rnd-20030210-1-src
[rocksndiamonds.git] / src / libgame / toons.c
index 5c0d4444fbae5f68d1268d5b717ceaa924662251..c8c71e3a96c6f7ac6323ae12dea69b10c1197a75 100644 (file)
@@ -81,6 +81,18 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame,
 /* toon animation functions                                                  */
 /* ========================================================================= */
 
+static int get_toon_direction(char *direction_raw)
+{
+  static char *direction = NULL;
+
+  setString(&direction, getStringToLower(direction_raw));
+
+  return (strcmp(direction, "left")  == 0 ? MV_LEFT :
+         strcmp(direction, "right") == 0 ? MV_RIGHT :
+         strcmp(direction, "up")    == 0 ? MV_UP :
+         strcmp(direction, "down")  == 0 ? MV_DOWN : MV_NO_MOVING);
+}
+
 void InitToonScreen(Bitmap *save_buffer,
                    void (*update_function)(void),
                    void (*prepare_backbuffer_function)(void),
@@ -154,11 +166,12 @@ boolean AnimateToon(int toon_nr, boolean restart)
   struct ToonInfo *anim = &screen_info.toons[toon_nr];
   Bitmap *anim_bitmap = screen_info.toons[toon_nr].bitmap;
   GC anim_clip_gc = anim_bitmap->stored_clip_gc;
+  int direction = get_toon_direction(anim->direction);
 
   if (restart)
   {
-    horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT));
-    vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN));
+    horiz_move = (direction & (MV_LEFT | MV_RIGHT));
+    vert_move = (direction & (MV_UP | MV_DOWN));
     anim_delay_value = anim->step_delay * screen_info.frame_delay_value;
 
     frame = getAnimationFrame(anim->anim_frames, anim->anim_delay,
@@ -167,16 +180,20 @@ boolean AnimateToon(int toon_nr, boolean restart)
 
     if (horiz_move)
     {
-      if (anim->position == ANIMPOS_UP)
+      int pos_bottom = screen_info.height - anim->height;
+
+      if (strcmp(anim->position, "top") == 0)
        pos_y = 0;
-      else if (anim->position == ANIMPOS_DOWN)
-       pos_y = screen_info.height - anim->height;
-      else if (anim->position == ANIMPOS_UPPER)
-       pos_y = SimpleRND((screen_info.height - anim->height) / 2);
+      else if (strcmp(anim->position, "bottom") == 0)
+       pos_y = pos_bottom;
+      else if (strcmp(anim->position, "upper")  == 0)
+       pos_y = SimpleRND(pos_bottom / 2);
+      else if (strcmp(anim->position, "lower")  == 0)
+       pos_y = pos_bottom / 2 + SimpleRND(pos_bottom / 2);
       else
-       pos_y = SimpleRND(screen_info.height - anim->height);
+       pos_y = SimpleRND(pos_bottom);
 
-      if (anim->direction == ANIMDIR_RIGHT)
+      if (direction == MV_RIGHT)
       {
        delta_x = anim->step_offset;
        pos_x = -anim->width + delta_x;
@@ -186,18 +203,21 @@ boolean AnimateToon(int toon_nr, boolean restart)
        delta_x = -anim->step_offset;
        pos_x = screen_info.width + delta_x;
       }
+
       delta_y = 0;
     }
     else
     {
-      if (anim->position == ANIMPOS_LEFT)
+      int pos_right = screen_info.width - anim->width;
+
+      if (strcmp(anim->position, "left") == 0)
        pos_x = 0;
-      else if (anim->position == ANIMPOS_RIGHT)
-       pos_x = screen_info.width - anim->width;
+      else if (strcmp(anim->position, "right")  == 0)
+       pos_x = pos_right;
       else
-       pos_x = SimpleRND(screen_info.width - anim->width);
+       pos_x = SimpleRND(pos_right);
 
-      if (anim->direction == ANIMDIR_DOWN)
+      if (direction == MV_DOWN)
       {
        delta_y = anim->step_offset;
        pos_y = -anim->height + delta_y;
@@ -207,6 +227,7 @@ boolean AnimateToon(int toon_nr, boolean restart)
        delta_y = -anim->step_offset;
        pos_y = screen_info.width + delta_y;
       }
+
       delta_x = 0;
     }
   }