rnd-20030223-3-src
[rocksndiamonds.git] / src / libgame / text.h
index 57fa7e131018aff103987ed03eb9a6fb458de369..5f8fb21d9b823ec8e324f5bf2c8ee68a52cd8cb9 100644 (file)
@@ -1,27 +1,75 @@
 /***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
+* Artsoft Retro-Game Library                               *
 *----------------------------------------------------------*
-*  (c) 1995-98 Artsoft Entertainment                       *
-*              Holger Schemel                              *
-*              Oststrasse 11a                              *
-*              33604 Bielefeld                             *
-*              phone: ++49 +521 290471                     *
-*              email: aeglos@valinor.owl.de                *
+* (c) 1994-2002 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
 *----------------------------------------------------------*
-*  text.h                                                  *
+* text.h                                                   *
 ***********************************************************/
 
 #ifndef TEXT_H
 #define TEXT_H
 
-#include "libgame.h"
+#include "system.h"
 
-int getFontWidth(int, int);
-int getFontHeight(int, int);
+
+/* font types */
+#define FS_INITIAL             0
+#define FS_BIG                 1
+#define FS_MEDIUM              2
+#define FS_SMALL               3
+
+/* font colors */
+#define FC_RED                 0
+#define FC_BLUE                        1
+#define FC_GREEN               2
+#define FC_YELLOW              3
+
+/* special fonts */
+#define FC_SPECIAL_TAPE                4
+#define FC_SPECIAL_GAME                5
+#define FC_SPECIAL_NARROW      6
+
+#define FONT(fs, fc)           ((      (fs) == FS_INITIAL ?            \
+                                       IMG_FONT_INITIAL_1 + (fc) :     \
+                                       (fs) == FS_BIG ?                \
+                                       IMG_FONT_BIG_1 + (fc) :         \
+                                       (fs) == FS_MEDIUM ?             \
+                                       IMG_FONT_MEDIUM_1 + (fc) :      \
+                                       (fs) == FS_SMALL ?              \
+                                       IMG_FONT_SMALL_1 + (fc) :       \
+                                       IMG_FONT_SMALL_1                \
+                                ) - FIRST_IMG_FONT)
+
+#define FONT_DEFAULT_BIG       FONT(FS_BIG,   FC_YELLOW)
+#define FONT_DEFAULT_SMALL     FONT(FS_SMALL, FC_YELLOW)
+#define FONT_SPECIAL_TAPE      FONT(FS_SMALL, FC_SPECIAL_TAPE)
+#define FONT_SPECIAL_GAME      FONT(FS_SMALL, FC_SPECIAL_GAME)
+#define FONT_SPECIAL_NARROW    FONT(FS_SMALL, FC_SPECIAL_NARROW)
+
+#define FONT_CHARS_PER_LINE    16
+#define FONT_LINES_PER_FONT    4
+
+#define FONT_OPAQUE            0
+#define FONT_MASKED            1
+
+/* text output definitions */
+#define MAX_OUTPUT_LINESIZE    1024
+
+/* font structure definitions */
+
+void InitFontInfo(struct FontBitmapInfo *, int,
+                 int (*select_font_function)(int));
+int getFontWidth(int);
+int getFontHeight(int);
 void DrawInitText(char *, int, int);
 void DrawTextF(int, int, int, char *, ...);
 void DrawTextFCentered(int, int, char *, ...);
-void DrawText(int, int, char *, int, int);
-void DrawTextExt(DrawBuffer, GC, int, int, char *, int, int);
+void DrawText(int, int, char *, int);
+void DrawTextExt(DrawBuffer *, int, int, char *, int, int);
 
 #endif /* TEXT_H */