small structural code change for global animations preparation
[rocksndiamonds.git] / src / libgame / toons.h
index 2f1044b6b5e77008b710b8315a6a2278cf41d628..449687cd26f98a274d7236e61824f588b09973e4 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Artsoft Retro-Game Library                               *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* toons.h                                                  *
-***********************************************************/
+// ============================================================================
+// Artsoft Retro-Game Library
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// toons.h
+// ============================================================================
 
 #ifndef TOONS_H
 #define TOONS_H
 #include "system.h"
 
 
+/* values for toon animation */
+#define ANIM_START     0
+#define ANIM_CONTINUE  1
+#define ANIM_STOP      2
+
+
 struct ToonScreenInfo
 {
   Bitmap *save_buffer;
@@ -57,8 +61,7 @@ void InitToonScreen(Bitmap *, void (*update_function)(void),
                    void (*prepare_backbuffer_function)(void),
                    boolean (*redraw_needed_function)(void),
                    struct ToonInfo *, int, int, int, int, int, int);
-void InitAnimation(void);
-void StopAnimation(void);
-void DoAnimation(void);
+
+void HandleAnimation(int);
 
 #endif /* TOONS_H */