+#if defined(TARGET_SDL)
+ /* blit normally (non-masked) */
+ BlitBitmap(font->bitmap, dst_bitmap, src_x, src_y,
+ font->width, font->height, dst_x, dst_y);
+
+ /* invert character */
+ SDLInvertArea(dst_bitmap, dst_x, dst_y, font->width, font->height,
+ gfx.inverse_text_color);
+#else