added debug output showing which font token is used for which screen text
[rocksndiamonds.git] / src / libgame / text.h
index 840bf368d70aec2fcd08cd97fedef7f6e81fc033..b8c9c15f364062d717ebb3c4088dabf3545f9e6f 100644 (file)
@@ -76,7 +76,9 @@
 // font structure definitions
 
 void InitFontInfo(struct FontBitmapInfo *, int,
-                 int (*function1)(int), int (*function2)(char *));
+                 int (*function1)(int),
+                  int (*function2)(char *),
+                  char * (*function3)(int));
 void FreeFontInfo(struct FontBitmapInfo *);
 
 struct FontBitmapInfo *getFontBitmapInfo(int);