-#if defined(TARGET_SDL)
- /* blit normally (non-masked) */
- BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y,
- font_width, font_height, dst_x, dst_y);
-
- /* invert character */
- SDLInvertArea(dst_bitmap, dst_x, dst_y, font_width, font_height,
- gfx.inverse_text_color);
-#else