added centering levels that are smaller than the playfield (MM engine)
[rocksndiamonds.git] / src / libgame / windows.h
index 30273488a8892c29fb70ecee41acb1af9124ebb5..faf9deacabc9d93e8b21c7ded6847ca447857b10 100644 (file)
 #ifndef WINDOWS_H
 #define WINDOWS_H
 
+/* prevent including lots of conflicting macros */
+#define WIN32_LEAN_AND_MEAN
+
 #include <shlobj.h>
 
 
 /* some symbols are already defined on Windows */
+typedef int boolean_internal;
+#define boolean boolean_internal
+
 #define CreateBitmap CreateBitmap_internal
 #define GetPixel GetPixel_internal
 #define CloseWindow CloseWindow_internal