",
-  "oeffnen",
-  "pling",
-  "pong",
-  "pusch",
-  "quiek",
-  "quirk",
-  "rhythmloop",
-  "roaaar",
-  "roehr",
-  "rumms",
-  "schlopp",
-  "schlurf",
-  "schrff",
-  "schwirr",
-  "sirr",
-  "slurp",
-  "sproing",
-  "twilight",
-  "tyger",
-  "voyager",
-  "warnton",
-  "whoosh",
-  "zisch",
-  "base",
-  "infotron",
-  "zonkdown",
-  "zonkpush",
-  "bug",
-  "boom",
-  "booom",
-  "exit",
-  "empty",
-  "gate"
+  "amoebe.wav",
+  "antigrav.wav",
+  "autsch.wav",
+  "blurb.wav",
+  "bong.wav",
+  "buing.wav",
+  "deng.wav",
+  "fuel.wav",
+  "gong.wav",
+  "halloffame.wav",
+  "holz.wav",
+  "hui.wav",
+  "kabumm.wav",
+  "kink.wav",
+  "klapper.wav",
+  "kling.wav",
+  "klopf.wav",
+  "klumpf.wav",
+  "knack.wav",
+  "knurk.wav",
+  "krach.wav",
+  "lachen.wav",
+  "laser.wav",
+  "miep.wav",
+  "njam.wav",
+  "oeffnen.wav",
+  "pling.wav",
+  "pong.wav",
+  "pusch.wav",
+  "quiek.wav",
+  "quirk.wav",
+  "rhythmloop.wav",
+  "roaaar.wav",
+  "roehr.wav",
+  "rumms.wav",
+  "schlopp.wav",
+  "schlurf.wav",
+  "schrff.wav",
+  "schwirr.wav",
+  "sirr.wav",
+  "slurp.wav",
+  "sproing.wav",
+  "warnton.wav",
+  "whoosh.wav",
+  "zisch.wav",
+  "base.wav",
+  "infotron.wav",
+  "zonkdown.wav",
+  "zonkpush.wav",
+  "bug.wav",
+  "boom.wav",
+  "booom.wav",
+  "exit.wav",
+  "empty.wav",
+  "gate.wav"
 };
 
 /* background music */
 int background_loop[] =
 {
+#if 0
   SND_ALCHEMY,
   SND_CHASE,
   SND_NETWORK,
@@ -198,6 +159,7 @@ int background_loop[] =
   SND_TYGER,
   SND_VOYAGER,
   SND_TWILIGHT
+#endif
 };
 int num_bg_loops = sizeof(background_loop)/sizeof(int);
 
@@ -570,200 +532,21 @@ char *element_info[] =
   "-------------------------------",
   */
 };
+int num_element_info = sizeof(element_info)/sizeof(char *);
 
 
-
-/* +-----------------------------------------------------------------------+ */
-/* | SDL TEST STUFF                                                        | */
-/* +-----------------------------------------------------------------------+ */
-
-#ifdef USE_SDL_LIBRARY
-
-SDL_Surface *sdl_screen, *sdl_image_tmp, *sdl_image, *sdl_image_masked;
-SDL_Surface *sdl_image2_tmp, *sdl_image2, *sdl_image2_masked;
-
-void TEST_SDL_BLIT_RECT(int x, int y)
-{
-  SDL_Rect rect_src, rect_dst;
-
-  SDLCopyArea(sdl_pix_masked[PIX_HEROES], sdl_window,
-             8 * TILEX, 8 * TILEY, TILEX, TILEY, x, y);
-  return;
-
-  rect_src.x = 8 * TILEX;
-  rect_src.y = 8 * TILEY;
-  rect_src.w = TILEX;
-  rect_src.h = TILEY;
-
-  rect_dst.x = x;
-  rect_dst.y = y;
-  rect_dst.w = TILEX;
-  rect_dst.h = TILEY;
-
-  SDL_BlitSurface(sdl_image2_masked, &rect_src, sdl_screen, &rect_dst);
-  SDL_UpdateRect(sdl_screen, x, y, TILEX, TILEY);
-}
-
-void TEST_SDL_INIT_DISPLAY()
-{
-  SDL_Rect rect_src, rect_dst;
-
-  if (SDL_Init(SDL_INIT_VIDEO) < 0)
-  {
-    fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
-    exit(1);
-  }
-
-  /* automatically cleanup SDL stuff after exit() */
-  atexit(SDL_Quit);
-
-  if ((sdl_screen = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, 16, SDL_HWSURFACE))
-      == NULL)
-  {
-    fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
-    exit(1);
-  }
-
-  SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING);
-
-  if ((sdl_image_tmp = IMG_Load("graphics/RocksScreen.pcx")) == NULL)
-  {
-    fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
-    exit(1);
-  }
-
-  sdl_image = SDL_DisplayFormat(sdl_image_tmp);
-
-  SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
-                 SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
-  sdl_image_masked = SDL_DisplayFormat(sdl_image_tmp);
-
-  SDL_FreeSurface(sdl_image_tmp);
-
-  if ((sdl_image2_tmp = IMG_Load("graphics/RocksHeroes.pcx")) == NULL)
-  {
-    fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
-    exit(1);
-  }
-
-  sdl_image2 = SDL_DisplayFormat(sdl_image2_tmp);
-  SDL_FreeSurface(sdl_image2_tmp);
-
-  sdl_image2_masked = SDL_DisplayFormat(sdl_image2);
-  SDL_SetColorKey(sdl_image2_masked, SDL_SRCCOLORKEY,
-                 SDL_MapRGB(sdl_image2_masked->format, 0x00, 0x00, 0x00));
-
-  rect_src.x = 0;
-  rect_src.y = 0;
-  rect_src.w = sdl_image->w;
-  rect_src.h = sdl_image->h;
-
-  rect_dst.x = 0;
-  rect_dst.y = 0;
-  rect_dst.w = sdl_image->w;
-  rect_dst.h = sdl_image->h;
-                                           
-  SDL_BlitSurface(sdl_image, &rect_src, sdl_screen, &rect_dst);
-
-  /*
-  SDL_UpdateRect(sdl_screen, 0, 0, WIN_XSIZE, WIN_YSIZE);
-  */
-  /*
-  SDL_UpdateRect(sdl_screen, 0, 0, 0, 0);
-  */
-  SDL_Flip(sdl_screen);
-
-  /*
-  SDL_Delay(5000);
-  */
-}
-
-void TEST_SDL_EVENT_LOOP()
-{
-  SDL_Event event;
-  int quit_loop = 0;
-
-  SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
-
-  while (!quit_loop && SDL_WaitEvent(&event) >=0)
-  {
-    /* hier werden die Ereignisse behandelt */
-    switch(event.type)
-    {
-      case SDL_QUIT:
-      {
-       quit_loop = 1;
-       break;
-      }
-
-      case SDL_MOUSEBUTTONDOWN:
-      {
-       int x = event.button.x;
-       int y = event.button.y;
-
-       SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE);
-
-       TEST_SDL_BLIT_RECT(x, y);
-
-       printf("SDL_MOUSEBUTTONDOWN(%d, %d)\n", x, y);
-       break;
-      }
-
-      case SDL_MOUSEBUTTONUP:
-      {
-       int x = event.button.x;
-       int y = event.button.y;
-
-       SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
-
-       printf("SDL_MOUSEBUTTONUP(%d, %d)\n", x, y);
-       break;
-      }
-
-      case SDL_MOUSEMOTION:
-      {
-       int x = event.motion.x;
-       int y = event.motion.y;
-
-       TEST_SDL_BLIT_RECT(x, y);
-
-       printf("SDL_MOUSEMOTION(%d, %d)\n", x, y);
-       break;
-      }
-
-      default:
-       break;
-    }
-  }
-
-  SDL_FreeSurface(sdl_image);
-  SDL_Quit();
-}
-
-#endif /* USE_SDL_LIBRARY */
-
-/* +-----------------------------------------------------------------------+ */
-/* | SDL TEST STUFF                                                        | */
-/* +-----------------------------------------------------------------------+ */
-
-
+/* ========================================================================= */
+/* main()                                                                    */
+/* ========================================================================= */
 
 int main(int argc, char *argv[])
 {
-  program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]);
-
-#ifdef MSDOS
-  _fmode = O_BINARY;
-#endif
+  InitCommandName(argv[0]);
+  InitExitFunction(CloseAllAndExit);
+  InitPlatformDependantStuff();
 
   GetOptions(argv);
-  OpenAll(argc,argv);
-
-#ifdef USE_SDL_LIBRARY
-  TEST_SDL_BLIT_RECT((WIN_XSIZE - TILEX)/2, (WIN_YSIZE - TILEY)/2);
-  TEST_SDL_EVENT_LOOP();
-  exit(0);
-#endif
+  OpenAll();
 
   EventLoop();
   CloseAllAndExit(0);