/* note: expect different frames for the same delay cycle! */
if (gfx.anim_random_frame < 0)
- frame = SimpleRND(num_frames);
+ frame = GetSimpleRandom(num_frames);
else
frame = gfx.anim_random_frame % num_frames;
}
else if (strEqual(anim->position, "bottom"))
pos_y = pos_bottom;
else if (strEqual(anim->position, "upper"))
- pos_y = SimpleRND(pos_bottom / 2);
+ pos_y = GetSimpleRandom(pos_bottom / 2);
else if (strEqual(anim->position, "lower"))
- pos_y = pos_bottom / 2 + SimpleRND(pos_bottom / 2);
+ pos_y = pos_bottom / 2 + GetSimpleRandom(pos_bottom / 2);
else
- pos_y = SimpleRND(pos_bottom);
+ pos_y = GetSimpleRandom(pos_bottom);
if (direction == MV_RIGHT)
{
else if (strEqual(anim->position, "right"))
pos_x = pos_right;
else
- pos_x = SimpleRND(pos_right);
+ pos_x = GetSimpleRandom(pos_right);
if (direction == MV_DOWN)
{
if (reset_delay)
{
animstart_delay = Counter();
- animstart_delay_value = SimpleRND(3000);
+ animstart_delay_value = GetSimpleRandom(3000);
reset_delay = FALSE;
}
if (!DelayReached(&animstart_delay, animstart_delay_value))
return;
- toon_nr = SimpleRND(screen_info.num_toons);
+ toon_nr = GetSimpleRandom(screen_info.num_toons);
}
anim_restart = reset_delay = AnimateToon(toon_nr, anim_restart);