rocks_n_diamonds-1.0
[rocksndiamonds.git] / src / main.c
index 573ea9cb98599e000066b7a99b0c5be3ccd7aad9..0c9d1f18ec99041ea7205fc22e8297175b13ea15 100644 (file)
@@ -20,8 +20,7 @@
 Display        *display;
 int            screen;
 Window         window;
-GC             gc, plane_gc;
-GC             clip_gc[NUM_PIXMAPS];
+GC             gc, clip_gc[NUM_PIXMAPS];
 Pixmap         pix[NUM_PIXMAPS];
 Pixmap         clipmask[NUM_PIXMAPS];
 XpmAttributes  xpm_att[NUM_PICTURES];
@@ -33,19 +32,23 @@ int         sound_device;
 char          *sound_device_name = SOUND_DEVICE;
 int            joystick_device = 0;
 char          *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 };
+char          *level_directory = LEVEL_PATH;
 int            width, height;
 unsigned long  pen_fg, pen_bg;
 
 int            game_status = MAINMENU;
+int            game_emulation = EMU_NONE;
 int            button_status = MB_NOT_PRESSED, motion_status = FALSE;
-int            key_status = KEY_NOT_PRESSED;
+int            key_joystick_mapping = 0;
 int            global_joystick_status = JOYSTICK_STATUS;
 int            joystick_status = JOYSTICK_STATUS;
-int            sound_status = SOUND_STATUS, sound_on=TRUE;
+int            sound_status = SOUND_STATUS, sound_on = TRUE;
 int            sound_loops_allowed = FALSE, sound_loops_on = FALSE;
 int            sound_music_on = FALSE;
+int            sound_simple_on = FALSE;
 int            toons_on = TRUE;
 int            direct_draw_on = FALSE;
+int            scroll_delay_on = FALSE;
 int            fading_on = FALSE;
 int            autorecord_on = FALSE;
 int            joystick_nr = 0;
@@ -66,31 +69,31 @@ int         Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int            Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int            JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int            AmoebaCnt[MAX_NUM_AMOEBA];
+int            AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
 long           Elementeigenschaften[MAX_ELEMENTS];
 
 int            level_nr, leveldir_nr, num_leveldirs;
 int            lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 
 int            LevelSolved,GameOver, JX,JY, ZX,ZY;
-int            Gems,Dynamite,Key[4],TimeLeft,Score,MampferNr;
-int            DynaBombCount, DynaBombSize, DynaBombsLeft;
-int            CheckMoving,CheckExploding, SiebAktiv;
+int            FrameCounter,TimeFrames,TimeLeft,Score;
+int            Gems,SokobanFields,Lights,Dynamite,Key[4],MampferNr;
+int            DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
+int            SiebAktiv;
 
 struct LevelDirInfo    leveldir[MAX_LEVDIR_ENTRIES];
 struct LevelInfo       level;
 struct PlayerInfo      player;
 struct HiScore         highscore[MAX_SCORE_ENTRIES];
 struct SoundInfo       Sound[NUM_SOUNDS];
-struct RecordingInfo   tape,master_tape;
+struct RecordingInfo   tape;
 
 struct JoystickInfo joystick[2] =
 {
-  JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
-  JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE,
-
-  JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
-  JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE
+  { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
+    JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE },
+  { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
+    JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE }
 };
 
 /* data needed for playing sounds */
@@ -169,6 +172,9 @@ int main(int argc, char *argv[])
 {
   progname = argv[0];
 
+  if (argc>1)
+    level_directory = argv[1];
+
   OpenAll(argc,argv);
   EventLoop();
   CloseAll();