moved level set info structure to game library layer
[rocksndiamonds.git] / src / main.c
index 312cb2cbb1eb5ac170a1ac265faa27c6eb32150a..00d7a46bc0653f10e3c5461cc35914aff5c1f0b4 100644 (file)
@@ -133,7 +133,6 @@ int                 TimeFrames, TimePlayed, TimeLeft, TapeTime;
 
 boolean                        network_player_action_received = FALSE;
 
-struct LevelSetInfo    levelset;
 struct LevelInfo       level, level_template;
 struct PlayerInfo      stored_player[MAX_PLAYERS], *local_player = NULL;
 struct HiScore         highscore[MAX_SCORE_ENTRIES];