added playfield array "Last[][]" to store tile from last game frame
[rocksndiamonds.git] / src / main.c
index 3f4ea31df2099d85dd489185883c8192c7e2c849..0e2667550a803a168f1d092c4f569b8125456265 100644 (file)
@@ -42,6 +42,7 @@ SDL_Thread           *server_thread;
 int                    key_joystick_mapping = 0;
 
 short                  Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short                  MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short                  MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short                  MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];