moved level set info structure to game library layer
[rocksndiamonds.git] / src / main.c
index 36cd516fb627d0c425581265c7421b4300c3063b..00d7a46bc0653f10e3c5461cc35914aff5c1f0b4 100644 (file)
@@ -133,7 +133,6 @@ int                 TimeFrames, TimePlayed, TimeLeft, TapeTime;
 
 boolean                        network_player_action_received = FALSE;
 
-struct LevelSetInfo    levelset;
 struct LevelInfo       level, level_template;
 struct PlayerInfo      stored_player[MAX_PLAYERS], *local_player = NULL;
 struct HiScore         highscore[MAX_SCORE_ENTRIES];
@@ -7483,6 +7482,7 @@ struct FontInfo font_info[NUM_FONTS + 1] =
   { "font.option_on"           },
   { "font.value_1"             },
   { "font.value_2"             },
+  { "font.value_old_narrow"    },
   { "font.value_old"           },
   { "font.value_narrow"                },
   { "font.level_number.active" },
@@ -7491,6 +7491,7 @@ struct FontInfo font_info[NUM_FONTS + 1] =
   { "font.game_info"           },
   { "font.info.elements"       },
   { "font.info.levelset"       },
+  { "font.main.network_players"        },
 
   { NULL                       }
 };